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View Poll Results: What forms of guidance do you want in(multiple choice)?
None 8 21.05%
Wire guided 23 60.53%
Lock on 12 31.58%
Lock on only as an infantry AA. 15 39.47%
Remote guided 18 47.37%
other 2 5.26%
Multiple Choice Poll. Voters: 38. You may not vote on this poll

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Old 2011-07-23, 08:49 PM   [Ignore Me] #1
CutterJohn
Colonel
 
Guided weapons


How do you guys feel about guided weapons?

My thoughts..

Lock-on weapons: Totally brainless operation. Place reticle vaguely over target, wait for tone, fire. The one place I could see this working is infantry AA, which by its nature wouldn't be very believable with a flak or high rate of fire weapon, but even then a high maneuverability wire guided missile with a flak warhead would be preferable.

Wire guided: These are fun and take some skill to use. They still make hits at range easier, but they scale damage naturally with range since each missile must be guided in individually. They also afford the possibility of skilled users hitting just behind obstacles.

Remote guided: Too cheap, too easy. Able to shoot while safely behind cover, oftentimes even inside.
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Old 2011-07-23, 08:56 PM   [Ignore Me] #2
MgFalcon
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Re: Guided weapons


It would be nice if the Gal had the tail gunner shoot a guided missile
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Old 2011-07-23, 08:58 PM   [Ignore Me] #3
BorisBlade
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Re: Guided weapons


The lock on that the striker used was fine. You had to maintain the lock so it took some effort and it had a nice back and forth play between the user and the target.

Fire and forget lock on tho would be terrible, easy and lame and boring.

Guided is bad too. Take the phoenix, you can hide inside behind base walls, inside a building and fire out the door, top of towers where only air can get to you. You can also hit targets who take cover, those over hills and behind objects. Even if they cant hit you. There is no back and forth, the gameplay it presents is just bad. I would rather have BFR's than phoenix type weapons.

Now if the guided ones were common pool and vastly weaker damage per second average, but had the guided advantage as an upside. Then they could be used to take out some things that are out of line of sight, but would be crap for takin out vehicles via cheap means like the phoenix does. Although i would rather just not have em at all personally.
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Old 2011-07-23, 09:25 PM   [Ignore Me] #4
Ranik Ortega
Staff Sergeant
 
Re: Guided weapons


Anything but Pheonix launchers. Those were basically noob AV compared to the other two.
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Old 2011-07-23, 10:02 PM   [Ignore Me] #5
Raymac
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Re: Guided weapons


Originally Posted by Ranik Ortega View Post
Anything but Pheonix launchers. Those were basically noob AV compared to the other two.
Yeah, I use the Phoenix quite a bit. You know whats easy? Getting a hit with a Phoenix. You know whats hard? Actually getting a kill with a Phoenix. The time between impacts on target are an eternity.

Anyways, for the poll, I voted for just about all of the above. They can all be balanced into the game.
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Old 2011-07-23, 10:23 PM   [Ignore Me] #6
Sirisian
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Re: Guided weapons


Originally Posted by Raymac View Post
Yeah, I use the Phoenix quite a bit. You know whats easy? Getting a hit with a Phoenix. You know whats hard? Actually getting a kill with a Phoenix. The time between impacts on target are an eternity.

Anyways, for the poll, I voted for just about all of the above. They can all be balanced into the game.
Ditto. I've been hit by phoenixes and usually never die by them. I also enjoy lock-on AA because even though I rarely die by the NC AA it makes me leave an area meaning one AA can provide a huge tactical shield which is awesome.

I say all guided stuff should be kept. It works. This is especially true if the flight ceiling is raised.
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Old 2011-07-23, 10:36 PM   [Ignore Me] #7
Ranik Ortega
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Re: Guided weapons


Originally Posted by Raymac View Post
Yeah, I use the Phoenix quite a bit. You know whats easy? Getting a hit with a Phoenix. You know whats hard? Actually getting a kill with a Phoenix. The time between impacts on target are an eternity.

Anyways, for the poll, I voted for just about all of the above. They can all be balanced into the game.
Originally Posted by Sirisian View Post
Ditto. I've been hit by phoenixes and usually never die by them. I also enjoy lock-on AA because even though I rarely die by the NC AA it makes me leave an area meaning one AA can provide a huge tactical shield which is awesome.

I say all guided stuff should be kept. It works. This is especially true if the flight ceiling is raised.

Boo hoo I can shoot people from around terrain boo hoo
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Old 2011-07-23, 10:40 PM   [Ignore Me] #8
Death2All
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Re: Guided weapons


When I first read the title for this thread I thought it said GUILDED weapons.


In terms of guidance, at the very least I'd like to see the Strikers lock on system return. If anything remotely resembles the Phoenix I will kill myself.
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Old 2011-07-23, 10:46 PM   [Ignore Me] #9
Ranik Ortega
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Re: Guided weapons


Originally Posted by DeeTwoEh View Post
When I first read the title for this thread I thought it said GUILDED weapons.


In terms of guidance, at the very least I'd like to see the Strikers lock on system return. If anything remotely resembles the Phoenix I will kill myself.
"no phoenix kills? I'm sorry I'm too busy repairing my tank nonstop despite the fact there are no infantry with LoS within 100-200 meters"

I think it basically takes someone who has been on the receiving end of never ending phoenix spam to understand how fucking annoying that thing was. Me thinks it will only be NC defending it.
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Old 2011-07-23, 10:55 PM   [Ignore Me] #10
Sirisian
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Re: Guided weapons


Originally Posted by Ranik Ortega View Post
I think it basically takes someone who has been on the receiving end of never ending phoenix spam to understand how fucking annoying that thing was. Me thinks it will only be NC defending it.
Nah, I play VS. I find the phoenix fair. You have to play as a cloaker or sniper to see its extreme weakness. It's very easy to kill a phoenix user while they're guiding a rocket. They also provide a nice area of defense against vehicles.

As a VS player I find our lancer to be much more annoying probably. I shoot planes out of the air all the time when they fly into attack something.
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Old 2011-07-23, 11:09 PM   [Ignore Me] #11
Death2All
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Re: Guided weapons


Originally Posted by Sirisian View Post
Nah, I play VS. I find the phoenix fair. You have to play as a cloaker or sniper to see its extreme weakness. It's very easy to kill a phoenix user while they're guiding a rocket. They also provide a nice area of defense against vehicles.

As a VS player I find our lancer to be much more annoying probably. I shoot planes out of the air all the time when they fly into attack something.
The main difference between the Lancer and the Phoenix is that it actually requires a line of sight and accuracy to hit your target. And that's why the Phoenix is a lame weapon. There's no skill required to use it. Any bumbling idiot can pick it up and score kills with it.


The Lancer is really what made PS for me. I really enjoyed engaging vehicles from long range and consistently hitting them with the Lancer. If the Lancer isn't present in PS2 I will be very, very, very displeased.

I know that the devs occasionally lurk these boards. If you mess with the Lancer I might actually have to kill you.


Off topic: I've noticed in the trailer that nobody is carrying two weapons on their back? Some may have a Jetpack, but no second weapon in the "rifle" slot. What gives? Are we limited to only one main weapon this time around?
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Old 2011-07-23, 11:11 PM   [Ignore Me] #12
Ranik Ortega
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Re: Guided weapons


Originally Posted by Sirisian View Post
Nah, I play VS. I find the phoenix fair. You have to play as a cloaker or sniper to see its extreme weakness. It's very easy to kill a phoenix user while they're guiding a rocket. They also provide a nice area of defense against vehicles.

As a VS player I find our lancer to be much more annoying probably. I shoot planes out of the air all the time when they fly into attack something.
You are playing as two classes whose job is mainly to not be seen

As a tank driver/gunner the fact that I would literally have to charge into enemy lines to even get at shot at the people nailing me isn't fun or balanced.
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Old 2011-07-23, 11:12 PM   [Ignore Me] #13
Bags
Lieutenant General
 
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Re: Guided weapons


Originally Posted by DeeTwoEh View Post

Off topic: I've noticed in the trailer that nobody is carrying two weapons on their back? Some may have a Jetpack, but no second weapon in the "rifle" slot. What gives? Are we limited to only one main weapon this time around?
Lancer is nightmare fuel. But it should return. Striker too. No phoenix in its current form.

Off topic: I really hope it's just because it's the first teaser. All they seemed to have done in that teaser were three weapons.
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Old 2011-07-23, 11:29 PM   [Ignore Me] #14
kaffis
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Re: Guided weapons


The only thing I don't want to see is Starfire-esque pre-firing with lock-ons.
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Old 2011-07-23, 11:33 PM   [Ignore Me] #15
Sirisian
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Re: Guided weapons


Originally Posted by Ranik Ortega View Post
You are playing as two classes whose job is mainly to not be seen

As a tank driver/gunner the fact that I would literally have to charge into enemy lines to even get at shot at the people nailing me isn't fun or balanced.
So you're mad that an AV weapon is unfair against vehicles... Yeah... Umm that's intentional. I can assure you that you rarely see me when I use a lancer. Maxes just get confused then die.
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