Hover vehicle movement. - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Reuniting long lost family members since '03
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

View Poll Results: What kind of hover craft strafe should there be?
High speed strafe. 14 28.57%
Low speed strafe. 27 55.10%
Screw you I hate the Vanu pigs!!! 3 6.12%
Hamma is the best. 5 10.20%
Voters: 49. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-08-08, 04:16 PM   [Ignore Me] #1
Atuday
Master Sergeant
 
Hover vehicle movement.


How should hover vehicles move? I think being able to move sideways as fast as it does forward or perhaps just a little less. The strafe rate of the hover craft in planetside one felt lacking to me. More speed and less firepower or armor seems like it would be fun to me. Also no slowing down over water.

This is how I feel about this. Post your opinion.
Atuday is offline  
Reply With Quote
Old 2011-08-08, 04:57 PM   [Ignore Me] #2
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Hover vehicle movement.


Originally Posted by Atuday View Post
How should hover vehicles move? I think being able to move sideways as fast as it does forward or perhaps just a little less. The strafe rate of the hover craft in planetside one felt lacking to me. More speed and less firepower or armor seems like it would be fun to me. Also no slowing down over water.

This is how I feel about this. Post your opinion.
Have you ever ridden a threshy? IMO PS1 VS hovers are perfect. Slowing down on water is a good compensation for the ability. And a vehicle that has a strafe speed equal to vehs full speed is not a good thing. For many reasons.

Side Note: ADAD on Maggy is overly effective as is. Now imagine you can strafe with it as you'd strafe with your body... That's OP. Purest.

Last edited by NewSith; 2011-08-08 at 05:02 PM.
NewSith is offline  
Reply With Quote
Old 2011-08-08, 05:10 PM   [Ignore Me] #3
Huma
Sergeant
 
Re: Hover vehicle movement.


Originally Posted by NewSith View Post
Have you ever ridden a threshy? IMO PS1 VS hovers are perfect. Slowing down on water is a good compensation for the ability. And a vehicle that has a strafe speed equal to vehs full speed is not a good thing. For many reasons.

Side Note: ADAD on Maggy is overly effective as is. Now imagine you can strafe with it as you'd strafe with your body... That's OP. Purest.
Agreed. I've logged a lot of hours in a mag and I can safely say that the way they are now is perfect. Though I'm willing to bet a dedicated driver in PS2 will be able to tweak the strafe on their tanks
Huma is offline  
Reply With Quote
Old 2011-08-08, 05:15 PM   [Ignore Me] #4
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Hover vehicle movement.


Originally Posted by Huma View Post
Though I'm willing to bet a dedicated driver in PS2 will be able to tweak the strafe on their tanks
Sacrificing maxspeed, accel, or weapon weight (thus damage). I'm not against it too.
NewSith is offline  
Reply With Quote
Old 2011-08-08, 06:03 PM   [Ignore Me] #5
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: Hover vehicle movement.


Originally Posted by NewSith View Post
Side Note: ADAD on Maggy is overly effective as is. Now imagine you can strafe with it as you'd strafe with your body... That's OP. Purest.
Why do we insist that products of an old and meh engine will continue to exist in the new game?
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.
Rbstr is offline  
Reply With Quote
Old 2011-08-08, 06:05 PM   [Ignore Me] #6
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Hover vehicle movement.


Originally Posted by Rbstr View Post
Why do we insist that products of an old and meh engine will continue to exist in the new game?
Because moving speed to strafing speed correlation has nothing to do with engine.
NewSith is offline  
Reply With Quote
Old 2011-08-08, 06:12 PM   [Ignore Me] #7
Quovatis
PSU Staff
Wiki Ninja
 
Re: Hover vehicle movement.


Strafing was perfect in PS1. But remember, there will be upgrades in PS2 so you might be able to upgrade your strafe speed in the cert tree.

Fact you might not know--driving any hover vehicle in PS1 while depressing the accelerate and strafe key at the same time made the vehicle go faster by a few kph. Of course you had to face slightly sideways, but you could eek out a few more kph out of a mag and were able to catch up to an AMS (which has the same top speed as a mag without strafe).
Quovatis is offline  
Reply With Quote
Old 2011-08-08, 07:46 PM   [Ignore Me] #8
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: Hover vehicle movement.


As a person that used the VS magrider strafing was perfect. You could already dodge rounds from the enemy by strafing. No other tank/vehicle can do that.

As for slowing down over water I never really noticed it too much. As mentioned there needs to be a disadvantage since on bridge battles it was a very powerful tool to just glide across the water.
Sirisian is offline  
Reply With Quote
Old 2011-08-08, 10:24 PM   [Ignore Me] #9
Talek Krell
Lieutenant Colonel
 
Re: Hover vehicle movement.


I think the original setup will probably work fine, BUT there is one difference that's been concerning me. Armor plating in PS2 will not be distributed evenly. Whether, how, and to what extent that will affect hover vehicles I'm not entirely sure though. It may actually be favorable....thoughts?

Anyway yeah, I'd say strafing should at least be a bit slower than forward motion.
Talek Krell is offline  
Reply With Quote
Old 2011-08-10, 07:26 AM   [Ignore Me] #10
exLupo
Contributor
Sergeant Major
 
exLupo's Avatar
 
Re: Hover vehicle movement.


PS1's strafe (is that slow strafe?) was a great ratio. Mags had the bonus but wouldn't be called nimble whereas the lighter Threshers were a bob-and-weave joy to drive. By far, my favorite vehicle.

Maybe they'll have aux slots. Adding armor adds hp (or reduces damage) but adds mass. Alternately, putting aux thrusters in the same slots make the sides more vulnerable but you gain lateral mobility.

And my eyes glaze over... "My mind is a raging torrent, flooded with rivulets of thought cascading into a waterfall of creative alternatives." - Hedy Lamar
__________________
There is no better cause to fight than the simple need that blood be spilled. Do not fight because you receive reward or praise. Fight because that other bastard exists solely to die beneath the heel of your boot.

And that was that.
exLupo is offline  
Reply With Quote
Old 2011-08-10, 11:36 AM   [Ignore Me] #11
CutterJohn
Colonel
 
Re: Hover vehicle movement.


They should move like this
CutterJohn is offline  
Reply With Quote
Old 2011-08-10, 01:32 PM   [Ignore Me] #12
Huma
Sergeant
 
Re: Hover vehicle movement.


Originally Posted by CutterJohn View Post
The main reason the Mag isn't THAT maneuverable is because its:

1- An MBT (Main Battle Tank) so thusly the heavier armor is going to slow it down a bit.

2- Also a 2 person vehicle as opposed to 1 person. You only need that kind of maneuverability if your the only one in the tank. Since there is a seperate gunner there is no need for the additional maneuverability.
Huma is offline  
Reply With Quote
Old 2011-08-10, 04:31 PM   [Ignore Me] #13
CutterJohn
Colonel
 
Re: Hover vehicle movement.


Originally Posted by Huma View Post
The main reason the Mag isn't THAT maneuverable is because its:

1- An MBT (Main Battle Tank) so thusly the heavier armor is going to slow it down a bit.

2- Also a 2 person vehicle as opposed to 1 person. You only need that kind of maneuverability if your the only one in the tank. Since there is a seperate gunner there is no need for the additional maneuverability.
What it is is a crazy amount of fun. BZ2 had hands down the best vehicle combat I've ever seen in a game, and the hover vehicle fizziks were superb. Plenty of inertia, and a limited amount of jump jets you could use to get some crazy air if you ramped off of hills right.
CutterJohn is offline  
Reply With Quote
Old 2011-08-10, 11:11 PM   [Ignore Me] #14
Talek Krell
Lieutenant Colonel
 
Re: Hover vehicle movement.


I'm not familiar with battlezone, so I'm a bit out of depth. That said I've a sneaking suspicion that the vehicles can handle like that because they didn't have to be balanced with the infantry that didn't exist/were AI.


And I may be unable to take your suggestions seriously if you continue to spell "physics" with a z.
Talek Krell is offline  
Reply With Quote
Old 2011-08-11, 01:52 PM   [Ignore Me] #15
Atuday
Master Sergeant
 
Re: Hover vehicle movement.


Yea BZ had some good stuff. The high speed of the strafe was countered a bit by the fact that a body in motion stays in motion. I was thinking it would be cool to strafe at higher speeds in the new physics engine because once you get to those higher speeds going back the other way is the hard part.
Atuday is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:08 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.