Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: quotes have a 3% success rate!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: What style melee do you want? | |||
Old Planetside style? (More than one stab to kill) | 50 | 64.10% | |
Call of duty style? (One button insta-kill) | 4 | 5.13% | |
Something TF2 ish? (Knife is selected and used well by stealther only) | 18 | 23.08% | |
Something I have yet to think of? (Don't just select this if you have something write it) | 6 | 7.69% | |
Voters: 78. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-08-08, 03:46 PM | [Ignore Me] #6 | ||
PSU Admin
|
People feel rather strongly on this issue, I think it should remain as it was in PlanetSide. Nothing is more annoying than the knife in Battlefield. Having someone stab you in the kneecap while you are going into their chest full auto and dying instantly gets old rather quickly. |
||
|
2011-08-08, 03:51 PM | [Ignore Me] #7 | ||
Master Sergeant
|
I agree Hamma but I put the option up there just so we can all laugh and make fun of any one who selects it.
Personally I think that if you are a cloaker with a knife and little else (perhaps including skills and implants) you should be able to one hit kill. That sort of thing would take time to invest in and would give cloakers more power. That way they don't simply get in the way of my bullets. For most of the players though having a knife that does damage as a last resort in planetside was a good system. |
||
|
2011-08-08, 04:29 PM | [Ignore Me] #8 | ||
Corporal
|
the only way i would be comfortable with a insta-kill knife would be if it was very limited. like headshot only, 'headshot back of the head' only would be even better. that way one could still be rewarded with an easy kill if you truly got the drop on someone while avoiding the typical bf/cod silliness. im not in favor of giving cloakers any special melee ability that isnt available to all.
|
||
|
2011-08-08, 04:45 PM | [Ignore Me] #10 | |||
Second Lieutenant
|
Even if it did require some time to get there, TONS of people will eventually get there and than it would just be abused. It's annoying with the amount of people that play BF, let alone 1000s. |
|||
|
2011-08-08, 04:47 PM | [Ignore Me] #11 | ||
Sergeant Major
|
Our race has discovered space travel, wormhols, found Auraxis, built shuttles, bases, tanks, bfrs, men fight in Rexo-s that stop 13 rounds of 9 mills or you survive a near-miss of a 105 mm cannon or a rocket salvo from a reaver in it...
Yet, for some mysterious reason people still try to implement a knife that would kill these men-of-war with a single hit... I think you should rethink the issue. |
||
|
2011-08-08, 04:48 PM | [Ignore Me] #12 | ||
I voted PS1, because I'm a sniper.
I say no to instagib knife. I say maybe to TF2 backstabbing, or to be precise instagib backstabbing. I like the way you can prevent backstabs in Crysis2 MP. There is a suit module, that basically gives you a proximity alarm. So if you have it, it starts to beep everytime enemy enters a certain radius around you. The closer the enemy is, the more beeping it does. So if you hear it, you're most likely to forget about sniping and to investigate the source of beeping. Plus, when backstabbing, you become visible and vulnerable for a second, while animation lasts. A solution I'd really like to see in PS2 if there will be any instagib backstabbing. |
|||
|
2011-08-08, 04:55 PM | [Ignore Me] #13 | |||
Sergeant Major
|
|
|||
|
2011-08-08, 04:57 PM | [Ignore Me] #14 | ||
Staff Sergeant
|
No, insta-stabbing just defeats the purpose of secondary fire on the knifes like that of the chain blade.
Only things I would change about it is significantly better its attack arc and radius make it more significant and animated.
__________________
Last edited by Sovereign; 2011-08-08 at 04:59 PM. |
||
|
2011-08-08, 05:07 PM | [Ignore Me] #15 | ||
Contributor PlanetSide 2
Game Designer |
In addition to lethality I also want to add in that quick knife is lame.
Taking out a knife is no more rapid than taking out a pistol. It's a decision to switch weapons and switching has a cost in time for every weapon - the knife should be no different. It also remove sthe possibility for a bayonette to be a useful addon. The value of the bayonette is that its already out and ready-for-use. It is a true quick-knife, and if you have a weapon that allows it or its an upgrade then great, that's a meaningful advantage. Just say no to quick knife. Also, having an insta kill knife would put a lot of power into the hands of infiltrators, and the counter to that will likley be more anti-infiltration options. The melee booster implant is another thing to bring back. If someone wants to be effective with the knife, then get the appropriate equipment and implants and boost it. |
||
|
|
Bookmarks |
|
|