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2002-11-09, 09:16 PM | [Ignore Me] #1 | ||
Sergeant
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I've been playing a bunch of differnet fps games. My question is will it be like unreal where you spawn and next second your dead,which really sucks be the way. or will it be like americas army, you get to take your time and plan and attack. Hmmmm wouldn't it be cool if we could use roger Wilco or something like it so we could just talk directly to one another instead of typing? just a few thoughts
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2002-11-09, 09:26 PM | [Ignore Me] #2 | ||
Corporal
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i think it will be much more strategic, given the fact that you have to spawn back at a friendly base, which can be quite a ways from the front lines. So, more like AA, i'd guess.
It would be really cool if they included voice comms in the game, like CS. You'd need options so you could set it to only hear your squad or something, though |
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2002-11-09, 09:32 PM | [Ignore Me] #3 | ||
Sergeant
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for sure but i think itd be way more effective plus fun to talk to teammates rather then type at them.lol. I really hope its more a strategic game because getting fragged every 3 seconds reall,really sucks. It would be Wayyyyyy better if we could plan an attack then watch the plan unfold or watch the enemy counter ,not just run around getting squashed in a sec or two
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2002-11-09, 09:50 PM | [Ignore Me] #4 | ||
Corporal
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imo, voice comms are essential. If nothing is built in, i can guarantee you that all squads will be using some for of voice comms-- roger wilco, gamespeak, gamevoice, etc. In alot of games where you storm a building or clear areas, such as CS, it's <i>essential</i>.
just my 2 cents... |
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2002-11-10, 01:34 AM | [Ignore Me] #5 | ||
Lieutenant Colonel
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A squad without voicecomms will be like a fish out of water. BTW the best one I have come across is Teamspeak 2. (the most popular commanders might be the ones with their own Voicecom server running)
The speed will probably overall pretty slow. The speed of the battles will probably be determined by where your faction deploys the mobile respawn point. You will also initially have to wait while your scouts do their scouting, and you might need to be moving as slow as the slowest tank in yourt squad. Ground troops will probably get eaten up if they are not stealthy about their movements, but I imagine tanks and MAXs would be able to last for a good amount of time. The landscape is pretty big so I would guess that it will often be a long treck to get to your enemies. Also, when you die you probably want to come in in waves instead of getting picked off one by one.
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If you hear a voice within you saying, 'You are not a painter,' then by all means paint boy, and that voice will be silenced. ~ Vincent van Gogh Sit Back, Relax, and Enjoy the Action. Last edited by Lexington_Steele; 2002-11-10 at 01:44 AM. |
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2002-11-10, 02:48 AM | [Ignore Me] #6 | ||
PSU Admin
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This has been covered a few times although i dont remember where. Possibly in the dev chat. It all depends what your doing and where you choose to spawn. It appears there will be "spawn queues" and you will pick where you are going to spawn, at a base, or an AMS (advanced mobile station) kind of RTCW like
but everyone doesent spawn at once, ie your not going to be taking out an AMS and have 50 guys spawn there at once |
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2002-11-10, 04:22 AM | [Ignore Me] #7 | |||
Forbidden Leader
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If you rush in rambo style, then yes you will die fast. If you use tactics, and advance stealthily with cover then you shuldn't dei as much. There will be no inbuilt voice communication. And although there is no support for programs such as RW or Teamspeak (because if there was Sony woul dhave to give tech support for them) but you can still use them.
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2002-11-10, 09:03 AM | [Ignore Me] #10 | ||
Private
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There will be a voice command menu ingame but no Voice over Net program. So you can communicate like in T2. But you are allowed to use some programs like Teamspeak and Roger Wilco too. I could imagine that the "fragtime" will be longer as it is in T2 cause the terrain will be much bigger. But it sure could be shorter if you're defending a hbase and repop directly in front of an enemy's weapon
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2002-11-10, 11:31 AM | [Ignore Me] #12 | ||
Private
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About transportation/ "moving as slow as the slowest tank"
I wouldn't be too concerned about the time it takes to get from one place to another in this game. The devs obviously made the land size massive, but they seem very intent on promoting the idea of various vehicles like dropships for transportation. Also if you've noticed they've also promoted heavily the idea of soldiers with other non direct combat skills like pilots and hackers.
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~ Nostradamus |
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2002-11-10, 02:25 PM | [Ignore Me] #14 | ||
Private
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Dont forget the resurrection ability of your medics. You will prefer lying on the ground for a couple of minutes and get a rez, instead of spawning at your bind point and take a 15 minutes run to the battle.
If possible, the enemy will guard your corpses so you cannot get rezzed if possible. |
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2002-11-11, 01:43 PM | [Ignore Me] #15 | |||
Corporal
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I would find it highly annoying to be required to camp corpses. /Example For example if while running a defensive screen I killed 2 guys, looked around saw nothing, left then 2 minutes latter was attacked by the guys again, because they had a stealth medic nearby invisible. /End Example |
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