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2011-09-03, 11:01 AM | [Ignore Me] #1 | ||
Lieutenant Colonel
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This is spurred by something I kind of got fed up with last night. Genkilling for the sake of 'moving the map' when its a front line base... is stupid.
Everyone does it, though last night, the VS seemed eager to do it at every base they were at. My outfit retaliated and did it a few times in return at Itan on Cyssor and before that with the TR at Bomazi. (Hi, Graywolves) Heres the thing, fights suck these days. Don't kill the gen/tower tubes if: You have obscene pop. (defined as: 60-70%+) Its the last base on cont and we have equal pops. Its your second base on cont and you have <20 percent pop advantage. Especially if its a biolab in relation to any of the above. Those are my personal points on it and when I don't do it or condone it. Others will of course vary, but honestly... doing it in those situations especially is fucked up and makes me want to kill bunnies and puppies. Yes, thats right, I'm suggesting you actually fight for such bases and actually earn it. Last edited by p0intman; 2011-09-03 at 11:03 AM. |
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2011-09-03, 11:42 AM | [Ignore Me] #2 | ||
There is only one time I advocate dropping gens and that is on home conts. If I am fighting there I just want to get off the damn cont before the empire gets double teamed. At that point I can care less if some TR or VS want to have a nice K/D at a Biolab. Trust really doesn't work in this game or any game when attempting to play fairly. One player out of a hundred can drop the gen himself, so it is impossible to prevent it all the time. Besides the gen is a vital point in the base it should be defended if the enemy does not want it going down. My favorite hate tells are dropping gens when the enemy doesn't even bother placing one player to defend their gen too.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-09-03, 11:45 AM | [Ignore Me] #3 | ||
Sergeant
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I like it when their are Black Ops Gendrops, as it is a viable tactic.
Its not so much that the gen fighting is the problem, its that the population as a whole is really low, making such tactics incredibly easy. Besides, most VS are *******, so it makes sense they'd do something like that. |
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2011-09-03, 11:48 AM | [Ignore Me] #4 | |||
All I remember back in the old days is Emerald VS dropping every single gen or back hacking at any moment they could.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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2011-09-03, 12:01 PM | [Ignore Me] #5 | ||||
Lieutenant Colonel
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and see, thats my exception: Homeconts go by slightly different rules to me. I'll drop ikanam's gen with 80 percent pop at the slightest hint of resistance, doubly so if theres a cavelock to it that isnt ours. otherwise only reason ill do it is to cut off a cave/tech link to give the NC a slightly more even or upper hand.
Last edited by p0intman; 2011-09-03 at 12:04 PM. |
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2011-09-03, 12:12 PM | [Ignore Me] #6 | ||
First Sergeant
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I agree with goku.
When the TR hit Tumas on Amerish every time we wipe their dirty asses off a continent, I could care less about a fight, I just want to show them the exit door. Otherwise, I only drop gens for tactical reasons (hitting an abandoned base to cut off their tech) or if I'm getting really tired of an interfarm. |
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2011-09-03, 05:46 PM | [Ignore Me] #8 | ||
First Sergeant
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In addition to the above, P0intman:
- Any interlink where there isn't a 2/1 population advantage. It's impossible to draw the zerg away from the farm once they arrive, it really is. And considering the fact that the TR and VS have no qualms about farming it up for hours, yet tiptoe their way around NC farms, it's only fair. Unless they also enjoy staring at a doorway that nobody is entering, while flails rain down outside. |
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2011-09-03, 11:47 PM | [Ignore Me] #12 | ||
Major General
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You solo a base, tubes go down and put some CE out. Then guard the CC. Always take out tubes but never the gen. Gen is very last resort needed. Of course unless you're trying to break a link to a cave, mod, or tech benefit.
There are several good reason not to kill the gen. For one, when you take out the gen the NTUs get drained from the base faster. This can be bad if the NTUs are too low and no one brought an ANT. Another thing about taking out the gen is your empire's adv. hackers can't hack the base terms to get out equipment and vehicles needed. Two really good reasons to only take out the gen when absolutely necessary. Tubes might be questionable to take out if you know there's a lot more of your empire in the base then the enemy. If you want to have some fun, and get more XP for base cap, keep the tubes up. Killing tubes in towers has always been considered lame. |
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2011-09-04, 07:50 AM | [Ignore Me] #14 | ||
Lieutenant Colonel
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When the base is a stalemate I advocate dropping the gen.
Stalemate could be because you don't have the troops or its an interlink, or you hit a facility behind enemy lines to cut benefits to a front line base. |
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2011-09-04, 09:48 AM | [Ignore Me] #15 | ||
You're having fun farming? I cannot say I have ever enjoyed assaulting a enemy interlink. I will be more then happy to drop your gen to get back to enjoying my game.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules |
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