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Old 2011-02-05, 05:14 AM   [Ignore Me] #1
DviddLeff
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Vehicle hard point system


Over the past years I have put together this system which allows players to customise their vehicle chassis to a particular role on the battlefield. I posted it here in its basic from back in 2009 after the survey, but since then I have put together my Planetside Upgrade Project website and refined the concept as I did so.

The system stems from the BFR style system where they can customise their vehicle to a particular role, something which is incredibly interesting as it would allow players to try out new tactics across all vehicle types.

Today I went back over the system and improved the presentation on its page on the PUP site to make it a lot easier to look over quickly.

Here is the link:

https://sites.google.com/site/planet...rdpoint-system

Ultimately I would like to see a similar system in PSN.
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Old 2011-02-05, 12:10 PM   [Ignore Me] #2
Bags
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Re: Vehicle hard point system


"This content cannot be displayed in a frame









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Oh, and I think the NC should be able to stick particle cannons on everything!
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Old 2011-02-05, 12:23 PM   [Ignore Me] #3
DviddLeff
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Re: Vehicle hard point system


Right, should be fixed so you can actually see the spreadsheet bits

Now that you can see them, you will see that only vehicles with heavy hard points could equip a particle cannon. So the NC could stick one on only those vehicles with what I have judged to have one, such as the BFR, Van and the Lib.

Following my vehicle overhauls other vehicles could also have them such as the AMS which could replace the cloaking bubble with a heavy weapon.
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Old 2011-02-05, 01:24 PM   [Ignore Me] #4
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Re: Vehicle hard point system


I was joking as particle cannon is ridiculously overpowered. The other faction's heavy gun doesn't even come close.
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Old 2011-02-05, 02:00 PM   [Ignore Me] #5
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Re: Vehicle hard point system


Yeah it is, if I had my way with it I would reduce it's DPS to probably 2/3 of it's current status.
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Old 2011-02-05, 02:13 PM   [Ignore Me] #6
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Re: Vehicle hard point system


Still the only BFR weapon I find fun to use.

I'm not sure how I feel about this system. Could be OK, but I feel like we should KISS. Why fix what isn't terribly broken? :/
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Old 2011-02-05, 02:30 PM   [Ignore Me] #7
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Re: Vehicle hard point system


Because MMOs need depth. Planetside takes a few months at most to master, and each individual role significantly less time than that. This system gives players more options for their kit which allows them to spend more time finding and perfecting their playstyle.

Planetside itself is stale, I hope PSN shakes things up.
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Old 2011-02-05, 02:44 PM   [Ignore Me] #8
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Re: Vehicle hard point system


Adding more weapons doesn't add any depth.
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Old 2011-02-05, 05:41 PM   [Ignore Me] #9
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Re: Vehicle hard point system


I'm worried that vehicles will lose their own style... Every vehicle has a certain role in planetside. If players were able to change the weapon setup of vehicles, all the vehicles can more or less fit in every role.

I wouldn't want that if you spot an enemy vehicle, you also have to see first what weapons it has. Right now it is the case if you see a certain vehicle, you know what you can expect from it, which is nice.
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Old 2011-02-05, 09:28 PM   [Ignore Me] #10
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Re: Vehicle hard point system


Originally Posted by Gogita View Post
I wouldn't want that if you spot an enemy vehicle, you also have to see first what weapons it has. Right now it is the case if you see a certain vehicle, you know what you can expect from it, which is nice.
Then maybe we should have multiple styles of infantry armors, so that you can immediately recognize what kind of gun they are using?

As it stands, you really have no clue what a soldier has equipped. You can often guess based on position.. A MAX out in the field likely does not have AI weapons installed, but you don't know for certain.

And if the additional weapons had a cert cost, while the basic weapon came free with the vehicle, you would still have an idea of what to expect, though it wouldn't be absolute. Additionally, as time goes on people will figure out the optimal combos of weapons and vehicles, which will also allow you to learn what you are likely to run into.

Ideally(imo) is having people specialize in a particular vehicle or set of vehicles as much as people specialize in being a soldier. If someone wants to be the ultimate tanker, there would be a variety of certs available to upgrade/alter the abilities and capabilities of that person in a tank.

I'd love even more vehicle customization that simply guns, tbh. Maybe an equipment slot that offers countermeasures or capabilities you can cert and install, such as a self repair mechanism, temporary invulnerability shield(like BF2142 had on the tanks), a radar, a camouflage system that perhaps makes you look like a rock when immobile.. Lots of stuff.

Wheels too. Select treads if you want good climbing ability and lots of low end torque. Wheels if you want high speeds. Hoverballs or something to give you strafing abilities and allow you to cross water. On snow maps, front wheel skis and back wheel treads could be nice.

Don't get me wrong, PS vehicle combat was great, but you peaked on capabilities very quickly. If all you did was drive tanks, well, you could be a 100% effective tank driver day one. Cert tanks, cert engy, get the advanced targeting implant. And you're done.

Compare that to all of the equipment a grunt got to choose from.

Last edited by CutterJohn; 2011-02-05 at 09:36 PM.
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Old 2011-02-06, 12:56 AM   [Ignore Me] #11
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Re: Vehicle hard point system


I feel like this idea comes very very close to what people hated about BFRs. One man armies that could really deal with anything.

Now before everyone goes crazy, its obviously not quite the same thing, but if you can equip a vehicle with an AA gun, an AV gun, and an AI gun, and be able to deal with anything. I think it would change the game to a less large scale coordination to a lot of small coordinated groups. Back when I played, the optimal size for a group was a full platoon, because you could really get some of everything.

If the hardpoints become a reality, everyone will use a deliverer or some variant and cert AA/AV/AI and you'll have a lot of groups of four running around killing each other instead of the more massive aspect of PS 1.

I think there's a way to balance the hardpoint system to make it work (and actually be quite cool) but I can't think of it right now, probably because its 1 in the morning.
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Old 2011-02-06, 12:59 AM   [Ignore Me] #12
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Re: Vehicle hard point system


Originally Posted by CutterJohn View Post
Then maybe we should have multiple styles of infantry armors, so that you can immediately recognize what kind of gun they are using?

As it stands, you really have no clue what a soldier has equipped. You can often guess based on position.. A MAX out in the field likely does not have AI weapons installed, but you don't know for certain.

And if the additional weapons had a cert cost, while the basic weapon came free with the vehicle, you would still have an idea of what to expect, though it wouldn't be absolute. Additionally, as time goes on people will figure out the optimal combos of weapons and vehicles, which will also allow you to learn what you are likely to run into.

Ideally(imo) is having people specialize in a particular vehicle or set of vehicles as much as people specialize in being a soldier. If someone wants to be the ultimate tanker, there would be a variety of certs available to upgrade/alter the abilities and capabilities of that person in a tank.

I'd love even more vehicle customization that simply guns, tbh. Maybe an equipment slot that offers countermeasures or capabilities you can cert and install, such as a self repair mechanism, temporary invulnerability shield(like BF2142 had on the tanks), a radar, a camouflage system that perhaps makes you look like a rock when immobile.. Lots of stuff.

Wheels too. Select treads if you want good climbing ability and lots of low end torque. Wheels if you want high speeds. Hoverballs or something to give you strafing abilities and allow you to cross water. On snow maps, front wheel skis and back wheel treads could be nice.

Don't get me wrong, PS vehicle combat was great, but you peaked on capabilities very quickly. If all you did was drive tanks, well, you could be a 100% effective tank driver day one. Cert tanks, cert engy, get the advanced targeting implant. And you're done.

Compare that to all of the equipment a grunt got to choose from.
Er, I can almost certainly tell what weapons a player has based upon their name / where they are.

If they're out and about in rexo, they most certainly have MA / ESAV.
If they're inside a building, they most certainly have ESHA / Decimators.
If their name is ZeroEnigma, they most certainly have SA.

We don't need one man vehicle armies. Certing prowler should not give you effective AV, AI, and AA.
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Old 2011-02-06, 03:22 AM   [Ignore Me] #13
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Re: Vehicle hard point system


Originally Posted by Gogita View Post
I'm worried that vehicles will lose their own style... Every vehicle has a certain role in planetside. If players were able to change the weapon setup of vehicles, all the vehicles can more or less fit in every role.

I wouldn't want that if you spot an enemy vehicle, you also have to see first what weapons it has. Right now it is the case if you see a certain vehicle, you know what you can expect from it, which is nice.
That is basically what I was going to say.

I believe that ammo choices should fill the position for configuring the loudout for a vehicle. Planetside is one of the few games that features different ammo types. I'd love to see the game spice things up with different shells for tanks like cluster, air burst, or player detonated shells where a person fires then clicks again to detonate. This could be expanded with flak bullets for machine guns along with the usual anti-infantry and anti-vehicular rounds. I could go on, but I think you get the idea. (Bombers really need this customization since choices were limited).
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Old 2011-02-06, 05:23 AM   [Ignore Me] #14
DviddLeff
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Re: Vehicle hard point system


Good comments guys.

Regarding vehicle choice, the driver chooses the chassis they want first; buggies for speed or tanks for staying power. Buggies would be used for fast response or quick transport, and would be cheaper cert point wise.

The problem with BFRs was not the customisable weapons, it was the shield combined with the fact they only took one or two people to use them.

The prowler as a three man vehicle should be powerful; it already is a great AI and AV machine.
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Old 2011-02-06, 05:31 AM   [Ignore Me] #15
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Re: Vehicle hard point system


Originally Posted by Gogita View Post
We don't need one man vehicle armies. Certing prowler should not give you effective AV, AI, and AA.
That assumes that vehicle certs would be as cheap as they are in PS, which need not be the case. It took a great deal of cert points to get a super soldier fit together, while a tank was what.. 3 or 4? If The tank was 3 or 4 certs, and the additional weapons 1 or 2 each, for that tank, players would have enough to specialize in one vehicle along with getting a decent infantry kit together.
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