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2011-07-12, 05:36 PM | [Ignore Me] #1 | ||
PSU Admin
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http://www.planetside-universe.com/n...ide-2-2504.htm
Smed was very insistent on the selling power question, it will not happen. Last edited by Hamma; 2011-09-14 at 12:16 PM. Reason: Added Prefix |
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2011-07-12, 05:44 PM | [Ignore Me] #7 | |||
Master Sergeant
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Also, the link to the expanded interview is broken. |
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2011-07-12, 05:56 PM | [Ignore Me] #13 | ||
Contributor PlanetSide 2
Game Designer |
Good questions, and great answers.
Only thing I still don't get is how Sanctuaries slowed the game down. The only time I spent a significant amount of time in sanc was when I was AFK (and wouldn't have been playing anyway). The other times I went to sanc was to rally and get new vehicles for hitting a new continent with my squad. We even had the classic "Liberty Rapid Recall" (everyone stands on a boomer) to get back to sanc faster so we could pull vehicles faster. Going back to sanc to pull vehicles was in many cases the fastest way to travel and get to a different fight. I think Sancs were great for rally points for switching offensives...I really don't see how they slowed the game at all. |
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2011-07-12, 06:02 PM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
Right - you were not forced to go to sanc for any reason. You could spawn at a base and fly/drive to the next fight.
If anything hindered the pace of the game it was spawn points, spawn rate, distance between spawn points and battles, and how quickly one could get to and use the vehicle pad. Tweak those if you want to increaes the pace of the game (and you need to tweak those if you want to increase lethality). Sanctuaries only helped the game. I don't get the sanc-hate. |
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