Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The best thing since Hooters
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2011-07-26, 12:27 PM | [Ignore Me] #1 | ||
Sergeant
|
One thing I thought lacked in PS is smoke grenades. They have many uses; breaking contact, covering flanking maneuvers, signaling, etc.
They should also be able to have the color changed on them for signaling purposes. Just think your in an infantry wedge formation and all of a sudden mass casualty causing weapons open up on your squad. Your squad takes cover and the SL signals for retreat or breaking contact in its correct term. A few squad members lob some smoke grenades and your squad begins to bound backwards and regroup at a rally point under the cover of smoke. I also think that this should be one of the options you could apply to vehicles. Many tanks and vehicles today have canisters mounted on them (like 8 on a M1 Bradley) that can be fired for the same purposes. |
||
|
2011-07-26, 12:29 PM | [Ignore Me] #2 | |||
Sergeant
|
COD some times lags when you throw to many lol. |
|||
|
2011-07-26, 12:31 PM | [Ignore Me] #3 | ||
First Sergeant
|
sounds fun in a thought but imagine a battle with 700 people (using ps1 numbers) and lets say half of them toss smoke nades.
now we all get to wander around a cont with no vision for the next two minutes. smoke nades in a game where a theoretical thousand plus people at the same time with such a visual item is just bad news |
||
|
2011-07-26, 12:35 PM | [Ignore Me] #5 | ||
Staff Sergeant
|
Smoke grenades probably wouldn't cause as much lag as you would think, a well done smoke grenade could probably be done with 5-6 polys at any given time (10,000 polys MAYBE if we had 2000 people all clumped up in one facility. If your computer cant handle 10k polygons you're not gonna be playing PS2).
The real problem has already been mentioned, being hundreds of not thousands of players all spamming them and the lack of visibility, and just general annoyance of them.
__________________
|
||
|
2011-07-26, 12:43 PM | [Ignore Me] #6 | ||
I don't buy the lag argument anymore... Might have been true in PS1's day, might still be a little bit of a drag, but they are talking about volumetric clouds as a setting that can't be toggled.
If they wanted to cut down on the number of smoke nades at any given moment, they could limit them to a class or armor type. Easy solution so not every person has access to them at all times. Could further limit them by making them an attachment to a class limited weapon. |
|||
|
2011-07-26, 01:30 PM | [Ignore Me] #9 | ||
Staff Sergeant
|
Well seeing how this time around bandwidth limitations will not be as severe due to the mere fact of having 2000+ on any given continent should provide substantial empirical evidence to the contrary that somehow having counter measures or smoke screens would be a major tax on servers...
Curious to see if this could take place in other forms as well via certain weather patterns like sandstorms for instance. |
||
|
2011-07-26, 01:34 PM | [Ignore Me] #10 | |||
Colonel
|
As if a whole lot of people would take them over frags anyway. |
|||
|
2011-07-26, 02:19 PM | [Ignore Me] #13 | ||
Corporal
|
You people keep assuming that there technology can't handle shit, like old planetside. But let's not forget that forgelight is state of the art. They are having ragdoll physics for gods sake...I think smoke grenades are going to be just fine.
|
||
|
2011-07-26, 02:34 PM | [Ignore Me] #15 | ||
Major
|
I swear I've seen this thread before...
Oh right, here http://www.planetside-universe.com/f...d.php?p=576011 Last edited by Death2All; 2011-07-26 at 02:40 PM. |
||
|
|
Bookmarks |
|
|