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PSU: We all to fight, aight?
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2011-02-26, 07:10 PM | [Ignore Me] #1 | ||
Private
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This is my greatest wish for PS:N. I want to be able to fly out of the sanctuary over a small sea and onto cyssor. Then jum in a mossie and head over to Esamir.
Even better I want the whole world to be one giant world. If you add all the current cont's land masses together to make one giant continent maybe bigger. with every base connected in a giant lattice. With a Esamir style region, a Cyssor, Ishundar etc. I.e Snow, jungle, temperate and desert regions. Those who've played WW2 online know what I mean. Think of the epic battles. Think of the grand campaign, one desperate push into enemy territory. A strategic assault behind enmy line that actually mean something. Basically I want WW2 online style map in the PS universe. I'd like the conquest of territory to actually mean something in PS:N, rather than a quick pop lock and cont roll in PS. Discuss! |
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2011-02-27, 06:46 PM | [Ignore Me] #5 | ||
Sergeant
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I think it would be nice idea. That way a group traveling on a galaxy, for instance, don't have to wait on the pilot who may still be loading the map. It will help add more flow to the gameplay.
If the technology exists, use it. |
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2011-02-27, 08:48 PM | [Ignore Me] #7 | ||
Colonel
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Loading screens will get me to a fight faster than flying there, and FAR faster than driving or running. Just sayin...
I get that people like the concept of a totally open world, but you're going to pay for that, and unless the distances between continents are retardedly short, will definitely take more time than using gates. Also with no zones you have to come up with some other, even more arbitrary method for limiting the number of combatants in an area. |
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2011-02-28, 02:58 AM | [Ignore Me] #8 | |||
First Lieutenant
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Sure we are 8 years later now but still. |
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2011-02-28, 03:24 AM | [Ignore Me] #11 | ||
Master Sergeant
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A large persistent world would probably mean that almost everyone online will be in the same area fighting, a breeding nest for lag. If SOE can manage to program PsN with one large world and no lag, it would be pretty cool yeah.
But then again, I wouldn't mind at all if it stayed as is it right now, continents on separate servers. |
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2011-02-28, 03:38 AM | [Ignore Me] #12 | |||
Want to know about long travel times? Try PS with a thirty minute HART, no Broadcast gates, and the Gal pilot had to use 3 of his 14 cert pts to fly a squad of ***** around the hard way with no thanks, then has to sit in a warpgate to make sure the squad still has a Gal after the fight. PlanetSide was more awesome before it was made more fast paced. Every little thing that sped up the pace of battle hurt the metagame that much more. Thousand papercuts type of thing. |
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2011-02-28, 03:47 AM | [Ignore Me] #14 | ||
Colonel
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That sounds like a bad game. I'm glad I didn't play it. Especially as the gal pilot. That just sounds awful.
And 5 minutes? Sure, if you had aircav. Everyone else would either be much longer, or infinite, since most land vehicles can't cross water. I predict mossie would be the most popular cert by far in that game. If you are advocating flying/floating across the oceans as an alternate means of travel instead of warpgates, thats fine. |
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2011-02-28, 03:52 AM | [Ignore Me] #15 | ||
First Lieutenant
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Well this was a long time ago but if I remember correctly we would simply HART to the nearest Dropship Center and assemble our strike force there.
Was kind of lame though if you managed to get yourself whacked before you had time to do the drop at the designated target area. |
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