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2011-07-11, 04:08 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Just for tanks, or for infantry weapons also?
I would love for all handheld weapons to behave like this, so at range aiming above your target is required in order to hit it. Would certainly add to the skill involved, and perhaps calm the ragged nerves of the anti head shot crowd. |
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2011-07-11, 04:17 PM | [Ignore Me] #4 | ||
Staff Sergeant
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2011-07-11, 04:19 PM | [Ignore Me] #6 | ||
It sort of depends. Cannon projectiles shouldn't be so slow and have such huge arcs. But laser beams we do not need...unless it's VS.
It's a welcome addition to sniper rifles and other extreme range guns. I worry that they might overdo it even in those cases. You shouldn't have to worry much with an iron-sighted MA weapon in the mid/shorter ranges.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-11, 04:23 PM | [Ignore Me] #7 | ||
First Sergeant
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It seems like VS will be shooting with projectiles as well - you can see that in the teaser.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-11, 04:27 PM | [Ignore Me] #8 | |||
Lieutenant General
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2011-07-11, 06:41 PM | [Ignore Me] #10 | ||
First Sergeant
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BF:BC2 has bullet drop and yet I always see at least 50% of people running around with sniper rifles.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-11, 06:50 PM | [Ignore Me] #12 | ||
50% HAHA. Not that it doesn't happen but those teams always lose, regardless of good k/d ratios.
BF games have always had sniper rifles that are on the OP borderline. In hardcore, all of the bolt actions kill in one hit center mass, headshots or not (and even as a non-sniper I don't find it particularly over powered, I can brain them with a 4x at nearly the same distances because they sit still).
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-07-11 at 06:59 PM. |
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2011-07-11, 06:56 PM | [Ignore Me] #13 | ||
Master Sergeant
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BF:BC2 was plagued with bushwookies, which (like stated above) often led to the loss of the team with the most. Although, if played properly by counter-sniping and spotting targets they could be very effective.
In the right hands, the bolt driver was a great weapon and took a bit of practice, hopefully PS2 will have balanced sniper rifles or another reason to use them aside from killing. |
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2011-07-11, 09:39 PM | [Ignore Me] #15 | ||
First Lieutenant
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The slower moving and arcing tank projectiles were cool imo. Better than realistic super speed straight ones. It let them be super powerful and great at short to medium range. But less so versus longer range targets or faster targets. It allowed for faster vehicels to be able to fight back and work in those weak spots. Tanks were for gettin thru the firepower and being able to take lots of damage, dish it out, and hold ground. The tanks of the tr and nc fit that well. And as much as i loved the magrider gun, im glad its an arcing projectile now too. Sniper tank screwed up roles and vehicle balance, not just among tanks either.
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