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2011-06-28, 04:22 PM | [Ignore Me] #1 | ||
First Sergeant
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I would like to see a system where you can set what is supposed to go where, when you do not have it yet. That way when you go loot stuff, it automatically goes where it's supposed to.
In example, you would start with a normal inventory, that you would then specify what goes where. Here, yellow indicates ammo, green as tools, red as medpacks, and purple as grenades. Now when you go loot/purchase stuff, it ends up right where it should be. The positions would save with the loadout.
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2011-06-28, 04:28 PM | [Ignore Me] #2 | ||
Also I'd like to see a much larger amount of favourite slots if that's not to much trouble
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-06-28, 05:18 PM | [Ignore Me] #4 | ||
Brigadier General
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I like the idea as long as you get to set the zones like you said. I actually liked the blank slate inventory idea since you could create so many different loadout options, but this is a clever way to streamline that.
This is a pretty good idea because the way it is now, looting a backpack always spells instant death for me. Even if I'm the only one on a continent, some sniper or cloaker will come out of nowhere to gank me while I'm digging through the backpack. |
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2011-06-29, 12:42 PM | [Ignore Me] #7 | ||
Major
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How would you feel if they simplified the inventory to a list system with a max number of items rather than a slot positioning system?
Or a system more like arma 2s with so much space for each type (primary, seconday, ammo, equipment, side arm etc)? |
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2011-06-29, 01:14 PM | [Ignore Me] #8 | ||
First Sergeant
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It wouldn't bother me if they did that, but I really like the system they have now, it forces you to think a little bit about how to best organize your inventory and it also limits the number of differently sized items you can carry, so maybe you have to sacrifice one extra ammo box to fit in those two extra medkits you need.
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2011-06-29, 03:56 PM | [Ignore Me] #10 | ||
If you want to take the smallest shred of realism out of the system, then okay.
A list means that regardless, you can put X-amount in a backpack. Gee I sure wish we had that in Battalion. So let's say you have five items. Hmm, I think I'll take my crate of porn mags, because that's one item. A kitchen sink so I can wash my dirty balls. That'll fit in my backpack, because it's one item. A pair of boots, that's one item - who the fuck wears one boot? So we're up to three. I'd also like to add my Capuchino machine. That'll fit on top of the kitchen sink because it's one item. And instead of slinging my sleeping bag on the rucksack, I'll just toss a goddamn mattress in there - mmmm good night's sleep on patrol, AH TELL YA H-WAT. As opposed to, say, getting only what you can fit. As for getting everything in it's place... why not purchase the stuff in order, and then take two seconds to adjust it if it's wrong? Then save it to that nifty thing called a load-out? If it ain't broke don't fix it. |
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2011-06-29, 05:20 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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I do wonder if the inventory system could be improved; at the very least I feel that Standard and Light armour should have a "short" carbine holster instead of the "long" rifle holster; restricting them to MA and SA weapons rather than current HA or AV, while rexo could equip the bulkier weapons.
That way Rexo is the choice for dedicated infantry, while Agile is there for vehicle drivers. |
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2011-06-29, 05:38 PM | [Ignore Me] #12 | ||
Major
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I think a system closer to an X-Com paper doll would be better personally. Belt slots, shoulder, leg slots and backpack and only one heavy weapon per character (so AV or HA in Planetside 1 - not both).
Heres one from apoc thanks to google: Last edited by Aractain; 2011-06-29 at 05:39 PM. |
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2011-06-29, 06:16 PM | [Ignore Me] #14 | |||
Brigadier General
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What would Marisa Tomei from My Cousin Vinny say? Imagine you're a TR soldier and you are walking along, the sun is shining on your goggled face, there's a nice cool breeze. Then you see backpack on the ground. You could use some extra ammo, so you are in luck. You just gently reach down and start rummaging through the backpack, selecting the things you want to take with you when BAM!! A fuckin' bullet rips off part of your head. Your brains are lying on the ground in little bloody pieces. Now I ask ya, would you give a fuck what kind of pants the son-of-a-bitch who shot you was wearing? And don't you think there should be a more efficient way of organizing your stuff so it doesn't take a week to loot a backpack? |
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2011-06-29, 08:17 PM | [Ignore Me] #15 | |||
First Lieutenant
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Maybe even more variation on weapon sizes and slot sizes. Or focus more on teh specialization. If you want to pilot you wear a pilot specific suit, maybe even get bonuses to your vehicle in some way, but it limits what you can carry and limits your armor. Then a few infantry suits, focused in various areas with armor/speed/inventory slots varying between them. Sniper suits as well with better camo but much less armor and just one slot to fit a sniper rifle. (pistol slots are baseline for most all suits). And inventory slots for various levels of weaponry such as MA/SA with a medium slot, HA/AV would need a large slot, sniper variants could be in both categories. Basically adding the medium sized slot. Inventory management is fun, but not sure we need to worry too much about looting. Its supposed to be rough so you arent constantly just looting a corpse to always use the other empire's stuff. Plus if its too easy the fights over backpacks could get nasty. And yeah we need more favorite slots. |
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