Weekly Dev Activities - 6/08 - PlanetSide Universe
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Old 2004-06-07, 07:55 PM   [Ignore Me] #1
Strygun
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Post Weekly Dev Activities - 6/08


The following updates will be a part of Version 2.8. This version has not yet entered QA, so we are unable to give a time estimate on when it will be released to live servers.

We have made some performance optimizations by reducing the client's reliance on the system page file in lower memory machines.
Data tracking is being implemented to begin the tracking process for Merit Commendations. With the first update, no awards will be available, though the data will be tracked to count toward the first round of commendations when they are released. The shoulder pad will be implemented and the Meritorious Service (one year of playing) commendation will be available.
The Map screen will now feature an overlay grid, dividing the map into sectors that can be easily identified and communicated. A soldier's grid location will be shown in the proximity radar. each squad member's grid loc will be displayed in the squad display beneath their name (so, you see squad member number, name, health, armor, and Grid Loc for each squad/platoon member)
Players will be able to toggle their LFS flag to turn off be off when they first log into the game.
A new feature is being implemented called Proximity Squad formation. This feature will simplify the squad formation process by sending an invite to un-squadded players with the LFS flag on within a certain radius of the player who initiates the command.
The Thunderer's Gauss Cannon projectile now has a 1.5m radius explosion, rather than a 3.0m radius explosion.
The Aurora's Fluxpod clip has been increased from 6 shots to 12 shots. Salvo size is still 6 shots, but there is now a 3-second delay between salvos of 6 shots in secondary fire mode. Damage to infantry and armor will be slightly lowered, though damage to infantry over 10 seconds is now increased, due to the increased clip size. Its damage against aircraft has been substantially increased.
Players will have the ability to spawn multiple chat windows, where they can send different channels to. For example, a player could create a new window that all broadcast chat would be sent to.
There will now be 8 banks of 8 shortcut keys. CTRL+F1 through CTRL+F8 will switch between them (where F1 represents shortcut bank one, F2 represents bank two and so on). You can also use "+" or "-" to switch between the next or previous shortcut bank, respectively.
Enemies spotted by yourself will properly appear on your radar. Previously, they would only show up on your squadmates' radar (or not at all if you were not in a squad).
Outfit invitations will now display the name of the Outfit you are being invited to, in addition to the name of the person inviting you.
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