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2011-08-08, 06:12 PM | [Ignore Me] #1 | ||
Private
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This is just a simple wishlist for PS2.
1. BFR's and MAX suits. Too overpowered/crowded. Basically there were far too many of these people around when I played. 2. Flight ceiling, AA and HORRIBLE 'aircraft' physics. Hopeless as I am I still loved the mossie and reaver. But I always found it annoying that it felt mostly like flying a 3D version of Asteroids. 3. No one-shot sniping of anything besides Infils. Same with knife. Sniper and knife should be one-shot weapons if you want a serious fight. Otherwise its just another lolfps. 4. Boring maps and graphics. This will obviously be improved. But meh - its my list anyway :P 5. Weak MMO-feeling. PS was advertised as a MMO-RPG-FPS back in the day. But in reality it was more like a Persistently online FPS. Yes, there is a difference between the two DISCLAIMER: Its been a good long while since I quit playing PS. I will most likely pick up PS2 if I find it appealing. My reasons for quitting PS has nothing to do with the grievances above. Anyway, excited about PS2. Hope they bring back the EU server for this. I used to hang out with Ostekake's gang ;P |
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2011-08-08, 06:21 PM | [Ignore Me] #3 | ||
Sergeant Major
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1. Won't be an issue in the next game because BFRs aren't even in the game and MAXes will require specialization, and you most likely only be able to specialize in one type of MAX rather than say, have uni-max.
2. Not sure what you're getting at? Flight ceiling is necessary, AA is necessary. However yes, the flight physics were very bad. They stated there will be real flight physics this time around, flips and barrel rolls and such. Each aircraft will feel different as well. Piloting a gal will take different skill than piloting a reaver/mossie. 3. No. "lolfps" doesn't apply to MMOFPS. You can't have kiddies running around one hitting people with knives in close quarters. Same with snipers. There could potentially be hundreds of snipers on the field. One shot kill for headshots, maybe. One shot kill anywhere for snipers? Definitely not. 4. Game was released in 2003, and the map/graphics were developed before that, so I'd say it actually had decent graphics and maps for its time. 5. Weak MMO? Hundreds of outfits competing against each other and thousands of players online on each server. Didn't feel weak to me. But meh, to each his own. |
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2011-08-08, 06:52 PM | [Ignore Me] #4 | |||||||
Contributor PlanetSide 2
Game Designer |
MAX are important for the indoor dynamic and for AV to be meaningful useful. It creates combined arms indoors and forces players to make decisions about which weapon types they're using, rewards teamwork, and opens up new tactical options and richer gameplay. Basically indoor tanks. Lots of ways to curb the population issue.
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2011-08-08, 06:52 PM | [Ignore Me] #5 | |||
Lieutenant General
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2011-08-08, 09:21 PM | [Ignore Me] #6 | |||
First Sergeant
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2011-08-09, 04:49 AM | [Ignore Me] #7 | ||
General
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When I played MAX's were fine, even with dedicated medics and repairs you could get knocked out easily anchored down on top of the stairs.
I don't know how anyone feels Planetside wasn't an MMO when you had a complete persistent world that a massive amount of people contested for. If that doesn't make it an MMO then I don't know what does. |
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2011-08-09, 08:02 AM | [Ignore Me] #8 | ||
Colonel
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How was Planetside not MMO? Massively Multiplayer Online First Person Shooter...300 people was pretty massive for a time when most people were on dial-up.
Edit: How are one-shot sniper kills not "lolfps"? Be it AWPs in CS or snipers in CoD, one-shot snipers have always been the epitome of "lolfps" (I haven't played much Battlefield, but I hear it can be a similar situation there too). Sniper rifles are as "lolfps" as "lolfps" gets if they one-shot kill, unless landing the shot is basically impossible/sheer luck for 90% of the playing population. Landing that second shot is the challenge...that's what takes some ability (and the same probably applies to knives). Last edited by Vancha; 2011-08-09 at 08:10 AM. |
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