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Old 2011-07-11, 04:08 PM   [Ignore Me] #1
DviddLeff
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Ballistic projectiles


Just for tanks, or for infantry weapons also?

I would love for all handheld weapons to behave like this, so at range aiming above your target is required in order to hit it.

Would certainly add to the skill involved, and perhaps calm the ragged nerves of the anti head shot crowd.
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Old 2011-07-11, 04:10 PM   [Ignore Me] #2
Zulthus
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Re: Ballistic projectiles


Matt confirmed that all bullets feature ballistics. I'm not sure about energy weapons though.
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Old 2011-07-11, 04:15 PM   [Ignore Me] #3
DviddLeff
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Re: Ballistic projectiles


Awesome, must have missed that somewhere; anyone got a link?
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Old 2011-07-11, 04:17 PM   [Ignore Me] #4
dsi
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Re: Ballistic projectiles


Originally Posted by DviddLeff View Post
Awesome, must have missed that somewhere; anyone got a link?
Here you go.
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Old 2011-07-11, 04:18 PM   [Ignore Me] #5
Zulthus
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Re: Ballistic projectiles


https://docs.google.com/document/d/1...hl=en_US&pli=1

Around the middle of page 8
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Old 2011-07-11, 04:19 PM   [Ignore Me] #6
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Re: Ballistic projectiles


It sort of depends. Cannon projectiles shouldn't be so slow and have such huge arcs. But laser beams we do not need...unless it's VS.

It's a welcome addition to sniper rifles and other extreme range guns. I worry that they might overdo it even in those cases. You shouldn't have to worry much with an iron-sighted MA weapon in the mid/shorter ranges.
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Old 2011-07-11, 04:23 PM   [Ignore Me] #7
Volw
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Re: Ballistic projectiles


It seems like VS will be shooting with projectiles as well - you can see that in the teaser.
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Old 2011-07-11, 04:27 PM   [Ignore Me] #8
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Re: Ballistic projectiles


Originally Posted by Rbstr View Post
It sort of depends. Cannon projectiles shouldn't be so slow and have such huge arcs. But laser beams we do not need...unless it's VS.

It's a welcome addition to sniper rifles and other extreme range guns. I worry that they might overdo it even in those cases. You shouldn't have to worry much with an iron-sighted MA weapon in the mid/shorter ranges.
This. I'm fine with it if it only really applies at like 100m+.
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Old 2011-07-11, 06:37 PM   [Ignore Me] #9
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Re: Ballistic projectiles


Awesome so people can stop whining quite as much about sniper rifles having head shots then.
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Old 2011-07-11, 06:41 PM   [Ignore Me] #10
Volw
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Re: Ballistic projectiles


Originally Posted by DviddLeff View Post
Awesome so people can stop whining quite as much about sniper rifles having head shots then.
BF:BC2 has bullet drop and yet I always see at least 50% of people running around with sniper rifles.
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Old 2011-07-11, 06:50 PM   [Ignore Me] #11
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Re: Ballistic projectiles


All those years of perfecting my Lightning and Vanguard cannon fire if more than just those are going to ark downwards now NC and TR are in good shape
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Old 2011-07-11, 06:50 PM   [Ignore Me] #12
Rbstr
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Re: Ballistic projectiles


50% HAHA. Not that it doesn't happen but those teams always lose, regardless of good k/d ratios.

BF games have always had sniper rifles that are on the OP borderline. In hardcore, all of the bolt actions kill in one hit center mass, headshots or not (and even as a non-sniper I don't find it particularly over powered, I can brain them with a 4x at nearly the same distances because they sit still).
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Last edited by Rbstr; 2011-07-11 at 06:59 PM.
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Old 2011-07-11, 06:56 PM   [Ignore Me] #13
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Re: Ballistic projectiles


BF:BC2 was plagued with bushwookies, which (like stated above) often led to the loss of the team with the most. Although, if played properly by counter-sniping and spotting targets they could be very effective.

In the right hands, the bolt driver was a great weapon and took a bit of practice, hopefully PS2 will have balanced sniper rifles or another reason to use them aside from killing.
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Old 2011-07-11, 06:58 PM   [Ignore Me] #14
Aractain
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Re: Ballistic projectiles


I hope ill be able to fire 20 to 30mm rounds into the air from my shilka like anti-air weapon and see the tracers arc down and bonuce off the ground if they miss.

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Old 2011-07-11, 09:39 PM   [Ignore Me] #15
BorisBlade
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Re: Ballistic projectiles


The slower moving and arcing tank projectiles were cool imo. Better than realistic super speed straight ones. It let them be super powerful and great at short to medium range. But less so versus longer range targets or faster targets. It allowed for faster vehicels to be able to fight back and work in those weak spots. Tanks were for gettin thru the firepower and being able to take lots of damage, dish it out, and hold ground. The tanks of the tr and nc fit that well. And as much as i loved the magrider gun, im glad its an arcing projectile now too. Sniper tank screwed up roles and vehicle balance, not just among tanks either.
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