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PSU: when do the endless quotes stop?
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2011-07-08, 07:04 PM | [Ignore Me] #1 | ||
Private
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automatic skill training - This is the reason why I hated eve online so much. I don't want to wait on skills to train on some dumb ass timer. I want to earn them just like we currently do by killing people. This system keeps those of us that are fast at leveling and advancement from advancing quicker I do not like this.
Weapon / vehicle enhancements - Ok is this planetside or world of warcraft with guns? Seriously who actually likes this idea? In planetside we have always had weapons with the same exact stats on them at all times. Everyone tr had the same mcg, every nc had the same jackhammers and every vs had the same lasher. No weapon stats, no vehicle stats. My jackhammer should always kill you in same number of shots no longer how long i've played or how long you've played. My jackhammer should always have the same maximum range, reload time, round of fire, cone of fire, etc. All of these things should never change based off my level or my achievements ingame. This does not belong in planetside and I really hope these 2 ideas never make it out of beta. I really hope I'm not alone here because this saddens me everytime I read it. Last edited by Noyjitatps; 2011-07-08 at 07:05 PM. |
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2011-07-08, 07:10 PM | [Ignore Me] #2 | ||
I would wait on to see what the changes are going to be. There will be trade offs that will only make the modifications trade offs to peoples' liking if I had to bet. It would be stupid of SOE to put in damage mods for instance like making X bullet do Y damage more then normal. I think we will just see say acceleration/speed/handling changes on vehicles. For weapons we may see different sites used to slight RoF changes. Say with a JH you can adjust the pellet spread causing it to have higher range, but you increase the TTK. With a MCG you could slightly increase RoF at the cost of loosing range. The same could likely be applied to vehicle weapons in some instances. Though probably more limited as it could greatly change the mechanics due to vehicles being stronger. I am sure you guys do not want to see a straight shot shell coming from a VG, you guys would think its the particle cannon I'm sure .
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules Last edited by Goku; 2011-07-08 at 07:13 PM. |
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2011-07-08, 07:14 PM | [Ignore Me] #4 | ||
Brigadier General
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Sorry, but you are pretty much alone. There are maybe a few with you, but you guys are pretty lost between a large crowd of people loving those changes.
Just wait and see for more details on the stuff, and beta. You propably imagine things because you judge from other games. Wait and see. |
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2011-07-08, 07:16 PM | [Ignore Me] #5 | ||
Colonel
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They said they wanted to keep the level-ground a BR1 has with a BR20. Lets wait to see that that's actually gone before we go complaining.
Also, the EVE-style timer may be pointless, but it's a 24 hour queue. It sounds like these skills will take hours to train, rather than days/weeks. |
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2011-07-08, 07:18 PM | [Ignore Me] #6 | |||
Brigadier General
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Besides the certs/skills seeming to be trained quite fast, you also train them faster if you actually play. Means you archive faster if you are better. |
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2011-07-08, 07:21 PM | [Ignore Me] #7 | ||
Lieutenant Colonel
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The skill advancement goes faster if you play, the key is that it is in to allow you to in comparison to PS earn BEP by doing anything, not just rolling with the zerg to the big fights and milking them for BEP.
Customisation should/could be ok, as long as the options are balanced to each other; BF:BC2 did this well, COD:MW2 did not. |
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2011-07-08, 07:30 PM | [Ignore Me] #8 | ||
Private
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All I know is that beamer I got at level 1 in ps1 always did the same damage and had the same cof all the way to br40 and if its any different in this game then I'm sorry that isn't planetside. My same pistol or rifle should be exactly the same as it was the day I got it so the only thing allowing me to kill people at different levels is my skill level and not a number or weapon stat.
That's how it worked in eve and that's why I hated it. Nothing you could do ingame would make the timer speed up or disappear. No amount of killing or anything. You couldn't earn the skill you were stuck behind a lame ass timer where some things took a whole day, week or months to train. Last edited by Noyjitatps; 2011-07-08 at 07:33 PM. |
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2011-07-08, 07:35 PM | [Ignore Me] #9 | ||
Lieutenant Colonel
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The impression I get is that on your pulsar you could modify it so that its more accurate, but less damaging; balancing out.
But yes, if its just - once you get 1000 kills you do 1 more damage per shot - it will be lame and beta testers had better kick up one hell of a fuss. |
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2011-07-08, 07:37 PM | [Ignore Me] #10 | ||||
Colonel
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Last edited by Vancha; 2011-07-08 at 07:39 PM. |
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2011-07-08, 07:38 PM | [Ignore Me] #11 | ||
So it doesn't make any sense to be able to put a scope on top, or a grenade launcher underneath or put in a larger magazine.
Or trade it for the marksman version, with a longer, heavier barrel. On the opposite end you could go for the light-weight carbine. There are a number of customizations to a basic gun that don't have to do with some damage modifier number. They can even all fire the same ammo and end up with rather different muzzle velocities. Over time and use of a weapon you get better at things that a video game doesn't typically let you control, like reload speeds.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-08, 08:06 PM | [Ignore Me] #12 | |||
Private
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I guess I'll have to wait until beta but I'll be damned if I let them turn this game into an rpg without bitching about it. |
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2011-07-08, 08:10 PM | [Ignore Me] #13 | |||
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-07-08, 08:39 PM | [Ignore Me] #15 | ||
Colonel
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I don't mind the customization of weapons. I am a bit sour that battle rank determines access to them. We'll see how much influence the certs have. If its modest, or BRs not to strenuous to achieve, I'll not grumble too much. Had it just been determined by certs, it would be quite fine. Cert MA, cert underbarrel GL, cert scope, etc. Its nice that people can specialize in the weapons/vehicles/roles they prefer.
The classes, I'm ambivalent about. I see the need, but will miss the extreme customization of rexo. I can understand why they did it though.. When everyone can carry the best of everything, its hard to balance. I may have wanted a skyguard flak cannon on a magrider, I understand it would not have been balanced. And it may be that our fears are unfounded to a degree. We may still be able to carry a medical kit on a grunt aside from medic, but there will just not be medic bonuses. Rexo got to carry the most powerful AI, and AV weapons, plus grenades, spare ammo, be a doctor, be a repairman, hack, and use his command god tool, all with a fair bit of ammo to spare. Might be soldiers were a fair bit too multipurpose in PS. Gears of war did this nicely. Last edited by CutterJohn; 2011-07-08 at 08:40 PM. |
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