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View Poll Results: Read first post before voting. | |||
Commander | 26 | 26.00% | |
Infantry | 49 | 49.00% | |
Sniper | 13 | 13.00% | |
Engineer | 20 | 20.00% | |
Medic | 19 | 19.00% | |
Max Suits | 12 | 12.00% | |
Infiltrator | 14 | 14.00% | |
Transporter (galaxy, ground) | 13 | 13.00% | |
Fighter Pilot | 24 | 24.00% | |
Tank Driver | 25 | 25.00% | |
Multiple Choice Poll. Voters: 100. You may not vote on this poll |
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2011-07-21, 04:52 PM | [Ignore Me] #1 | ||
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Choose 1-2 only. If you are not planning in certing at least a 2:1 ratio of the two you choose, please only select the primary one even though you can vote for multiple.
I believe this will give a better representation of of the community without getting bogged down into tertiary roles.
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"Speed, Surprise, and Violence of Action" Last edited by boblikesoup; 2011-07-21 at 04:55 PM. |
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2011-07-21, 10:44 PM | [Ignore Me] #11 | |||
Contributor Major
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The limiting factor on commanders will be demand/opportunity to lead squads. If the ratio of commanders to commanded is too high, people will stop spending time training the commander skill tree because they're not getting a chance to use it, and don't have the certs to shine in the things they're ending up doing instead, like infantry grunting or driving vehicles. If the ratio of commanders to commanded is too low, people will get sick of being stuck leading a squad without good command tools (like issuing missions, presumably) to really provide their squads with the right tools, and will start training up the commander skill tree. |
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