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2011-07-30, 09:04 PM | [Ignore Me] #7 | ||
Sergeant Major
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I think it was said somewhere by someone official that most of it will be server side, but as I said I 'think'. I'm not 100% sure.
I think some things will be kept clientside and some server side but I don't want to take guesses as to what because I might be wrong. |
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2011-07-30, 10:59 PM | [Ignore Me] #8 | |||
Major
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I'm tired of people shooting down threads because "it's a new game". Of course we're going to compare it to the old one and use it as an example. |
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2011-07-31, 05:47 AM | [Ignore Me] #9 | ||
Colonel
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It depends what people are saying. If it's something like "what's PS2's hit detection like compared to PS1?", that's fine. It's when people start saying things like "Life without med-apps in PS1 was miserable, therefore we should have med-apps in PS2!" that you enter the realms of PS1 being a pointless comparison.
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2011-07-31, 06:28 AM | [Ignore Me] #10 | ||
Major
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Personally, and i'm sure most of you feel the same way, i couldn't care less if it was SS or CS. As long as it works and it can't be abused they can route the hit detection data via Pluto for all i care.
I just don't want this current situation we have some times, where you put the barrel of your sweeper in someones mouth and pull the trigger 17 times with hit markers all over your screen, but they still refuse to die because you 'missed'. |
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2011-07-31, 09:45 PM | [Ignore Me] #11 | |||
Major General
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2011-07-31, 10:32 PM | [Ignore Me] #13 | |||
First Lieutenant
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Don't forget that Planetside only has so many problems due to server cuts, hit detection was far better when we had two hamsters rather than the current 'disease woodlouse' server. |
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2011-08-01, 10:39 AM | [Ignore Me] #14 | ||
PSU Staff
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It is a big deal and relevant. Most FPSes today use server side because they only have to track a few players at a time. Giant MMOFPS like PlanetSide and World War II Online pretty much have to use client side hit detection because the hardware demands on tracking the projectiles for 1000 players at the same time is immense. So I don't think there's much choice here, unfortunately. As much as I hate the drawbacks of client side, it is still nice to not have to fight lag when shooting at an enemy (i.e. if on your screen you hit somebody it counts 100% of the time, unlike server side). But who knows, maybe the PS2 team has a trick up there sleeve here.
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2011-08-01, 11:06 AM | [Ignore Me] #15 | ||
Sergeant Major
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Not all of us have access to 10mb+ lines either. I average 150-200ms to PS1 right now. Or I SHOULD, but my ISP has been hell bent on pissing me off lately.
Games today are better coded, often allowing for some level of latency compensation. Just so long as I'm not rubberbanding I can live with MOST of my shots counting. |
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