Weekly Dev Activites 4/26 - PlanetSide Universe
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Old 2004-04-26, 05:18 PM   [Ignore Me] #1
Strygun
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Post Weekly Dev Activites 4/26


As always, Sporkfire has posted this week's developer activities. Here they are (or, in Spanish because I feel like it: "Aqu� ellos est�n"):
Version 2.6 is behind us and the water is safe again. Overall, we are happy with its final release and stability. Although we had did have issues with some of the server updates, we are glad we did them. Although they were primarily a series of backend updates, we should see even greater stability and less lag than ever before.

We have rolled the former version 2.8 in with version 2.7. We expect this version to be ready for QA early next week. Version 2.7 will now contain the following:
We are introducing alternate vehicle loadouts, mounting different weaponry to existing vehicles. The first variants include the Fury, a Basilisk variant equipped with a fixed-forward firing rocket launcher, and a set of Empire-specific Deliverer configurations. Check them out In Development.
The AMS is being redesigned. It will now feature two equipment terminals, a matrixing panel and a deconstruction panel. The spawn tubes are being removed, since players now spawn in the cloak bubble, not in the tubes. The AMS will retain all of its current functionality, while adding an additional equipment terminal.
Empire Incentives are being improved. These have been described in the In Development Forum.
Session stats are displayed on the HUD so that players can see their kill/death ratios, the amount of time played, etc.
Tower SOIs will show up at all zoom levels on the continent map.
Relative Population Indicators will allow players to see the population distribution of the three Empires across the world. Players will be able to view what percentage of an Empire is on a given continent.
Continental Dominion Indicators will display at a glance which Empire holds dominion over each continent on the world map.
An issue that caused difficulty of attaining and achieving locks with lock-on weaponry has been resolved.

The update contents after 2.7 are continuing to be developed in design. Among those are these two previously announced items. In addition, you will likely begin seeing design features posted to the In Concept forum in the near future. Vehicle HUD improvements, so pilots and gunner may see each other's viewing direction.
Players will be able to toggle waypoints between 4 states: Fully on, No Arrow, Personal Waypoint only, Off.
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