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Old 2011-02-07, 06:08 PM   [Ignore Me] #1
Hamma
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PlanetSide Developer Blog


http://www.planetside-universe.com/n...-blog-2434.htm
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Old 2011-02-07, 06:19 PM   [Ignore Me] #2
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Re: PlanetSide Developer Blog


It's a good read, I found myself last year when I was putting together my PUP.

I also found this:
http://www.bbriley.com/index.php?section=3d_planetside

Designer of all the PS models.
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Old 2011-02-07, 07:01 PM   [Ignore Me] #3
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Re: PlanetSide Developer Blog


Yea I know it's been around for a bit, figured now is as good a time as any to highlight it.

And nice find on Briley's page - he used to spend allot of time here at PSU.

http://www.planetside-universe.com/f...mber.php?u=209
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Last edited by Hamma; 2011-02-07 at 07:02 PM.
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Old 2011-02-07, 07:27 PM   [Ignore Me] #4
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Re: PlanetSide Developer Blog


Cool read. I hadn't seen it before. The terrain shots were really spectacular. It really makes me wonder how good the terrain might look in PS:N.

(I'll still turn off the grass as an option because it was easier to see the baddies)
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Old 2011-02-08, 03:09 AM   [Ignore Me] #5
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Damn you Hamma here I was thinking it was a PS:N update.
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Old 2011-02-08, 08:00 AM   [Ignore Me] #6
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haha yeah i thought it was PSN too

was like what the fuck how the hell are they going to sell this

it would have looked awesome in the original. nice find!
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Old 2011-02-08, 09:27 AM   [Ignore Me] #7
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Re: PlanetSide Developer Blog


The blog makes you wonder.. what other things were scratched in early development?
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Old 2011-02-08, 09:52 AM   [Ignore Me] #8
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Yeah I can imagine. I hope that once we see the sequel to Planetside released that it will emerge a similar blog post. Would be interesting to see what ideas they had that they scratched off the board.
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Old 2011-02-08, 10:49 AM   [Ignore Me] #9
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Re: PlanetSide Developer Blog


Originally Posted by Hamma View Post
The blog makes you wonder.. what other things were scratched in early development?
Apperently they were working on a 4th AI empire, the Vanu. As far as i know, plan was to get them out during events and stuff. But as we all know, they never made it live.

And that purple tower you see on some screenys was ment to be the location you spawn from. You then had to run to your nearest base to get equipment.

That stuff told me an alpha tester weeks ago.

And yea, i want to know what stuff was tried during PSN development and then removed. Always nice to read what ideas failed for whatever reason.
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Old 2011-02-08, 11:13 AM   [Ignore Me] #10
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Re: PlanetSide Developer Blog


Orbital Stations were meant to be in, which you got the HART ship to, got into the drop pod and then hit the atmosphere.

Would have been cool, but a bit of a waste of time/loading screens unless there could be combat on them...
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Old 2011-02-08, 11:54 AM   [Ignore Me] #11
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Re: PlanetSide Developer Blog


Originally Posted by DviddLeff View Post
I also found this:
http://www.bbriley.com/index.php?section=3d_planetside

Designer of all the PS models.
I'm digging this cat's screenshots of Vanu gear in TR colours. I'm also digging that HART.

Too bad we couldn't have an outfit cruiser like the HART. Or use it as an orbital platform.
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Old 2011-02-08, 01:08 PM   [Ignore Me] #12
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Re: PlanetSide Developer Blog


Originally Posted by Firefly View Post
Too bad we couldn't have an outfit cruiser like the HART. Or use it as an orbital platform.
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Old 2011-02-08, 01:24 PM   [Ignore Me] #13
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Re: PlanetSide Developer Blog


I watched Avatar again the other day; I want that massive gunship/cruiser they fly.

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Old 2011-02-08, 03:48 PM   [Ignore Me] #14
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Re: PlanetSide Developer Blog




That thing rocked. I loved all the ships and such in that movie it was good stuff.
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