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2011-08-15, 10:27 AM | [Ignore Me] #1 | ||||||
PSU Admin
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John Smedley and Matt Higby were at Syndcon and revealed some interesting details about PlanetSide 2. There was a live demo of the game, or at least the Forge Light engine.
Some more quotes:
Last edited by Hamma; 2011-09-14 at 12:08 PM. Reason: Added more content. -- Added Prefix |
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2011-08-15, 10:52 AM | [Ignore Me] #3 | ||
Master Sergeant
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“We will start with a single planet and continent,” said Smed, “then add more continents, and eventually planets.”
This roughly translates to earlier beta and earlier release of the game. It also translates to 1:unlimited long-term content potential, and 2:Earlier return on investment for sony. This makes me smile. |
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2011-08-15, 11:02 AM | [Ignore Me] #4 | ||
The Dev Team keeps making references to EVE-Online, arguably the best developed games out there. I really hope they take the example of EVE's devs. They punch out content every few months to a year and just keep adding to the game, for free. You keep paying, they keep working. So far we havn't seen as much communication for this yet, buuut we havn't reached beta yet so well see after that. One of the things I love about EVE is that the devs always talked to the community and made it clear that they wanted our input at every turn.
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2011-08-15, 11:23 AM | [Ignore Me] #5 | |||
This is where Planetside2 can find its niche. Dynamic and enhanced content released every couple of months that improves the gameplay gradually. I love the idea that weather patterns CAN be affected by battles. It just makes sense from a realism point of view. You can only travel so much along the same backroads before your Harasser SHOULD get stuck in rain soaked mud or be overcome by a flooded river bed.
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2011-08-15, 12:15 PM | [Ignore Me] #13 | |||
Corporal
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2011-08-15, 12:16 PM | [Ignore Me] #14 | |||
PSU Admin
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Honestly though this is the first interview that mentions actually seeing the game engine, they didn't even have it at Fan Faire to view. |
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2011-08-15, 12:48 PM | [Ignore Me] #15 | |||
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