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Old 2005-04-09, 05:47 AM   [Ignore Me] #1
BrioCyrain
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PlanetSide 2 ideas


I just want to post my ideas for planetside 2.

1st. Better Graphics of course.

2nd. More vehicles and originals upgraded(Something superior to BFRS also).

3rd. More weapons and originals upgraded

4th. New Suits and MAXes.

5th. Better Orbital Strikes(nukes?)

6th. Less errors and crashes

7th. More choices in face chooser and voice chooser

8th. Larger, (with more bases), Continents (Keep the Sanc's where they are, they are too big in the first place, lol).

9th. If possible, better outfit/squad/platoon abilities, but I think the last patch was good enough to serve what I wanted.
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Old 2005-04-09, 11:16 AM   [Ignore Me] #2
hex222
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make powerful guns like MCG be used by only those who have a high BR (after BR25, have a ranking system so only those who are higher in that can become heroes with powerful weapons like the MCG or NC flamethrower)
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Old 2005-04-09, 01:27 PM   [Ignore Me] #3
steeldragon01
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Well ya thats what everyone wants.
nc flamethrower!
as long as its cheaper. I wish it would pay like guild wars.

Last edited by steeldragon01; 2005-04-09 at 02:28 PM. Reason: yup
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Old 2005-04-09, 08:11 PM   [Ignore Me] #4
Warborn
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More like "Planetside Expansion Ideas".

Expansions don't just have to add new areas, you know. I am sure there is another expansion coming up, and I'm also sure it will not add new territory (assuming the devs for PS have anything to say about it). Improving the current systems will take time but it is do-able, and pretty much everything in this thread so far is well within the realm of expansion features.
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Old 2005-04-09, 08:16 PM   [Ignore Me] #5
Hamorad
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They're saying some stuff about orbital stations in next expansion
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Old 2005-04-09, 10:20 PM   [Ignore Me] #6
Warborn
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Originally Posted by Hamorad
They're saying some stuff about orbital stations in next expansion
Maybe that'll take the place of the tournament mode stuff. Or maybe you heard wrong. Either way, we won't see something like CC's caverns, I think. If I recall correctly, Sam himself even commented how having too much area spreads people too thin to have good sized battles.
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Old 2005-04-10, 10:26 AM   [Ignore Me] #7
hex222
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i think that ballistic sheild idea would be good for making fights last where they never did before, like on stairs in bases, the only fights there involve my agile backside and 2 REXO NOOBhammers, possibly with surge or PS...
having big sheilds on stairs will offer good protection, make more uses for 'nades, and allow large scale tactics in a place where n00b's rule the day...

but you'd need some system to allow people through if you deploy a sheild, so you can't just stick one infront of a door and wander off...

also, the ability to spawn vehc's at new towers, and to teleport between 2 bases or towers which are interconnected, it gets annoying when a spit kills you on the wrong side of a cont and you have to run to the battle for days...
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Old 2005-04-10, 01:05 PM   [Ignore Me] #8
Phaden
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But on the stairs, its actually not the noobs who rule the day, its mostly just the people with HA and REXO. and yes, they do have skill.
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Old 2005-04-12, 05:03 PM   [Ignore Me] #9
hex222
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Originally Posted by Phaden
But on the stairs, its actually not the noobs who rule the day, its mostly just the people with HA and REXO. and yes, they do have skill.
i'll agree with that, i've certed in HA and my lasher isn't getting me any kills atall, but i would still like the battles to be prolonged and not instant, and perhaps then the CC hack times can be taken down, because there are hardly any battles actually around the CC after the hack has started
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