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2004-10-27, 02:29 PM | [Ignore Me] #2 | ||
At the Planetside House of Commons, Sam said he didn't like the Maelstrom how it is currently, and was giving a lot of consideration to breaking it into two weapons: One with the chain lash (a HA weapon), and the other that lobs the grenades (a SA) weapon. The grenades would get rebalanced too.
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2004-10-27, 06:41 PM | [Ignore Me] #6 | ||
Private
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I don't see how the maelstrom is that bad; figuring that if you have CC, anyone with the HA cert can aquire it ( which I would assume is a large majority of players ). Also to be able to even buy one from an equipment terminal, you are required to have access to an equipment module. It seems pretty fair to me. I agree that the maelstrom is stronger and more efficient then the standard empire HA weapons, but isn't that how it's supposed to be?
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2004-10-27, 08:33 PM | [Ignore Me] #8 | |||
And we'd also not be having this discussion, because Planetside would have died months ago. The difficulty in acquiring something also has nothing to do with the weapon's balance. If you want a weapon to be less common, you restrict its access. If you want it to be a good addition to the game, you balance its effectiveness. The flail is similarily difficult to acquire, but it's still not balanced, just like the maelstrom. Last edited by Warborn; 2004-10-27 at 08:35 PM. |
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2004-10-27, 09:59 PM | [Ignore Me] #9 | |||
Private
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2004-10-27, 10:32 PM | [Ignore Me] #10 | ||
First Lieutenant
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We were defending a base against the TR, and 1 VS with a Maelstrom killed 17 tr with 2 maelstrom grenades.
The screen just scrolled up like it was an orbital strike, totally incredible. I think in grenade mode it shouldn't be able to hurt more than 5 people in the radius. |
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2004-10-27, 11:42 PM | [Ignore Me] #11 | ||
Lightbulb Collector
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Get over it. I've never seen it as a problem.
__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-10-28, 08:18 AM | [Ignore Me] #13 | |||
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2004-10-28, 08:39 AM | [Ignore Me] #14 | ||
First Sergeant
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Malestrom is decent. <3 for the malestrom. It rocks. I get about 50 kills with it every time I play. The sad thing, is the reason I get 50 kills with it. Maybe if you didnt sit at the top of the stairway or at the backdoor you wouldnt be getting hit by it. Thats just grenades.
The primary firing mode sucks. it kills really slowly. I often find myself losing against an agile with a sweeper when I have a maley. So, if they are going to split it into 2 weapons, then it should deal more damage/second. For those of you who have played SW: Battlefront, make a weapon like the Clone Pilot weapon. Where you charge it up, and when fully charged, it instagibs whatever is in its path, but in planetside it will use a full clip and you have to reload. So: Primary Firing mode for new malestrom ould be what it is now with a streaming beam of death. Secondary Firing mode would be a charge up beam, like the spiker, but like the clone pilot weapon in SW: Battlefront, and instagib, using the full clip. Sounds good? oh yeah.. it would be for the New Conglomerate only |
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2004-10-28, 03:48 PM | [Ignore Me] #15 | |||
Plus, bear in mind that when you can get a maelstrom, you can also get a radiator and so on, so the module needed for the maelstrom isn't just for the maelstrom, it's for all the AT stuff. |
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