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2011-07-25, 06:46 AM | [Ignore Me] #6 | ||
Brigadier General
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Load out propably doesn't work, because im assuming that each class has different load outs in them, means different settings of customisation.
Role is pretty fitting, but I search a term that is better fitting for a fps. Something unique, that make you think about planetside whenever you hear it. Like certification does. |
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2011-07-25, 08:38 AM | [Ignore Me] #10 | ||
Colonel
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Assignment sort of implies that somebody has given you that assignment, rather than something you picked when you happened to spawn
Role sounds the best one. Loadout isn't bad either, but I suppose this will have other uses in the game. As in, you might have two guys with the engineering roles, but they still have very different loadouts. |
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2011-07-25, 10:25 AM | [Ignore Me] #14 | |||
First Sergeant
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OT: Why the hell did I imagine that as being said by the TF2 scout? Oh wait, that's right, it's that weird commercial that was voice-overed by the TF2 scout.... KABOOM! |
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2011-07-25, 11:19 AM | [Ignore Me] #15 | ||
First Lieutenant
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I wouldnt use specialization. There really isnt alot of "specialization" in the way most think of it since with time you can get every one of these things. The classes are just limiters to how much you can run out into a fight with at once. After enough time you will be able to do anything with only needing to change your "class" when ya spawn or whatever. (yeah i wish there were some limits so we actually had specialization. With "talent resets" available after a set time or somethin.)
And role is closer but still the classes are just limiters to your current spawn cycle. Its closer to a loadout, but thats not quite right. I think class is prob just easiest. A class can do certain things while unable to do others. And your class is limited to certain weapons/abilities, so maybe that just has to fit. |
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