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2005-01-22, 02:46 PM | [Ignore Me] #1 | ||
First Sergeant
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There adding in tournament mods, implemented br 23,
made atv 1 cert, are implementing merits, there fixing needed-to-be-fixed bugs, And adding in a better lattice system thats sexily awesome Jesus Christ It's almost as if the original developer was a fat fucking idiot who didnt care and just wanted money. And then its like they kicked him out and put in a person who realizes Planetside's potential, and is doing everything everyones always wanted OH WAIT LOL THAT IS WHAT HAPPENED We should thank them or something I just staretd playing planetside again today and its awesome, expecially with atv and the new vehicle balances
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If you push hard enough, it'll fit. |
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2005-01-23, 12:40 PM | [Ignore Me] #7 | ||
First Sergeant
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I, being gone for the last 3-4 weeks, have no idea whats going on. What happened to smokejumper?
Anyway.. its good reading these few posts. I got sucked into Anarchy Online for a while, but I will be comimg back soon! Too bad I moved to the most bleak and internet-less place on the east coast. Is it really worth it? Is it fun? Should I re-subscribe and join you all again? or stay playing anarchy online? |
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2005-01-23, 08:49 PM | [Ignore Me] #9 | ||
Contributor teh Sexb0t
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SmokeJumper is a designer to the core, that's what he does and that's what he loves. He's off designing some other great game I'm sure we'll love to play.
to SmokeJumper
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[ Penis removed by Hamma. ] NEVAR FORGET THE SHUNK! (The Shunk Logs.) Violated by ChiaHamma |
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2005-01-24, 09:10 AM | [Ignore Me] #10 | ||
First Sergeant
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lets hope he does good...
and yeah Samhayne is doing an excellent job and its making me sad seeing fucktards on Forumside making threads that insult him for no reason... GAWD lolol I said gawd -teh roland
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If you push hard enough, it'll fit. |
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2005-01-24, 10:43 PM | [Ignore Me] #15 | ||
Sergeant Major
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Heh, and you thought that was all they had?
Merit Commendations Some balance changes, including A few BFR tweaks, based off the recent changes. Address the Switchblade�s ammo (or lack thereof) Slight AV MAX buff I�ll post more on these balance changes separately. A whole lotta fixings, including: World: Corrected an issue that would allow players to enter an enemy sanctuary. Armor: Infiltration Suit: Appears visible after exiting a Switchblade, Ancient Sentry Turret, Flail or Router. UI: Keymaps: Keymaps change when a new patch is downloaded UI: Map: Map Legend shows the Monolith icon for a Lattice Logic Unit. UI: Character Statistics: Kill stats: Thunderer is missing from the vehicle list UI: Character Info: Stats: Info for Terminals, Generators and Spawn tubes destroyed does not update UI: Certification Terminal: Countdown appears in the form of 00:00 when there is less than an hour left. UI: Advanced Medic: Revive Ability: When player having 120 hitpoints is revived, they return with only 100 hit points. Vehicles: ANT: Enabled the ANT to resupply a neutral unhacked base Vehicles: The ANT now deploys from inside the vehicle Vehicles: ANT: Destroyed ANT resupplies base after ANT deployer respawns Vehicles: ANT: ANT undeploys if neutral base that it is supplying is secured. Vehicles: Skyguard: Steering wheel rotates along the wrong axis Vehicles: Aircraft: afterburn can cause flight vehicles to appear to move erratically when seen by other players Vehicles: Corrected and issue that could cause weapons fire after repairing vehicle Vehicles: Sound: Vanguard: The 20mm Sound effect continues even when the gunner is firing shells. BFR: Aphelion: Laser weapon does not have damage degradation. BFR: Aphelion: Corrected issue leading to the Aphelion Laser's not displaying past 70m range BFR: Aphelion: Reduced the particle effect of the Plasman Mortar to lessen possible framerate impact when multiple burns are displayed. BFR: Corrected and issue where the Flight variant capacitor recharge rate was different when walking versus flying BFR: Changed the shield �flash� display to not play continuously at some damage levels. Implant: Range Magnifier: hitting ZOOM and ESC multiple times can cause stamina to drain forever Implants: Sometimes do not activate until after you die Implant Icons: Icons on the "Character Info" window do not update properly if a player logs off before initialization is complete CTD fix when a Colossus Burster fires between two enemy flight vehicles CTD issue where decals were released while still referenced Weapon: Striker: Circles around turrets in Tracking mode. Facilities: IFF Door Locks: Unhacked IFF Locks sometimes open for enemies. Facilities: Fixed an issue that was keeping the silo warning claxons from being heard when buildings are low on resources. Facilities: Tech Plant: Vehicles deconstruct when parked under the air vehicle pads Facilities: NTU Silo: NTU Silo appears orange when it is filled. We also plan to run a Monlith style, CTF event in version 3.3 that will lead to a change in the lattice structure. We are now looking to run this event the first weekend in February AV MAX: 20% increase in projectile speed to better hit moving targets at range 10% increase in damage against armor Currently testing actual Time to Kill of AV MAX vs. AV MAX with the intent to tweak them to be roughly even across empires. Slight increase of TR Pounder MAX effectivness against infantry
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-GreyFlcn |
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