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2011-09-26, 12:55 PM | [Ignore Me] #1 | ||
Okay, we know the grid inventory is gone. We know infiltrators love the wraith because they can get more ACEs out of the trunk.
The "gen hold" scenario where the MAXes stock up on extra repair and healing reloads seems out the window (though IIRC Higby said he'd bring it up in the next design meeting a while back). I see no reason to believe trunk space will exist either. Solution: Limited equipment terminals in vehicles (by default or as an upgrade). Load them with NTU (from an ANT directly, or from a base, draining it slightly), and let folks pull whatever it is they need to pull from it. You could have several different "grades". "Ammo only", "ammo & weapons", "change class, 'cept MAX", and a full on equipment terminal. Now a large column of vehicles might want/need an ANT or three with them to refill their terminals in the field. You have a SUPPLY TRAIN. One that can get blowed up... fairly easily at that. Some of the larger vehicles could have an add-on that acted as a (slower) ANT, pulling NTU directly from a warp gate (gal, sunderer). And speaking of supply trains: How about a CE-constructed NTU rebroadcaster? Another supply train that would be easy to blow up (and hard to defend... might not get much use, unless they have a cloaking field). All bases could come with a rebroadcaster, so all friendly vehicles are automagically resupplied at a given (slow) rate. Let the base command switch this function off in low NTU situations. MAXes and lighter vehicles could have "ammo only" terminals, with a reservoir dictated by their size (max & ATV: not much, buggies would have more). A Sunderer could probably manage a class(w/MAX) terminal if fully upgraded/unlocked, and be able to use it for quite some time. |
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2011-09-26, 01:46 PM | [Ignore Me] #4 | |||
I see them being given some sort of explosives. The whole "sneak in and blow stuff up" mechanic is just too much of a mainstay of the class to not make it into PS2 in some form or fashion.
And that level of granularity naturally leads to calling units of that supply capacity "NTUs", which leads to all that Other Stuff. OTOH: your version is much more likely to make it into release, while mine is a Major System that will Influence Gameplay. Last edited by NapalmEnima; 2011-09-26 at 01:50 PM. Reason: added OTOH |
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2011-09-26, 01:47 PM | [Ignore Me] #5 | ||
Captain
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Worst case scenario? I bet they copy another stuff from BF and that is some class with unlimited ammo crate that resupply your loadout.
If thats the case i would like that you have to put some effort in it (cert it, have some applicator + limited amount of nanites from which you create desired supplies), than just running around throwing ammo crates everywhere (same i expect from medics). No idea what they do for vehicles. I fear unlimited ammo. |
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2011-09-26, 02:14 PM | [Ignore Me] #7 | |||
Lieutenant Colonel
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On the topic, this seems like a decent idea. I'd probably replace the MAX functionality with some sort of engineering deployable or an ammo crate from light assault troopers. Then have a utility slot module that would allow limited resupply from any vehicle (as compared to the full on equipment terminals included with larger troop centric vehicles). |
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2011-09-26, 02:16 PM | [Ignore Me] #8 | ||
Captain
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Yea im slow typer so you posted it while i was thinking what to write.
As for lodestar. Looks like they dont plan to have one purpose vehicles (that you can left behind and do something else - same with ams), so lodestar just for repair/resupply wont be there. If they add lodestar it will be probably as a mobile vehicle pad with repair/resupply terminal. But i think there wont be any lode. |
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2011-09-26, 02:23 PM | [Ignore Me] #10 | ||
Captain
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Any ammo crate from soldiers should be limited, otherwise there is no reason to even have ammo count in squads.
Another possibility is that ammo will drop from dead soldiers/vehicles as a pickup. They plan to have rare weapons as a drop, so when weapons are rare, ammo will be common drop. |
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2011-09-26, 02:30 PM | [Ignore Me] #12 | |||
Lieutenant Colonel
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Agreed. Maybe it comes with a certain number of boxes that you can set up like CE, or functions sort of like med juice? |
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2011-09-26, 02:39 PM | [Ignore Me] #14 | ||
Captain
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Before inventory was ruled out i always thought about this a a juice, where you decide what ammo or other items (even such big as decimators when heavily certed) you create draining nanite juice from your inventory.
Now that there is no inventory i see it more like terminal, not a box. Ideally some version of MAX with limited weaponry, with a simple equipment terminal on his back, and majority of his inventory filled with ntu draining proportionally to how many items are resupplied (similar to OP vehicle idea just for soldiers) |
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2011-09-26, 03:32 PM | [Ignore Me] #15 | ||
Sergeant
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I actually don't think I understand the OPs supply idea. It would probably make more sense if I played ps1.
For PS2 things get a lot easier to think of. You will probably have an attachment that lets you have unlimited/regenerating ammo for hand weapons and that lets us pass out ammo to allies. (maybe some weapons have unlimited ammo) I think we have actually seen it in screen shots That backpack some characters had on. Tanks and other vehicles could have a attachment that refills the ammo of the people around it. It might also be cool if you have planes dropping ammo and med kits from the sky. Vehicles? Do we need to limit there ammo? It would kind of raise the question of how we refill it's ammo. Are we going to have engineers running around with giant fuel cans? Last edited by nomotog; 2011-09-26 at 03:33 PM. |
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