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Old 2004-06-29, 09:39 AM   [Ignore Me] #1
Hamma
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As always Sporkfire posted this weeks dev activities yesterday:
Now that 2.8 is on Public Test, we are hoping to see it released early this week (with a possibility of this week). I have reported issues with chat windows not saving and feedback regarding the performance changes (among other reports from the Test Server Feedback forum), which the Programmers are working on now. We'll keep you posted on progress and upcoming playtests.

As always, here are the updates in Version 2.8.
  • We have made some performance optimizations by reducing the client's reliance on the system page file in lower memory machines.
  • Data tracking is being implemented to begin the tracking process for Merit Commendations. With the first update, no awards will be available. This round of tracking is being used to ensure that the data is valid and tracking correctly, so it will not be used to award any commendations. The uniform attachment to display commendations will be implemented and the Meritorious Service (awarded to characters who are at least one year old) commendation will be available.
  • The Map screen will now feature an overlay grid, dividing the map into sectors that can be easily identified and communicated. A soldier's grid location will be shown in the proximity radar. each squad member's grid loc will be displayed in the squad display beneath their name (so, you see squad member number, name, health, armor, and Grid Loc for each squad/platoon member)
  • Players will be able to toggle their LFS flag to turn off be off when they first log into the game.
  • A new feature is being implemented called Proximity Squad formation. This feature will simplify the squad formation process by sending an invite to un-squadded players with the LFS flag on within 25m of the player who initiates the command.
  • Players will have the ability to spawn multiple chat windows, where they can send different channels to. For example, a player could create a new window that all broadcast chat would be sent to.
  • There will now be 8 banks of 8 shortcut keys. CTRL+F1 through CTRL+F8 will switch between them (where F1 represents shortcut bank one, F2 represents bank two and so on).
  • Enemies spotted by yourself will properly appear on your radar. Previously, they would only show up on your squadmates' radar (or not at all if you were not in a squad).
  • Outfit invitations will now display the name of the Outfit you are being invited to, in addition to the name of the person inviting you.
  • There is a new Advanced Graphic option to disable rendering Shoreline Effects.
  • Avatars will no longer be propelled in the air when respawning at an AMS in the caverns.
Immediately after 2.8, we go to work on the rebalancing that I had announced last week. Items under investigation for this pass include multi-crew vehicles such as the Prowler, MAX armor and weaponry, Empire Incentives and Damage Degradation for Medium Assault weaponry. When all of the rebalancing decisions are made, I will post details on the changes. This pass may replace Version 2.9 as the numeric version, but it will not impact the timing of that update. In other words, the Battle Islands may be in Version 2.10, but that does not mean they are being delayed.
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