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Old 2011-09-18, 02:06 PM   [Ignore Me] #1
FIREk
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Multiple continents at launch!


Just thought I would announce this to everyone who might have missed the Twitter thing or missed this bit of info in the summaries on the forums.

Praise and rejoice - despite the original statement, there won't be just one cont to fight on on day one!
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Old 2011-09-18, 02:54 PM   [Ignore Me] #2
Mirror
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Re: Multiple continents at launch!


One cont at launch would be annoying as starting a new fight would be difficult. As long as there is like 4 conts at launch then we will be pretty good while others are designed and released.

Also with empire footholds located on the cont then there would have to be at least 3 conts with each of those 3 conts being that empires "home" cont.
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Old 2011-09-18, 03:13 PM   [Ignore Me] #3
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Re: Multiple continents at launch!


My biggest fear, when the number of conts at launch was "officially" one, was this:
- a continent can support up to 2000 players at a time,
- there are 5000 players registered on the server (with only one cont),
- there's a peak of activity and the continent is at capacity, with 2000 players fighting on its surface,
- what happens with the surplus players?
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Old 2011-09-18, 03:18 PM   [Ignore Me] #4
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Re: Multiple continents at launch!


I never saw this as a problem anyways. Not with command orientated directives.
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Old 2011-09-18, 04:22 PM   [Ignore Me] #5
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Re: Multiple continents at launch!


The surplus goes an plays on another server?
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Old 2011-09-18, 04:42 PM   [Ignore Me] #6
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Re: Multiple continents at launch!


Originally Posted by Crator View Post
The surplus goes an plays on another server?
Sorry if we don't want to have to log onto a server with a higher ping just to be able to play the game.
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Old 2011-09-18, 04:54 PM   [Ignore Me] #7
FIREk
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Re: Multiple continents at launch!


Originally Posted by Crator View Post
The surplus goes an plays on another server?
That's the obvious response, but what's the point of persistence if you may have to go play on a different server?
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This is the last VIP post in this thread.   Old 2011-09-18, 09:24 PM   [Ignore Me] #8
Malorn
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Re: Multiple continents at launch!


I expect at least 3 continents....temperate, desert, and arctic. I'd like a 4th - Hossin with its temperate wetlands.

Now I know that a continent could have all of those on it at once, but i enjoyed how each continent had its own feel in PS. I'd rather have large areas that are of a specific climate than have little bits and pieces of them spread out over a continent.

Searhus would be another good one.

I guess I would like to see at least 5...

Searhus, and its volcanic temperate nature
Amerish/Forseral/Cyssor-like temperate continet
Solsar/Ishundar-like
Hossin-like wetlands
Ceryshen/Esamir-like arctic with mountainous regions

Each of those could have variance in climate, liek the north or south end of Cery/Esamir could be temperate, sort of like a Fjord or the nordic regions with the solid snow & ice further north.

The temperate places could have open grasslands and rocky mountainous areas like Forseral did. The Desert areas could have oasies or coastal regions that have a lot more green, sort of like California where you have almost pacific-northwest style mountains and forests in the north, desert in the south and east, mountains, and some coastal regions.

I just hope we get a significant amount of arctic combat, desert combat, and temperate combat. BFBC2 did a good job mixing that up and I hope we get the same in PS2.
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Old 2011-09-19, 12:21 AM   [Ignore Me] #9
BorisBlade
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Re: Multiple continents at launch!


Most likely the conts will be closer to Searhus. Multiple "themes" aka biomes on each cont. Its a better route esp if they plan on havin us fight over all the areas on the cont and not just bases. Easier to make each area unique and fun by allowin them to put in more terrain types.

That doesnt mean each cont is just a hodge podge of everything, but it means they arent gonna be all desert or all snow lowlands or all snowy mountains, or all swamp, etc. You can mix it up appropriately. You can still have conts that for example are mostly ceryshyen like with hard to navigate mountainous terrain, but it could break into smoother areas like Esamir. And as the elevation changes it could turn into desert mountains or more open grassland/tundra etc. Without being limited to one terrain type you can get alot of variety on each cont while still keeping them unique.
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Old 2011-09-19, 01:37 AM   [Ignore Me] #10
Brusi
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Re: Multiple continents at launch!


I think the example Higby gave was this:

We want the continents to be varied. So you might have conifer forest, Glacier, and alpine peaks.
Sounds like they will be more or less keeping with a certain theme, but varying enough to keep things interesting.
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Old 2011-09-19, 05:36 AM   [Ignore Me] #11
Grimster
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Re: Multiple continents at launch!


Minecraft biomes anyone?

Only game I know where a sand desert can have a winter biome as its neighbor.
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Old 2011-09-19, 06:11 AM   [Ignore Me] #12
FIREk
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Re: Multiple continents at launch!


Originally Posted by Grimster View Post
Minecraft biomes anyone?

Only game I know where a sand desert can have a winter biome as its neighbor.
Let me fetch my Auraxium shovel and pickaxe.
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Old 2011-09-19, 09:29 AM   [Ignore Me] #13
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Re: Multiple continents at launch!


Originally Posted by Mirror View Post
Also with empire footholds located on the cont then there would have to be at least 3 conts with each of those 3 conts being that empires "home" cont.
From earlier comments, I got the impression that on every continent there would be a foothold for each empire. From that I think the idea of a "home" continent is probably not needed. Although I wouldn't be suprised if players 'adopted' one as a home even if this is the case
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Old 2011-09-19, 10:21 AM   [Ignore Me] #14
FIREk
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Re: Multiple continents at launch!


A "home space station" functioning as a Sanc would be both reasonable and useful.
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Old 2011-09-19, 10:29 AM   [Ignore Me] #15
SgtMAD
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Re: Multiple continents at launch!


well now there will be more than one cont so we should be fine

Last edited by SgtMAD; 2011-09-19 at 10:30 AM.
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