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2003-03-01, 08:45 PM | [Ignore Me] #4 | ||
Captain
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Remember Half-life? Not CS, but original Half-life and the submachine gun it had? That used a CoF aiming system. So you still had to aim, but there was some luck involved, yes. At least, that's what I *think* a CoF aiming system is like, I assume Planetside's will have a lot more to it since it's a much newer game? Anyone know?
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"There's a lot of things people respect me for. I'm clean, I'm smart, I'm a nice guy...but I think the biggest thing is that I'm always brandishing a razor for no apparent reason." -Our principal is SO hardcore. |
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2003-03-01, 08:47 PM | [Ignore Me] #5 | ||
Master Sergeant
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it just means you have to put out small burst at a time, if your the type of person who does go in holding the trigger you'll probably get gunned down
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<STFU> Frozen_Monkey <Storm Troopers From Uranus> ______________________________ "Today for yunch, we are having SALT and PEPPER!!!!!" |
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2003-03-01, 08:55 PM | [Ignore Me] #7 | ||
Second Lieutenant
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heres my take on the cone of fire. all weapons have their cone tightest when not being fired, like so.
(.) use of the weapon causes recoil, particularly in the bigger ones, that widens the cone. the more recoil, the wider the cone. depending on the kick of the weapon, after your first shot, the cone may look like either this (...) or this if it has a lot of recoil. (.........) while you are firing, the cone gets progressively wider. when you stop pressing the 'fire' button, the cone shrinks very fast. so unless you have a very low recoil on your weapon of choice, controlled bursts are more accurate than full auto. full auto will be best suited for suppressive and covering fire. i suggest that if you want to see the cone-of-fire system in action, find the 'planetbreak' video. |
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2003-03-01, 11:33 PM | [Ignore Me] #12 | |||
First Sergeant
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