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2011-04-27, 04:41 PM | [Ignore Me] #1 | ||
Just something that should defiantly be added to PS-N if there is going to be a Grief Point system,
If a vehicle runs over a player it's the vehicle that should receive 100% of the grief points. I'm getting pretty sick of getting awarded G points due to the stupidity and bad driving of some shmo who doesn't deserve a license to drive a hoop and a stick let alone a tank. Just like in RL the driver takes responsibility /rant off
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-04-27, 06:09 PM | [Ignore Me] #5 | ||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-04-27, 06:30 PM | [Ignore Me] #6 | ||
Master Sergeant
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There's a reason the damage is shared; before only the driver would get grief and players would intentionally run in front of vehicles in the CY to cause 'reverse-grief' with virtually no penalty...
Watch where you're going and stay out of the way and you should rarely have a problem...
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2011-04-27, 07:40 PM | [Ignore Me] #10 | ||
First Lieutenant
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Guys you are missing the real issue here. Its the lag in what you see and what they see and CSHD system that is the real issue. On his screen you arent in the way, or maybe on your screen you arent in the way, depending where the lag comes in for taht situation. So you dont move thinkin you are clear and get whacked, or you move thinking you need to get outta the way and get whacked because he is actually in a different position than what you see. Those variations in time and even exact location are the real culprit. PS:N will have much better tech and should take care of the vast majority of the issues.
Besides, its such an extreeeeeemly minor issue anyway, even in the current bad system its a negligable issue at best. It will just get better in PS:N so it wouldnt even make my top 100 list of concerns. |
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2011-04-27, 11:15 PM | [Ignore Me] #12 | |||
First Sergeant
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"It's time to fight back..." -Huey |
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2011-04-28, 12:04 AM | [Ignore Me] #13 | ||
First Sergeant
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Some people are just dumb.
You cant walk across the street at night wearing dark clothing and expect people to know you're there. Plus, the cop car had headlights so its her fault for not stopping to walk into his path. I hope the woman's okay of course, but sheesh, that's not very intelligent. Anyway... |
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2011-04-28, 03:20 AM | [Ignore Me] #14 | |||
Nonsense on lag being the issue it's not, I've driven around loads and havn't had single fender bender on any of our Empire even in the midst of peak time crasy zerg, you slow down, steer and as if by "magic" you don't hit anyone.
Nice video Morf, shame we don't have night cycle on PS so you could blame that
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-04-28, 08:06 AM | [Ignore Me] #15 | |||
Sergeant
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You might not experience any lag and have a nice stable low ping connection with the server, but others might not be so lucky with their connection to the server. Client side hit detection and lag plays a very very big role. I've played on Werner, less than 30 miles away from the server best ping you could possibly want in any kind of FPS game. Yet I still experienced getting run over by vehicles I jumped clear from. Yet when I was driving I had little issues myself by evading running in to other players. Is this due to lag? Yes. |
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