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2011-02-11, 06:28 PM | [Ignore Me] #1 | ||
Sergeant
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Who are they? Why are they here? Where did they come from?
Those questions, to my knowledge, were never really answered. So here's some questions for Planetside Next? What roll do you think they could play in Planetside Next? Will they even play a role? Do you even WANT them to play a role? How could they potentially be implemented? Last edited by otomotopia; 2011-02-11 at 06:33 PM. |
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2011-02-12, 12:55 AM | [Ignore Me] #7 | |||
Major
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Well better than some weird neutral faction with access to all equipment that made no sense. But yeah it was clearly one of those desperate crazy ideas thrown in to revive interest in the game an I don't care if they make it in either. But I think the idea of occasionally being able to spawn as an Elite soldier is kind of cool. I think there should be stuff like that which you can works towards earning to motivate you to keep playing. An if reserves are in the game it wouldn't be available to them so would be another motivation to subscribe. |
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2011-02-12, 01:57 AM | [Ignore Me] #8 | |||
Lieutenant General
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Sorry if you can't be motivated enough to play without the prospect of temporary god mode. |
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2011-02-12, 02:54 AM | [Ignore Me] #9 | |||
Major
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It wouldn't require a ridiculous amount of time played. It's something everyone could obtain occasionally. An it wouldn't have to be as strong as Black Ops was either. Fact is Next will need something to look forward to earning IMO to keep people interested. It was bad enough original Planetside lacked this back when it came out. But now post WoW when the masses are even more motivated by earning stuff I think they would fail even harder without it. Hell even none MMO online games are having to do this stuff. Call of Duty has levels/prestiges care packages. Team Fortress 2 has a whole freaking item/crafting economy. So yeah they will have to something like this in Next to be competitive market wise. |
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2011-02-12, 11:23 AM | [Ignore Me] #13 | ||
Sergeant Major
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I personally don't care. I just don't want to ever see them again. They were just a half-thought-through idea (at best), that got implemented into the game without any need for them. A silly idea.
Last edited by BlazingSun; 2011-02-12 at 11:29 AM. |
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2011-02-13, 01:49 PM | [Ignore Me] #14 | ||
Private
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I think it might make for an interesting capture mechanic if it was an npc that spawned with higher health (like a high ranking prisoner) and you had escort back to your base in order to capture the base you rescued him from. Similar to the capture the ball mission.
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