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2011-08-04, 01:43 PM | [Ignore Me] #1 | ||
First Sergeant
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It's just past lunch and I don't feel like working right now so I'll just put a thought out there for people to flame...
In PS2, I hope vehicles are not so disposable. I'm sure you all understand what I mean without having to explain, everyone can easily pull a mossie, fly to target and bail over target endlessly. Perhaps with the deep skill tree system, empire resources and some sort of timer as in PS1, you won't have so much of this. So the guys flying/driving transports and having more support type vehicles can really become more involved. Moving from: "It would be nice to have vehicle/role XXX right now" to: "Man we really NEED vehicle/role XXX right now" fire away |
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2011-08-04, 01:52 PM | [Ignore Me] #2 | ||
Brigadier General
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Yeah, the timers are way too short. The only time I ever see the timer for my Reaver is if I fly directly to some AA and die right away. And even then I'd only have to wait about 50 seconds. A 5 min timer is way too short for something like a Reaver.
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2011-08-04, 02:05 PM | [Ignore Me] #3 | ||
Colonel
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Playing with vehicles is just another way to play. Punishing it by increased spawn timers is silly. Why is infantry to be considered the base, correct, gameplay style? Why not a 10 minute respawn for rexo and 5 minutes for agile?
If someone wants to spend 24/7 in a reaver they should be able to. There are other methods of penalizing people who bail out of aircraft if that is needed. |
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2011-08-04, 02:19 PM | [Ignore Me] #4 | ||
Brigadier General
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I don't think the spawn timers are silly at all. There should be a penalty for dying and the spawn timers work well. Not a harsh penalty at all, but just something. I remember the days of Everquest when you lost XP for dying, now THAT was a crappy penalty.
Perhaps vehicle timers can be more like regular spawn timers and increase the more frequently you die? |
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2011-08-04, 02:28 PM | [Ignore Me] #6 | ||
Staff Sergeant
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Nice title here thought this was going to allude to a made trailer with the song "disposable heroes", alas it wasn't so...
Could be gravely mistaken on this but what the hell, I'm going to go out on a limb and cast the benediction that they'll not have vehicles just rolling out of bases like they did in the last game as long as the base was powered of course. Instead vehicles will need resources to produce and will take some considerable time to produce some more so then others... Thus they will be more valued and the vehicles that take the longest to produce will by default be the ones that are most durable. Last edited by Sovereign; 2011-08-04 at 02:30 PM. |
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2011-08-04, 04:28 PM | [Ignore Me] #14 | ||
Brigadier General
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Yeah, anytime I see a big group of people just standing outside a door waiting for who knows what, I'll spam V-V-M a few times, then go running in. Yeah, I get cut down right away, but sometimes it works in getting people to follow me in and actually push inside.
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2011-08-04, 05:46 PM | [Ignore Me] #15 | |||
Sergeant
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