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Old 2011-07-14, 04:29 PM   [Ignore Me] #1
Hamma
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Question ADAD (Strafe) Spam


Another thread just reminded me of this and I wanted to post to get peoples thoughts.

In PlanetSide people managed to master (and/or automate) ADAD spam. They would strafe back and forth so fast it was near impossible to hit them. Essentially they were exploiting the game systems (and lag) to their own advantage.

Some people think that is a big part of PlanetSide, I for one do not and think it takes a tremendous amount away from gameplay. I also thing it was one of the stupidest looking things in the game seeing someone do that.

What do you guys think?
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Old 2011-07-14, 04:31 PM   [Ignore Me] #2
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Re: ADAD Spam


I dislike it, but I am not sure how they can restrict it.
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Old 2011-07-14, 04:31 PM   [Ignore Me] #3
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Re: ADAD (Strafe) Spam


Anything that exploits tech limitations (lag) should be banned.
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Old 2011-07-14, 04:32 PM   [Ignore Me] #4
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Re: ADAD (Strafe) Spam


Originally Posted by MrVicchio View Post
Anything that exploits tech limitations (lag) should be banned.
How do you ban it? It would be near impossible to police that.
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Old 2011-07-14, 04:32 PM   [Ignore Me] #5
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Re: ADAD Spam


Originally Posted by Manitou View Post
I dislike it, but I am not sure how they can restrict it.
Same way Valve managed to take out the bunny hopping in CS, too many zig zags quickly as it were, tires you out and you can't strafe for a say 2 seconds.
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Old 2011-07-14, 04:33 PM   [Ignore Me] #6
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Re: ADAD (Strafe) Spam


I played the game with a 30 ms ping. Never had problem hitting them when they did that. Also if the game is more server-side with some proper player inertia that should help mitigate any problems we saw with strafing.
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Old 2011-07-14, 04:33 PM   [Ignore Me] #7
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Re: ADAD Spam


With the use of PhysX I assume there would be some form of momentum in character movement, not allowing for the rapid change in speed which caused the rubberbanding.

Just an assumption of course.
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Old 2011-07-14, 04:34 PM   [Ignore Me] #8
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Re: ADAD Spam


Originally Posted by MrVicchio View Post
Same way Valve managed to take out the bunny hopping in CS, too many zig zags quickly as it were, tires you out and you can't strafe for a say 2 seconds.
Good call...
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Old 2011-07-14, 04:37 PM   [Ignore Me] #9
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Re: ADAD Spam


Originally Posted by Manitou View Post
Good call...
Well gear it at the sort of behavior Hamma is speaking of.
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Old 2011-07-14, 04:37 PM   [Ignore Me] #10
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Re: ADAD (Strafe) Spam


ADAD spam was a issue of ping, lag and extrapolation. Planetside 2 clearly uses different tech, so the issue will mostly go away, making ADAD spam just useless. You guys know how fast you are ADADing on your screen, now imagine the guy infront of you shooting at you would ADADspam in that speed. He would just sacrifice his COF for no gain.
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Old 2011-07-14, 04:38 PM   [Ignore Me] #11
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Re: ADAD (Strafe) Spam


/agree McVicchio!
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Old 2011-07-14, 04:38 PM   [Ignore Me] #12
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Re: ADAD (Strafe) Spam


If someone doesn't warp (like my friend) when they ADADA strafe they're amazingly easy to hit. It becomes a problem when people rubber band or fly through walls while shooting you.

As long as they can remove warping I say let us have our ADADA spam.

Not sure how it "takes away a lot from the game"... if you don't ADADA spam what do you do? Stand still? Run in a straight line? Not sure how that's more skillful.
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Old 2011-07-14, 04:39 PM   [Ignore Me] #13
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Re: ADAD (Strafe) Spam


We'll probably have to see the new netcode in action and go from there. I'd like it if they could tone it down a little, and like Tool said maybe the answer is in PhysX restricting how fast you can reverse direction. Reverse being key, because restricting how fast you can change direction at all usually makes the game feel really sluggish.
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Old 2011-07-14, 04:40 PM   [Ignore Me] #14
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Re: ADAD (Strafe) Spam


Circle strafing is as old as pvp in a shooter. I'm not sure what could be done to to address the problem you mention other than improving the code. Death, taxes, and lag are unavoidable.
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Old 2011-07-14, 04:50 PM   [Ignore Me] #15
basti
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Re: ADAD (Strafe) Spam


Originally Posted by Bags View Post
If someone doesn't warp (like my friend) when they ADADA strafe they're amazingly easy to hit. It becomes a problem when people rubber band or fly through walls while shooting you.

As long as they can remove warping I say let us have our ADADA spam.

Not sure how it "takes away a lot from the game"... if you don't ADADA spam what do you do? Stand still? Run in a straight line? Not sure how that's more skillful.
You crouch and open fire, controlled bursts, maintaining your aim as long as possible, to actually hit the guy. That works well without extrapolation and the crazy warping Planetside has. With Plantsides issues, standing still was a bad idea, and the only real counter to ADAD was to ADAD yourself.

It never was fun seeing a guy warping from one side of a stairway to the other side, throu the wall, back to the opposing side and throu the wall again in less than a second, while he got his gun out.

Hamma, is there really someone out there that likes ADADADADADADADADADADADADADA? Just, wow. Guess those guys had 10% loss and a ping of OVER 9000!
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