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2011-07-14, 11:43 AM | [Ignore Me] #1 | ||
Private
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I know there was a mention of a day/night cycle, and it seemed like it would actually look like it was night. I wonder if there will be some kind of night vision, or Darklight or something. Along the same lines, I always thought if you killed the generator in the base, the lights should go out, or at least maybe except for a few emergency lights. That is, if there will be gens in PS2.
Think about how some of those massive battles would be like if you had them in dark corridors much like you might see in a game like F.E.A.R. I realize the engine in Planetside wouldn't allow for that, but haven't really heard any mention of the possibilities with the new engine. Maybe I'm alone in wanting something like that.
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®aven; NC - Emerald Former leader of -PAW- Current member of Liberty First CR5 in Planetside |
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2011-07-14, 12:13 PM | [Ignore Me] #4 | ||
First Lieutenant
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I'm partial to night actually being night, with little or no night vision gimmicks. I don't want night time to become "Oh look it's night, better turn on my night vision goggles and stare at 256 shades of green for the next 20 minutes".
Plus I think firefights in the dead of night would be one hell of a light show. |
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2011-07-14, 01:22 PM | [Ignore Me] #5 | ||
Sergeant Major
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If there would be a night vision i think it should be UBER dark and the only thing you could see is where your inferred light could shine so it wouldn't light up a whole lot just small area might be good if your coming up on someones rabbit hole but other then that it would suck to keep it turned on.
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2011-07-14, 01:31 PM | [Ignore Me] #7 | ||
First Sergeant
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There's no proper nights confirmed, so why would there be night vision?
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-15, 12:52 AM | [Ignore Me] #9 | |||
Colonel
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As was said in the other thread, if there was night, a nightvision equivalent hopefully wouldn't be the green crap from other games, though I'd be just as happy without any sort of nightvision. |
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2011-07-15, 02:32 AM | [Ignore Me] #12 | ||
First Sergeant
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Do you know why there are tracers in the first place?
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-15, 02:42 AM | [Ignore Me] #13 | ||
Colonel
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In case he doesn't, it's so we can "trace" where the fire is coming from. Going to, also I guess. So we don't get killwhoring sniper cheaters raining death from some far cloud or floating in space, while remaining invisible.
BTW in Facing Worlds, in Unreal Tournament, did you all ever find the invisible platform in space? |
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2011-07-15, 03:19 AM | [Ignore Me] #14 | |||
Sergeant Major
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2011-07-15, 03:35 AM | [Ignore Me] #15 | |||
First Sergeant
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They are also used to identify WHO is shooting. It's really easy to do blue-on-blue at night. So for example NATO countries use red tracers and Russia uses green tracers. (Then there's also tracer rounds which are visible under NVGs only.) As for where the fire is coming from - only on the movies. I'm not sure how many countries adopted that, but UK armed forces have their tracers start to 'burn' after about 200m, making it much more difficult to pinpoint the source.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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