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Old 2003-02-18, 07:49 AM   [Ignore Me] #1
TimberWolf2K
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Reasons behind �No insta hit weapons�?


Reasons behind �No insta hit weapons�?

Granted we don�t have instant hit weapons in the real world ether, but since bullets travel faster than we can react then let�s just assume that anything faster than we can react to is �Insta hit�
Now the PlanetSide world is massive, battles will most likely take play around bases which in turn will be set in these massive open grounds. So my question is, what is the reasoning behind giving ALL projectiles a travel time? This seem a little odd to me, surly it will be darn near impossible to hit anyone more than 100meters away from you, If you have to led your Target.
�But TimberWolf maybe it�s a short travel time and they are all really fast�
Maybe so, but then why would Dave have mentioned it if they had fast travel times?

One of the biggest flaws in Tribes 2 ( IMO ) was the lack of instant hit weapons, ALL bar one had an insane travel time, you could watch your projectile travel towards your target (and so could your target). If you had any chance of hitting a target you had to led by a huge amount. After a while I just gave up.

Perhaps someone in the know could explain the reasoning behind giving projectiles travel times in a game based in a huge setting.

Thanks in advance
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Old 2003-02-18, 07:53 AM   [Ignore Me] #2
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Ack sorry, I should have made myself clearer; I�m referring mainly to bullets / shotguns ect, rapid fire infantry weapons etc.
I�m cool with Rockets getting from A - B as slow as they like
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Old 2003-02-18, 07:58 AM   [Ignore Me] #3
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You seen the traveltimes of the bullets? If you look at the gamespot vids you can see that the bullets travel pretty damn fast, it's almost insta hit (circle turns red when you hit).

As for why theres traveltime, to add some skill to long range combat by forcing you to lead abit i'd guess.
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Old 2003-02-18, 08:11 AM   [Ignore Me] #4
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Ever played BF1942? Tht looks like a really good example of that.
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Old 2003-02-18, 08:14 AM   [Ignore Me] #5
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Originally posted by Sputty
Ever played BF1942? Tht looks like a really good example of that.
Sorry your going to have to explain your answer, you kinda lost me
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Old 2003-02-18, 08:15 AM   [Ignore Me] #6
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I seem to remember two instant hit weapons in Tribes..the snipe laser gun and the machine gun. I doubt you'll want to use your shotgun on a target 100 yards away, and I also doubt you'll have to lead your target when firing a shotgun at close range. Check out some of the movies of PS gameplay. I don't think it'll be a problem like it was in Tribes with the plasma and disc launcher being the most popular weapons..but SLOW.
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Old 2003-02-18, 09:48 AM   [Ignore Me] #7
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There are no instant weapons in Tribes.
Chaingun is pretty slow and the Laserrifle also has a short travel time, only the animation is instant.
But that is what most ppl like about Tribes: you need skill to hit, not like CS where all weapons are instant.
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Old 2003-02-18, 10:05 AM   [Ignore Me] #8
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I doubt that projectile travel time will be much of an issue. If you have a hard time hitting with bullets, try using something a bit less discriminating, like a rocket launcher or grenades. I can't think of a technical reason for projectiles having a certain velocity, but there are very good game design reason's for it, as have already been mentioned. There is a techinical reason for projectile lifespan - to preserve memory on the servers and cut down CPU lag.


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Old 2003-02-18, 10:09 AM   [Ignore Me] #9
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Kalam:

The laser rifle in Tribes was most definitely an instant hit weapon. The only reason you had to lead a target was to account for your ping. If you've ever played Tribes on a LAN you would know you don't have to lead at all, and that it is in fact instant.
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Old 2003-02-18, 12:10 PM   [Ignore Me] #10
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We are talking T2 and there is a short trigger delay between pushing the button and the laser shooting with the T2 Laser
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Old 2003-02-18, 12:48 PM   [Ignore Me] #11
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I'm gonna have to disagree with you about t2 weapons not being hitscan being a weakness. The weapons in T2 and T1 (which is way better ) require a great deal of skill to use properly, especially when combined with skiing. The fact that they were not hitscan made the game alot more entertaining than it would have been if you could just point and click so to speak.
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Old 2003-02-18, 04:00 PM   [Ignore Me] #12
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Also, for anyone who has ever played counterstrike: Lag causes hit-scan to do very funky things such as an awp bullet fired a foot off from the target, but still hitting them, or bullets that you know should have hit their head pasting through without damage.

I do however agree that the travel time on the Tribes(bothe 1 and 2) chainguns were excesively high for those weapons.

The travle time also helps with defineing range of a bullet. The bullets have a set lifespan, and how fast they are going times their lifespan determines their range.
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Old 2003-02-18, 04:06 PM   [Ignore Me] #13
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Originally posted by Sputty
Ever played BF1942? Tht looks like a really good example of that.
battle field is indeed the most unrealistic shot time EVER. The bullets don't sink so pretty much if my crosshair is on you and I shoot you are screwed
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Old 2003-02-18, 04:15 PM   [Ignore Me] #14
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Originally posted by Bighoss
battle field is indeed the most unrealistic shot time EVER. The bullets don't sink so pretty much if my crosshair is on you and I shoot you are screwed
vs. Counter-Strike with everything being instant?

I've played BF1942, and from what I can tell it has a pretty realistic travel time. The bullets might sink a bit too much, but nothing's perfect.
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Old 2003-02-18, 04:21 PM   [Ignore Me] #15
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Why has this became more of a Tribes question than a PS question.............although I now can count all the elder tribers...... ............hmmm
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