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2011-08-09, 04:09 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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We should be able to destroy bases/outfit bases/towers/bunkers with enough explosives.
in other words, if a base is causing enough problems, we should have the option of just anhilliating its presence with massive amounts of win/explosives going off. of course, this would also mean we'd be able to build them back up again, too. Also, with enough boomers and explosives, I should be able to punch a hole through the ground outside of a base to access its basement in order to rapell down into it. examples: Last edited by p0intman; 2011-08-09 at 04:22 PM. |
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2011-08-09, 04:53 PM | [Ignore Me] #2 | ||
Brigadier General
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Destructable environments, especially to the level of punching a hole through a wall to create an access point would be amazing...I just have my doubts on how feasible it is, even with the wizard-created Forgelight magic.
It's funny though, I was about to start a very similar thread because of an idea thats been bouncing around in my head. When Smed was on the panel and told people to make special note of the "landing struts" on the tower in the trailer, he seemed to be making reference to gaining the ability to place towers and possibly other structures. Perhaps they could be placed in a similar way to the new game "StarHawk" for the PS3. This raises an interesting question though. In a persistant world MMO where you'd be allowed to place buildings at strategic locations, it wouldn't take long for the map to get filled up with these buildings. So, that would mean that they would have to get cleared in some way, and the only 2 ways I can think of. 1) Having them persist for a set amount of time before they simply disappear, OR 2) make them destructable. The latter sounds far more entertaining to me, so perhaps this is something that they are in fact developing? |
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2011-08-09, 05:50 PM | [Ignore Me] #3 | ||
First Lieutenant
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Keep in mind tho, if you have the option to try to take the tower, or just blow it up. Unless there's some reaaaaaaaallly good reason, they will just get blown up. Yeah you can save resources, but it would have to be enough to be worth all the hassle taking towers can sometimes be. I'm guessing thats their current plan tho, so we will prob get some destructable stuff.
It would have to take alot tho to destroy em or its gonna be grief city much like gen droppers can do, although being fully exposed to the outdoors unlike generators, its much harder to prevent. |
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2011-08-09, 06:40 PM | [Ignore Me] #4 | ||
Sergeant
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I love Bad Company 2, but 9 times out of 10 people will just blow up building rather than fight their way inside to plant bombs on the objective. Its not so much a problem when the objective is to kill people, Planetside 2 is all about capturing things.
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2011-08-09, 07:07 PM | [Ignore Me] #5 | ||
Colonel
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This wouldn't work at all; noobs and trolls would just drive around every base with a tank and destroy all signs of a structure. If this is implemented, might as well smack a CC in the middle of a clear, wide open grass area, 'cause it'll be the same thing.
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2011-08-09, 07:23 PM | [Ignore Me] #6 | ||||
Colonel
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Let it take 20 people hammering away for 5 minutes to overcome the pile of hitpoints and the regen, and it won't fall to random noobs and trolls. Last edited by CutterJohn; 2011-08-09 at 07:40 PM. |
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2011-08-09, 07:27 PM | [Ignore Me] #7 | |||
Brigadier General
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EDIT: Or what CutterJohn just said right above me lol Last edited by Raymac; 2011-08-09 at 07:29 PM. |
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2011-08-09, 09:54 PM | [Ignore Me] #8 | ||
Corporal
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They could take pages from EVE, as that does seem to be the inspiration for some areas of PS2.
EVE has player built structures that have a clever mechanic of allowing them to be destroyed while also giving the owners a chance to defend it. Not sure on the specifics, but I believe it's something to do with the structure entering different modes after taking so much damage, making it invulnerable for the next 48 hours, where upon afterwards it will be ready to be completely destroyed. I'm sure there is more to it than that. I just remember reading about it and thought it was a good approach. |
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2011-08-10, 04:36 AM | [Ignore Me] #10 | ||
Major
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The rational of "If we can place towers then they have to be removable too" had crossed my mind as well. I'm betting that the towers will have a duration placed on them to avoid tower spam.
If we can't blow up trees we probably can't blow up structures. Geomod would be fun no doubt, but do you really want MBTs to be able to shoot you while you're in the spawn room?
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By hook or by crook, we will. |
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2011-08-10, 06:21 PM | [Ignore Me] #11 | |||
Brigadier General
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2011-08-10, 11:57 PM | [Ignore Me] #12 | ||
Lieutenant Colonel
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complete immediate destruction? No.
but extended seiges where we have the CY for a while... Yes, potentially. it shouldnt be easy to do, but it should be possible to just end the fight instead of draining a base or whatever. |
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2011-08-11, 12:50 AM | [Ignore Me] #14 | ||
First Lieutenant
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Don't really see planet side as a game for this level of destructible environment. Something this big would need lots of time to redesign in a way for it to work/balanced/and fun in gameplay. Just rather have it in another game meant for it like Battlefield where match ends and resets
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2011-08-11, 05:59 AM | [Ignore Me] #15 | |||
I honestly don't believe there will be destructible environments. They'd have already pimped it as a feature of the engine. However, Smed's crypitc "on the tower, those look kinda like landing struts" says to me that there will be some form of temporary structures in game. How they will come and go? Too open of a question at this time.
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