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2003-02-11, 12:04 AM | [Ignore Me] #1 | |||
Master Sergeant
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Well now, IIRC the HARTs go into low orbit to drop their pods, correct? Perhaps space combat could slowly become an extension of the desire of all sides to shoot down HARTs before they drop their pods... but don't want to bother with the gauntlet of air defenses that protect the things when they are launching from their bases. You'd start off with what would essentially be modified Mosquitos that can operate in a vaccum. The HARTs would probably be armed (heck, the occupants could man the guns!) and then bigger ships would slowly be developed, until an entire second side of the game was developed around space combat, especially big capships that can lend orbital bombardments to ground assaults (since the capture of Auraxis is still the primary goal of all parties involved.) This is PlanetSide, however, and any such "expansion" would be a loooooooooooong ways down the road... I'm thinking that the basic "Vaccum-capable Skeeters" would show up a year and a half from release, and the biggest of the capships (carriers and dreadnoughts, likely) would show up three years after initial release at least. This would make sense in both development terms and story-wise: it'd give the dev team plenty of time to work out any issues involved with such an expansion, and it'd allow story-wise for the construction of the necessary infrastructure to support such things. (Hell, the construction yards for the bigger capships will probably need to be off-world. It'd be hard just getting those things off the ground. There would be several concerns in technology, though. First off, the way the game is constructed now, each continent is a "zone". There is no single planet map in actuality, which cuts waaaaaay back on latency and rendering issues. If you go into orbit (and can concievably come down at will) then unless you do some kind of cheap fixed sprite thing you'd need to show the whole planet at a time. That can be done with today's technology, but you'd been at least a P4 and GeForce 3 or equivalent setup to render that at anything approaching a playable framerate. The second issue is related to the first - zoning. The game architecture would have to be remodeled into a single massive farking zone. The Devs are doing naval combat already, though, so I assume they've got this worked out. (Frankly, in a year or so a niftily designed load balancing netcode combined with the uber 64-bit base hardware coming out this year would be capable of handling such strain.) My blood boils at the mere thought of all this - it'd have to be a long way off, but god-damn, it's an exciting idea. Here's to hoping they do it. What do you guys think? |
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2003-02-11, 12:21 AM | [Ignore Me] #2 | ||
Master Sergeant
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The ships for aerial bombardment would conflict with the no mass destruction weapons idea the devs are with right now.
Would have to agree, too, since running around with a large squad then suddenly being blown to pieces without any chance to do anything wouldnt be the best way to die. The ideas nice, but you would need to add some more flavor for high-altitude since just being skeeters to shoot down drop pods wouldnt be that appealing for people. Doubt PS would make it into space combat, though. |
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2003-02-11, 12:39 AM | [Ignore Me] #3 | ||||
Master Sergeant
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2003-02-11, 03:52 AM | [Ignore Me] #6 | ||
Guest
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Space combat = ok
air combat = bah You're talkin about having space combat vehicles in air-->gound fights, no way i ever wanna see that, even 'inaccurate' fire... Would be nice to see battleships in SPACE which dont fire to the surface, but, not space ships killing squads/bases from space/air... just adds in too many balancing problems |
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2003-02-11, 09:12 AM | [Ignore Me] #8 | ||
First Sergeant
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Thats why I think it could happen, but only if it didn't have the bombardment. If the ships mainly acted as big bases in the sky then it could be cool. You could also give them some other purpose, but the main one would be cool bases that orbited Auraxis. This would be sort of like the bases that Duritz was thinking of, but in space.
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2003-02-11, 11:01 AM | [Ignore Me] #9 | ||
Second Lieutenant
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I tend to agree with everyone. You defintely don't ever want to completely take away a players ability to determine his own fate. So there has to be a chance to defend against an attack and a chance to win against any attack.
I don't really see space as PS's next step either. Its been done, and being done in SWG and other games. So lets open some discussion on possible future expansions for the game. Maybe someone will come up with a good idea that may work. Some ideas - Another race, maybe invaders from space or soemthing like Rise of the Machines? We all get wiped out by terminators. Underground combat - The TR have control of the surface while a deadly war wages between the Vanu and NC for control of the inner world. I don't think another planet would ever really be necessary, but maybe a Moon base ala Lucilin. Some things I would really love to see in the future that are not necessarily expansions: 1. More history developed. Yes its mostly FPS and action, but one of the things I enjoyed the most about Tribes was the Starsiege history. If you didn't read it you missed out on some cool stories. 2. A dynamic world, as much as possible. I don't think PS can ever reach where Shadowbane is going since it wasn't designed from the begining like this. But if any ability to add/destroy bases, etc by players would be huge. 3. Players will more than likely drive most of the game and the wars between the three factions. But don't let it end up like DaoC, where RvR is the same today as it was when the game first started. Fighting the same battle everyday for two years... gets old to say the least. My last bit of advice to dev's, don't be afraid to do what you want to do. So many games are failures these days b/c dev's give up on their vision to cater to the masses. |
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2003-02-11, 11:05 AM | [Ignore Me] #10 | |||
Contributor General
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Last edited by Kyonye; 2003-02-11 at 11:39 AM. |
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2003-02-11, 11:34 AM | [Ignore Me] #11 | ||
Master Sergeant
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Hrmmmm... *grumble* I suppose you guys are right about capital ships and orbital bombardments. I still think that all it would mean is coordinating the groundpounders with the Navy, which would add another level of depth to the game. We'll see.
And of course, I'm just bunging around ideas here. In some ways, cap-ships might not even make a lot of sense - those take huge amounts of manpower and resources to operate correctly. Exo-atmospheric combat wouldn't necessarily have to go beyond the "modified Skeeters and Reavers to shoot down HARTs" phase - that alone would be a welcome addition, since it'd mean that all sides could intercept drop pods before they get to their destination. (And then, of course, the side with the HART would hopefully send an escort with it... it'd be another option for pilots, and that's a Good Thing�.) Underground combat would be the rawk as well - though I'm not sure how you'd go about making tunnels and whatnot. As for a dynamic world and Shadowbane: heh. SB dynamic. Right. I understand your message, though, and to some extent I think we will see that. I'm sure the devs will adapt each server's "storyline" depending on who starts winning on each server. We'll just have to see. And YES to more history/fiction! Heck, some of us are going to be adding fiction anyway. |
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2003-02-11, 03:36 PM | [Ignore Me] #12 | |||
Lieutenant Colonel
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. |
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2003-02-11, 03:40 PM | [Ignore Me] #13 | ||
l33t Whore
#manlove op |
I'd like to see a little space combat but what I want to see is some actual control over your planet reentry. I don't like this HART system where you just click some place and it basically takes you there. Being able to actually fly a ship down to the planet would be something I'd like to see personally. If that ship happened to have laser cannons or something and it could attack other ships that were going down at the same time so be it
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:: -CDL- Clan Draconus Lupus :: |
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2003-02-11, 04:19 PM | [Ignore Me] #14 | ||
Maybe it could be set up that the ships allow you to drop-pod down onto certain continents at certain times because of their orbit. Every continent would be available to drop on every continent, but only durring a window of opertunity. The more ships you have, the more often you have a window of opertunity to drop on a continent. There would be sanctuary ships of course that cant be taken so that no empire has no posiblity of breaking continent lock.
You could use the modified mosquitoes and Reavers to atack the ships and disable defences, but not destroy the ship itself. The ship is more like an orbital base that provides drop-pod ability. In order to take control of a ship, you have to use a boarding transport and hack some # of consoles(not just 1, we dont want these things switching sides like bases, and unlike most of the bases, they were made after the war started) while dealing with defenders. A major questions is if there will be low/no gravity on these ships. This new aspect could add a major difference between soldiers fighting in space or on the ground. If you are good at 1, you may not be good at the other. Another bonus is you don't have to worry about mosquito-eating lakes.
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Some say power corrupts, I say the corrupt seek power. |
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2003-02-11, 04:21 PM | [Ignore Me] #15 | ||
Private
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This sprouted me a cool new idea...galaxies being able to somehow connect in mid air to transfer infantry troop from one ship to another....whoa....
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You have reached Consequential Devistation.. Dissapear now. Http://ConDev.weaponsrackgame.com "If life hands you lemons...YOU SIT DOWN AND EAT YOUR DAMN LEMONS!" "If practice makes perfect, but nobody's perfect, why bother?" |
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