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2004-10-28, 05:58 PM | [Ignore Me] #1 | ||
Staff Sergeant
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1. At rest, or idle, animations for characters, with and without weapons drawn. Possibly even empire or weapon specific stances and run animations that are toggleable. For example, the TR, being very traditional military forces, would carry their rifles down in front of their stomachs. The NC, being very laid back about their soldiers activities, allow their troops to hold the weapons one handed by the grip, over their shoulders or just hanging down to their feet.
2. Decimator "reload" animation (after firing and waiting for the next shot), both for the player and the person seeing them. If theres one in the game, I've never seen it. 3. Visible holstered grenades. I just don't get why you can only see them when they are equipped. 4. BFR pilot weapon aiming causes the torso to twist, rather than changing the facing of the weapons. Also, only the BFR feet angle when walking on the sides of hills: the torso stays at the same level of "roll" at all times (Yes, these ideas are from Mechwarrior ). Where exactly are the BFRs' center of gravity?
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Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures. |
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2004-10-28, 06:06 PM | [Ignore Me] #2 | |||
I like your other suggestions. I'm sure if the PS team had the resources they'd do what you suggested and much more. As it is, they don't have all the staff they could want, so unfortunately stuff like this has to fall through the cracks. Maybe if Blizzard makes a game like Planetside we can see that level of detail and cosmetic coolness in a MMOFPS. |
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2004-10-29, 09:28 AM | [Ignore Me] #3 | ||
1)It's not whether they're toggleable that's mainly the problem. It's the fact that atm there are only 2 infantry models: male and female (or something to that effect, but it's low). To add empre specific animations to those is a lot of effort and also adds slight balancing problems (for example, anyone firing from shoulder height will have an automatic advantage on a hill as they could shield more of their body. This currently happens if you compare the TR MAX (high) to the VS and NC MAXs (low)). Not saying it shouldn't be done, but there are time and other considerations first
2)Well technically the decimator doesn't reload 3)As Warborn said 4) Lots of physics and animation would have to go into doing this. Mechwarrior is designed around the mechs and the end product is believable torso and leg movement animations. Unfortunately PlanetSide does not have such a luxuary |
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2004-10-29, 05:28 PM | [Ignore Me] #6 | ||||||
Staff Sergeant
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These are all just ideas I had that I thought would be nice to have, but are not critical to my enjoyment. I mean, I've been playing for more than a year with the Deci having no reload animation, I'm not gonna quit now because of it
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Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures. |
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2004-10-29, 07:08 PM | [Ignore Me] #8 | ||
First Lieutenant
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think of it this way lart what he is saying while standing still for a certain amount of time it goes into one of these animations he is proposing then as soon as you move or fire the weapon it snaps back to the weapon ready position, so basically the bullet object wouldn't be created at a different location from where it is already, if you've played tribes vengence you can see this, when a player stands still the weapon drops down to the side but as soon as they fire it is brought back up and even if the animation isn't completed by the time the weapon is finished it still creates the bullet/projectile object at the same spot it normally does
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2004-10-30, 07:31 AM | [Ignore Me] #11 | ||||
Lieutenant General
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2004-10-30, 08:41 AM | [Ignore Me] #12 | |||
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2004-10-30, 12:44 PM | [Ignore Me] #14 | ||||
Staff Sergeant
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Here's a couple of pictures of what I meant by the TR holding their weapons down by their stomachs. I don't know what this called.
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Destiny, chance, fate, fortune - they're all just ways of claiming your successes without claiming your failures. Last edited by BlackHawk; 2004-10-30 at 01:07 PM. |
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