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View Poll Results: What kind of hover craft strafe should there be? | |||
High speed strafe. | 14 | 28.57% | |
Low speed strafe. | 27 | 55.10% | |
Screw you I hate the Vanu pigs!!! | 3 | 6.12% | |
Hamma is the best. | 5 | 10.20% | |
Voters: 49. You may not vote on this poll |
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Thread Tools | Search this Thread | Display Modes |
2011-08-08, 04:16 PM | [Ignore Me] #1 | ||
Master Sergeant
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How should hover vehicles move? I think being able to move sideways as fast as it does forward or perhaps just a little less. The strafe rate of the hover craft in planetside one felt lacking to me. More speed and less firepower or armor seems like it would be fun to me. Also no slowing down over water.
This is how I feel about this. Post your opinion. |
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2011-08-08, 04:57 PM | [Ignore Me] #2 | |||
Side Note: ADAD on Maggy is overly effective as is. Now imagine you can strafe with it as you'd strafe with your body... That's OP. Purest. Last edited by NewSith; 2011-08-08 at 05:02 PM. |
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2011-08-08, 05:10 PM | [Ignore Me] #3 | |||
Sergeant
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2011-08-08, 06:03 PM | [Ignore Me] #5 | ||
Why do we insist that products of an old and meh engine will continue to exist in the new game?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-08-08, 06:12 PM | [Ignore Me] #7 | ||
PSU Staff
Wiki Ninja |
Strafing was perfect in PS1. But remember, there will be upgrades in PS2 so you might be able to upgrade your strafe speed in the cert tree.
Fact you might not know--driving any hover vehicle in PS1 while depressing the accelerate and strafe key at the same time made the vehicle go faster by a few kph. Of course you had to face slightly sideways, but you could eek out a few more kph out of a mag and were able to catch up to an AMS (which has the same top speed as a mag without strafe). |
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2011-08-08, 07:46 PM | [Ignore Me] #8 | ||
Colonel
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As a person that used the VS magrider strafing was perfect. You could already dodge rounds from the enemy by strafing. No other tank/vehicle can do that.
As for slowing down over water I never really noticed it too much. As mentioned there needs to be a disadvantage since on bridge battles it was a very powerful tool to just glide across the water.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-08, 10:24 PM | [Ignore Me] #9 | ||
Lieutenant Colonel
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I think the original setup will probably work fine, BUT there is one difference that's been concerning me. Armor plating in PS2 will not be distributed evenly. Whether, how, and to what extent that will affect hover vehicles I'm not entirely sure though. It may actually be favorable....thoughts?
Anyway yeah, I'd say strafing should at least be a bit slower than forward motion. |
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2011-08-10, 07:26 AM | [Ignore Me] #10 | |||
PS1's strafe (is that slow strafe?) was a great ratio. Mags had the bonus but wouldn't be called nimble whereas the lighter Threshers were a bob-and-weave joy to drive. By far, my favorite vehicle.
Maybe they'll have aux slots. Adding armor adds hp (or reduces damage) but adds mass. Alternately, putting aux thrusters in the same slots make the sides more vulnerable but you gain lateral mobility. And my eyes glaze over... "My mind is a raging torrent, flooded with rivulets of thought cascading into a waterfall of creative alternatives." - Hedy Lamar
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And that was that. |
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2011-08-10, 01:32 PM | [Ignore Me] #12 | |||
Sergeant
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1- An MBT (Main Battle Tank) so thusly the heavier armor is going to slow it down a bit. 2- Also a 2 person vehicle as opposed to 1 person. You only need that kind of maneuverability if your the only one in the tank. Since there is a seperate gunner there is no need for the additional maneuverability. |
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2011-08-10, 04:31 PM | [Ignore Me] #13 | |||
Colonel
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2011-08-10, 11:11 PM | [Ignore Me] #14 | ||
Lieutenant Colonel
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I'm not familiar with battlezone, so I'm a bit out of depth. That said I've a sneaking suspicion that the vehicles can handle like that because they didn't have to be balanced with the infantry that didn't exist/were AI.
And I may be unable to take your suggestions seriously if you continue to spell "physics" with a z. |
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2011-08-11, 01:52 PM | [Ignore Me] #15 | ||
Master Sergeant
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Yea BZ had some good stuff. The high speed of the strafe was countered a bit by the fact that a body in motion stays in motion. I was thinking it would be cool to strafe at higher speeds in the new physics engine because once you get to those higher speeds going back the other way is the hard part.
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