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Old 2011-08-23, 12:26 PM   [Ignore Me] #1
Tigersmith
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New Planetside 2 Interview on Strategy Informer


http://www.planetside-universe.com/n...ormer-2533.htm

Quick listing on what new stuff was said
  • Social Networks - Facebook/Twitter
  • Friendly Fire might not be enabled at launch
  • Better Understanding on how the Resource system works
  • Rail Guns!!
  • Several Maps will be in the game

Last edited by Hamma; 2011-09-14 at 12:00 PM. Reason: Added Prefix
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Old 2011-08-23, 12:47 PM   [Ignore Me] #2
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Re: New Planetside 2 Interview on Strategy Informer


I'm interested in hearing more details on the developers' thinking regarding friendly fire. At this time, I can only assume that they can't think of a really good grief control system. Considering how it'll take less bullets to kill people in PS2, I understand why they current system is less desirable.
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Old 2011-08-23, 01:39 PM   [Ignore Me] #3
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Re: New Planetside 2 Interview on Strategy Informer


Nice interview.
1) I really hope they keep friendly fire, however, I am curious as to how the game would look without it. Even though it takes away some of the thinking required, it may be more fun.
2) Maps are "dozens of square kms" which sounds awesome.
3) Being able to drop towers and "bunkers"! I really really love the idea of being able to set up some sort of structure other than a base or tower. For example, I always thought Dviddleff's ideas for additional structures were awesome. I know they said "post-launch" but still, that has me excited.
4) Glad they arn't focusing on "player trading and marketplaces". Might be a good addition way down the line, but I really didn't want to see it at launch. Just pure chaotic fighting.
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Old 2011-08-23, 01:45 PM   [Ignore Me] #4
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Re: New Planetside 2 Interview on Strategy Informer


I'm saddened by the possibility of friendly fire being disabled. While it may indeed be more fun to not get punished for people not watching where they are walking, it'll be less fun to have mass grenades/plasma/etc everywhere.
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Old 2011-08-23, 01:49 PM   [Ignore Me] #5
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by waldizzo View Post
I'm saddened by the possibility of friendly fire being disabled. While it may indeed be more fun to not get punished for people not watching where they are walking, it'll be less fun to have mass grenades/plasma/etc everywhere.
I agree. How is this like a massive war if there is no FF
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Old 2011-08-23, 01:53 PM   [Ignore Me] #6
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Re: New Planetside 2 Interview on Strategy Informer


I would really like it if they spent less time and resources towards balancing the weapons and vehicles, that is supposed to be our job in Beta...
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Old 2011-08-23, 02:01 PM   [Ignore Me] #7
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Re: New Planetside 2 Interview on Strategy Informer


Friendly Fire might not be enabled at launch

wat

Why have revamped grief system if no FF? Fucking retarded, everyone will just use spam weapons. Sounds like vehicle door camping will be even worse.
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Old 2011-08-23, 02:07 PM   [Ignore Me] #8
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Re: New Planetside 2 Interview on Strategy Informer


"There are three factions that are pretty much unique - I mean they are all human, they all wear armour and have similar classes (...)."

It might just be a misunderstanding, but if it wasn't, then... Empire specific classes? :O
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Old 2011-08-23, 02:28 PM   [Ignore Me] #9
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Re: New Planetside 2 Interview on Strategy Informer


I think grief would have to be revamped to have FF. Also, with increased lethality, I imagine a 4 shot burst from MA to the back of your buddy at point blank would cause a TK. Hopefully once they get live players on the game they can look at all the numbers and figure out how to make it work. But I'm thinking idiots stepping in front of you = dead idiots. I can see how it would suck if 30 percent of deaths in a heavily contested facility were TK's due to the back line firing through the guys up front
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Old 2011-08-23, 02:28 PM   [Ignore Me] #10
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Bags View Post
Friendly Fire might not be enabled at launch

wat

Why have revamped grief system if no FF? Fucking retarded, everyone will just use spam weapons. Sounds like vehicle door camping will be even worse.
Seems like their idea is that they get the game out A.S.A.P to make money and then continually develop the game after. Think of it like the game is constantly being made even post "launch". We're going to see a soft launch of PS2 soon, within the next few months.
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Old 2011-08-23, 02:45 PM   [Ignore Me] #11
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by DreaM View Post
We're going to see a soft launch of PS2 soon, within the next few months.
I'd be pretty shocked if we see beta in the next few months, let alone a launch. Plus, they arn't going to release a half baked game, or they'd be telling us a release window already. Instead they are saying "It will release when its ready."

Now, they do have very large aspirations for this game with just an insane amount of open world features, and thats the sort of stuff that will get released over time post-launch. But it sounds like the actual launch will be a complete game with as many features as we see in Planetside 1 now.
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Old 2011-08-23, 02:51 PM   [Ignore Me] #12
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Re: New Planetside 2 Interview on Strategy Informer


Planetside without friendly fire would be dumb. No 2 ways around it, and you won't change my mind on the subject.

Sounds like another method to dumb down the game for morons.
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Old 2011-08-23, 02:59 PM   [Ignore Me] #13
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by morf View Post
I think grief would have to be revamped to have FF.
They've already stated they've revamped the grief system. "the grief system will be back with some changes"

I like this funny bit:
We want the game to remain open-ended, if someone just wants to hop into a mosquito - one of our lighter aircraft - and just go fly around in circles in the corner, that's fine. That's not really bothering anyone. Yeah, he's not helping anyone achieve any goals, but it's not the end of the world.
Good news:
We talked about offering 'Outfit Housing' so that Outfits could have or create their own bases, but we're not sure that's something we're going to do for launch. It would probably be something we'd have in our long-term plan.
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Last edited by Bags; 2011-08-23 at 03:06 PM.
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Old 2011-08-23, 03:05 PM   [Ignore Me] #14
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Bags View Post
They've already stated they've revamped the grief system. "the grief system will be back with some changes"

I like this bit:
Wait maybe you don't damage friendlies and you just get grief?
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Old 2011-08-23, 03:30 PM   [Ignore Me] #15
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Re: New Planetside 2 Interview on Strategy Informer


Originally Posted by Sirisian View Post
Wait maybe you don't damage friendlies and you just get grief?
I wouldn't be completely opposed to this.
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