BFRs and the centerpiece of the battle. - PlanetSide Universe
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Old 2011-07-18, 10:13 AM   [Ignore Me] #1
Xaine
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BFRs and the centerpiece of the battle.


However BFRs actually turned out, i liked the idea they had behind them.

A giant, very powerfull unit on a long cooldown that was slow, sluggish but hit very hard and had a lot of health.

Back in the day, when you saw a BFR on your side - it was a very positive thing. It was almost like a banner for your forces. You knew the area around it was going to be pretty safe and that alot of your army was going to be around it. It became the backbone of the push, something to protect and support and in turn, something that would protect and support you. It added to the gameplay, promoted even more teamwork.

The problem was, they became (in my opinion) way too common and way too weak. Some clown jumping out of a mossie with a deci should not be able to bring it down, but then again, not everyone and their friend bob should be able to have one. They became something like a main battle tank, but with slightly different strengths/weaknesses - which is fine, but i don't think its the direction that they should be taken in.

Before i get flamed here, i'm not asking for BFRs back - at least not the sort we know of.

I'd like a unit that would take alot of certs/time to unlock and only be available to 5/10 people per empire at once. Have a way of selecting the pilots of these machines that is fair and rewards time/dedication/skill. As a very loose example, each day the Mag/Vanguard/Prowler drivers/gunners kills/assists with their tanks are tracked. The top 5 gunners and top 5 drivers will gain access to this unit for the next 24 hours. The next day it starts over again. As i said, a loose example, but you get the idea.

I feel this unit should have a long cooldown, lets say 3-4 hours but be very powerfull. Not overpowered, it should have weaknesses like being slow and the need to be defended (a whole group of clowns with decis should be able to take one out ) but it should be very good. It could be a tank with a load of gunner seats on it (Baneblade from Warhammer 40k anyone?), or something like a cross between the GG and an AC130, or something else along this line.

This is sort of a napkin idea, and i could develop it more in my mind - but i think this sort of thing would be a nice addition, giving even more incentive to kill the enemy and some friendly competition between outfits. Possibly have one for aircav as well?

What do you all think?
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Old 2011-07-18, 10:24 AM   [Ignore Me] #2
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Re: BFRs and the centerpiece of the battle.


way too weak
Stop taking whatever you're on!

Not going to happen. The devs don't want BFRs, players don't want BFRs - even announcing them to be in, would probably cause a vast majority of PS players not to purchase PS2.

BFRs killed PS1 and yet, you want them more powerful. Good luck with that.
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Old 2011-07-18, 10:26 AM   [Ignore Me] #3
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Re: BFRs and the centerpiece of the battle.


BFRs still don't work. Mainly because they have a high effectiveness to low teamwork to low skill ratio. I don't mind reavers, for example, though they are powerful and one seated because there are clear countermeasures to get rid of them. I don't mind the tanks or other team vehicles because they require teamwork to be effective. BFRs got rid of all that.

So... No. Unless they are just treated as another vehicle. Large robots aren't a bad thing if done right. Hell, even give them all that firepower, just make them easy to kill or disable. Make them balanced is my point. So, no I don't agree with you because I don't like the idea of a Death Star unit even if it respawns once every hour to someone who talks really nice to the Devs or whatever.
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Old 2011-07-18, 10:27 AM   [Ignore Me] #4
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Re: BFRs and the centerpiece of the battle.


NO!

They FINALLY killed BFR's for PS2 after 6 years of horrible consequences in PS1.

NO NEW BFR TYPE SHIT!

How dare you bring this up, Sir.

>: (
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Old 2011-07-18, 10:28 AM   [Ignore Me] #5
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Re: BFRs and the centerpiece of the battle.


Fair enough. I can certainly understand why you wouldn't want it. I didn't like BFRs the way they were either, i just liked the idea behind them.
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Old 2011-07-18, 10:32 AM   [Ignore Me] #6
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Re: BFRs and the centerpiece of the battle.


Ban this guy plz.
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Old 2011-07-18, 10:38 AM   [Ignore Me] #7
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Re: BFRs and the centerpiece of the battle.


Yes. Giant robots are cool. I question their viability on the battlefield, but they are cool. Power suits make sense, but a giant robot with one of the weakest points right there for the shooting and the very nature of that weakpoint is that if you destroy it the whole thing comes crashing down but that same nature requires that weakpoint to have little armor because it will be moving the most? Bad idea. It is like putting monster truck tires on a tank and then fill those tires with gas.

But they are cool. I will admit that.
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Old 2011-07-18, 10:39 AM   [Ignore Me] #8
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Re: BFRs and the centerpiece of the battle.


Originally Posted by Volw View Post
Stop taking whatever you're on!

Not going to happen. The devs don't want BFRs, players don't want BFRs - even announcing them to be in, would probably cause a vast majority of PS players not to purchase PS2.

BFRs killed PS1 and yet, you want them more powerful. Good luck with that.
Before i get flamed here, i'm not asking for BFRs back - at least not the sort we know of.



The developers who made BFRs probably felt the same way you do. In concept they sounded great and there were a lot of requests for a more heavy tank. We could go back and forth on why BFRs failed but you touched on one key aspect, which was availability.

Getting imprinted didn't take very long and was not difficult at all. The proliferation of players who could use them really showed thier (BFRs) flaws in gameplay.

BFRs representing their respective empires, almost like a huge banner in battle was never something I even thought about until you mentioned it. It was hard because everytime I saw one in game I always looked in disgust and annoyance. In retrospect however, they did seem to fit that role but not in a real positive way.

It would be nice to have those flagship vehicles that players really rally behind when they enter the battle. But how you can achieve that while still maintaining balance is something I can't imagine being very easy. Picture being an Imperial Guard soldier in the 40k universe engaged in a long, bloody battle with no hope in sight. Then seeing that massive Baneblade tank come into battle, xeno guts everywhere.
But anyone playing on the other side without equal footing would probably think, "wtf mate, hax."
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Old 2011-07-18, 10:45 AM   [Ignore Me] #9
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Re: BFRs and the centerpiece of the battle.


Originally Posted by Tool View Post
It would be nice to have those flagship vehicles that players really rally behind when they enter the battle. But how you can achieve that while still maintaining balance is something I can't imagine being very easy. Picture being an Imperial Guard soldier in the 40k universe engaged in a long, bloody battle with no hope in sight. Then seeing that massive Baneblade tank come into battle, xeno guts everywhere.
But anyone playing on the other side without equal footing would probably think, "wtf mate, hax."
Have you read The Armour of Contempt? In the Planetfall Chapters they have Titans (another giant walking robot) from a soldiers point of view.
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Old 2011-07-18, 11:07 AM   [Ignore Me] #10
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Re: BFRs and the centerpiece of the battle.


Originally Posted by Headrattle View Post
Have you read The Armour of Contempt? In the Planetfall Chapters they have Titans (another giant walking robot) from a soldiers point of view.
Unfortunately I haven't read any 40k books yet, usually most of my reading is relegated to work or research currently.
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Old 2011-07-18, 11:24 AM   [Ignore Me] #11
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Re: BFRs and the centerpiece of the battle.


Just because something requires a lot of (insert whatever skill/time/certs/whatever cost here) to get, doesn't mean they are welcome. It's like saying "Let's let NFL players in 7-year-old football games as long as it takes them an extra week to order their uniform."

Unbalanced is unbalanced no matter what set of behaviors you have to go through to get it.
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Old 2011-07-18, 11:26 AM   [Ignore Me] #12
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Re: BFRs and the centerpiece of the battle.


Fuck BFRs, I want Air Cruisers and Baneblades.
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Old 2011-07-18, 11:31 AM   [Ignore Me] #13
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Re: BFRs and the centerpiece of the battle.


Originally Posted by Sobekeus View Post
Fuck BFRs, I want Air Cruisers and Baneblades.
So long as when your standing close to a Baneblade and it fires it's cannon, your character goes deaf until death lol.

Sexy, sexy Baneblades. I support this idea, Sobekeus for president 2012.
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Old 2011-07-18, 11:33 AM   [Ignore Me] #14
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Re: BFRs and the centerpiece of the battle.


If they would take a page out of Eve's playbook, and make a BFR something like a massive mothership in terms of production cost, time to create...

I could see something like that working. But since the economic aspect of PS2 is still... unknown, this is merely just an idea to toss out.
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Old 2011-07-18, 11:33 AM   [Ignore Me] #15
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Re: BFRs and the centerpiece of the battle.


Amen, requiring a whole squad to run would be workable too.
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