whats going on - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: So I can just type anything and it will show up here
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2003-02-19, 11:05 PM   [Ignore Me] #1
Marshall
Private
 
Thumbs down whats going on


im new to the forum and i need to get somthing straight. ive read some threads that say thier is no area specific damage! How can this be for a first person shooter. its going to suck A LOT when getting shot in the head is the same as getting shot in the foot.
Marshall is offline  
Reply With Quote
Old 2003-02-19, 11:07 PM   [Ignore Me] #2
SilentCacophony
Master Sergeant
 


Damn, that's a good question. I haven't heard anything on that subject, but I'd assume I'm not going to get a headshot by shooting you in the foot (or a foot shot shooting you in the face).
SilentCacophony is offline  
Reply With Quote
Old 2003-02-19, 11:17 PM   [Ignore Me] #3
MrVulcan
Lieutenant Colonel
 
MrVulcan's Avatar
 


guys... this subject has been beaten to death....

Here is the basic idea:

There will be soooo much going on that if you had area specific dmg, you would die way too fast (IE: 200 guys with chain guns, just rand fire will kill another 200 in 10 sec from head shots alone) as well as lag issues, since you would not only have to compute if it was a hit or miss, but where it hit (remember with battles with 100s, even 1000s of people, that adds up fast) and it would generally make the game too fast. Due to the sheer scale of the game it just makes it unplayable to have it in there.

Most people still don�t truly grasp the scale of this game, were not talking 20-30 people vs 20-30 people, were talking whole lines of entire regiments, 1000s of people vs 1000s of people. That is just too many things going on to have area specific dmg.

You will die fast enough, don�t worry about it.
__________________
Former Commander General Of The Freedom Corp
Grab the next Galaxy to our HQ
Join us!! For Freedom! For Victory! Charge!!!
------------------------------
"All that and a bag of psychedelic mushrooms!"
------------------------------
"Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching."
MrVulcan is offline  
Reply With Quote
Old 2003-02-19, 11:23 PM   [Ignore Me] #4
mistled
Contributor
Lieutenant Colonel
 
mistled's Avatar
 


Also note that the game is geared to be more a game of tactics and strategy and not twitch reactions.
__________________

...Visit {BOHICA}...

{BOHICA}: Giving it to Gamers, One Ass Kicking at a Time
mistled is offline  
Reply With Quote
Old 2003-02-19, 11:27 PM   [Ignore Me] #5
Marshall
Private
 


I disagree with thousands of people area specific damage makes people die slower not faster. with a bunch of people using the spray and pray tactic there is NOT going to be a lot of head shots. The idea of a head shot is that it is hard to hit someone in the head. When you take away area specific damage you take away a reality of the game. People (or at least i will) be pissed when some sniper kills me with only my foot exposed. i am a counter strike junkie and i like are specific damage.
Marshall is offline  
Reply With Quote
Old 2003-02-19, 11:31 PM   [Ignore Me] #6
mistled
Contributor
Lieutenant Colonel
 
mistled's Avatar
 


Uhm... making head shots count less (which is what they are doing) can't make the game faster. It's just not possible. There's no longer a way to get a quick kill, so how could it be faster??

Sniper's don't get one shot kills, so don't worry about dying from a single toe shot.
__________________

...Visit {BOHICA}...

{BOHICA}: Giving it to Gamers, One Ass Kicking at a Time
mistled is offline  
Reply With Quote
Old 2003-02-19, 11:34 PM   [Ignore Me] #7
Marshall
Private
 


blah its not like they are going to change it for me anyway i will somehow overcome and learn to live
Marshall is offline  
Reply With Quote
Old 2003-02-19, 11:36 PM   [Ignore Me] #8
mistled
Contributor
Lieutenant Colonel
 
mistled's Avatar
 


I had to take the same attitude you have when I first found out. I know exactly where you're coming from.
__________________

...Visit {BOHICA}...

{BOHICA}: Giving it to Gamers, One Ass Kicking at a Time
mistled is offline  
Reply With Quote
Old 2003-02-19, 11:46 PM   [Ignore Me] #9
MrVulcan
Lieutenant Colonel
 
MrVulcan's Avatar
 


Reality is one of those things that can be very bad to have in games. It can be very good to though.

If you want true reality, a single shot will take you out now a days no matter where you are hit (bio, incinerary, adv AP (bullets with chem/exploding flak). 1 missile will empty a base, 1 grenade round will destroy a company, tanks are useless due to AT weapons, snipers, and the once in a while rocket troop are the only things left.
All sniper games are not fun. That is just sitting in 1 spot waiting for a target to show up. 1 shot death is realistic. I do not want 1 shot death.

Classic example:
The 1st real video game had 2 ships flying around and you shot a straight line of missiles, 1st one to hit the other won... Then they added realism to the missiles and had them pick a slightly rand path of fire, no one played that version, so they changed them all back again.

Fun does not mean realism, or non realism for that matter, fun means a better gaming experience, and if the only people who have played this say that it is more fun to pay it w/o area specific dmg, then who are we to question it? If they say that it is too large of a scale to have it, then we must assume it is, at least until we get to play the large scale games.

We can not use the other games we have all played as references to what will and what will not work in this game.

It is as big of a jump from Quake and Unreal to Planetside as Doom was to UT2003, or even Risk to C&C. It is a very different environment, a different scale, a completely different type of game. We don�t know what works, we have never seen anything like this before.

Let us just wait and have faith in the PS teem that they are doing the right thing. Debate it once we get to play it.
__________________
Former Commander General Of The Freedom Corp
Grab the next Galaxy to our HQ
Join us!! For Freedom! For Victory! Charge!!!
------------------------------
"All that and a bag of psychedelic mushrooms!"
------------------------------
"Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching."
MrVulcan is offline  
Reply With Quote
Old 2003-02-19, 11:52 PM   [Ignore Me] #10
Fire_Monkey
Lieutenant Colonel
 
Fire_Monkey's Avatar
 


Sup Marshall, welcome. Just a note. I wouldn't argue with the l33t whores or PSU staff. I just had this huge argument with a staff member, it was fun. I wouldn't try this yet though. Maybe when you become a veteran.

Welcome
__________________
[ Signature removed by Nazis ]
Fire_Monkey is offline  
Reply With Quote
Old 2003-02-20, 03:02 AM   [Ignore Me] #11
CrazyMike
Sergeant
 


I would encourage him to argue his points (in a friendly way) to anyone he wants. WTF does being a Vet have anything to do with anything?

As for the topic.. I'm no game designer or network expert, but wouldn't part of the reason for one hit zone be that it tasks the server less? With this many people online on a server at once (3500-5000), I would think the servers would have to work extra hard to not only track WHEN you were hit but WHERE you were hit as well.


CrazyMike
CrazyMike is offline  
Reply With Quote
Old 2003-02-20, 03:38 AM   [Ignore Me] #12
BUGGER
Major General
 
BUGGER's Avatar
 
Misc Info


What will head shots change? The easyer way to die? You may like it if you are a sniper, but remeber all the other snipers shooting at you, do you really want headshots? this is descussed in the interview.
__________________
PS Storys:
The Eraser
The New World (5Chap.)

http://mrchevys3.blogspot.com/

Living is easy with eyes closed.
BUGGER is offline  
Reply With Quote
Old 2003-02-20, 06:18 AM   [Ignore Me] #13
mikkyT
Contributor
First Lieutenant
 
mikkyT's Avatar
 


Hey MrVulcan, what an excellently written piece!



And CrazyMike, being a Vet means you've posted X number of posts (for all I know they could be junk spam to get a higher rank, thats why I pay no attention to the rank, only what the individual has to say, if its valid then it no matter who he is, or how long hes been here).
__________________
Smoke me a kipper, skipper... I'll be back for breakfast
mikkyT is offline  
Reply With Quote
Old 2003-02-20, 07:08 AM   [Ignore Me] #14
SleightOfHand
Sergeant
 


PlanetSide has a somewhat realistic aiming system. We can all agree about that, right?

So does America's Army. On close combat maps most people say that it takes three shots to kill someone, the fastest way possible. In reality, it's two to the head, and three to the chest, but the only people who aim for the head are snipers and newbies, since the chest is such a big target and kills with only one shot more. The same general thing would happen in PS had there been headshots. You'd have people with assault rifles aiming for the head missing and shooting all their ammo around it.

Some people say that the random factor will make people complain. Look at Mountain Pass in America's Army. Hitting at *all* there is not guaranteed, and no one at all complains:

"OMG!! You n00bit, you shot me in the head!! UNFAIR!!!

They just sit out for the rest of the round without complaining, most of the time.

Headshots in Planetside. I hope that the 'yet' thing that Dave said during a dev chat means it's going to happen.
SleightOfHand is offline  
Reply With Quote
Old 2003-02-20, 07:31 AM   [Ignore Me] #15
snipe
Corporal
 


if there are damage specific hits, then people will always try to get the headshots, instead of just shooting them anywhere. This would make the gameplay slower. most times, unlest u r a scout, u would be with a group of people.
__________________
snipe is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:16 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.