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2003-02-13, 04:13 PM | [Ignore Me] #3 | ||
Private
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Yeah that is exactly what is was thinking. How could you ever gain lvls with the massive killing that would be going on. If they do have exp lose then it should be about 25-30% of what a kill would get you. For example "You Gain 100 Bep for Killing SmokeJumper", but if you were killed bye the same guy, "You lose 25-30 Bep for being killed by SmokeJumper."
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2003-02-13, 04:30 PM | [Ignore Me] #7 | ||
Captain
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I hope this game doesn't become like Unreal in that it is so fast paced you either have to kill or be killed ever 10 seconds, I want it to be more squad-based tactical killing. I also hope there is not a weapon that everyone uses, and if you don't use it you die (i.e. Spinfusor on T2). I didn't play cs for the gameplay, I played it because you have to be tactical to survive. I hope this game is exactly the right blend of cs and t2 or unreal.
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2003-02-13, 08:08 PM | [Ignore Me] #10 | ||
Captain
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I like the pace of the UT games, I just don't think they have any good gameplay modes to back that speed up...and the weapons are boring.
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