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Old 2011-09-26, 12:55 PM   [Ignore Me] #1
NapalmEnima
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Resupply, trunkspace etc.


Okay, we know the grid inventory is gone. We know infiltrators love the wraith because they can get more ACEs out of the trunk.

The "gen hold" scenario where the MAXes stock up on extra repair and healing reloads seems out the window (though IIRC Higby said he'd bring it up in the next design meeting a while back). I see no reason to believe trunk space will exist either.


Solution: Limited equipment terminals in vehicles (by default or as an upgrade). Load them with NTU (from an ANT directly, or from a base, draining it slightly), and let folks pull whatever it is they need to pull from it.

You could have several different "grades". "Ammo only", "ammo & weapons", "change class, 'cept MAX", and a full on equipment terminal.

Now a large column of vehicles might want/need an ANT or three with them to refill their terminals in the field.

You have a SUPPLY TRAIN. One that can get blowed up... fairly easily at that.

Some of the larger vehicles could have an add-on that acted as a (slower) ANT, pulling NTU directly from a warp gate (gal, sunderer).


And speaking of supply trains: How about a CE-constructed NTU rebroadcaster? Another supply train that would be easy to blow up (and hard to defend... might not get much use, unless they have a cloaking field).

All bases could come with a rebroadcaster, so all friendly vehicles are automagically resupplied at a given (slow) rate. Let the base command switch this function off in low NTU situations.


MAXes and lighter vehicles could have "ammo only" terminals, with a reservoir dictated by their size (max & ATV: not much, buggies would have more). A Sunderer could probably manage a class(w/MAX) terminal if fully upgraded/unlocked, and be able to use it for quite some time.
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Old 2011-09-26, 01:00 PM   [Ignore Me] #2
Redshift
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Re: Resupply, trunkspace etc.


i doubt infils will be allowed boomers tbh.

But on the actual topic i'd be happy with each vehicle having a trunk that refilled your ammo when you clicked on it, and just give each trunk 2-3 "charges"
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Old 2011-09-26, 01:39 PM   [Ignore Me] #3
Draep
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Re: Resupply, trunkspace etc.


Or they could do the insanely easier task of giving one of the classes an ammo resupply pack like they do in Battlefield. I do think that some of the vehicles should include mini equipment terms.
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Old 2011-09-26, 01:46 PM   [Ignore Me] #4
NapalmEnima
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Re: Resupply, trunkspace etc.


Originally Posted by Redshift View Post
i doubt infils will be allowed boomers tbh.
I see them being given some sort of explosives. The whole "sneak in and blow stuff up" mechanic is just too much of a mainstay of the class to not make it into PS2 in some form or fashion.

Originally Posted by Redshift View Post
But on the actual topic i'd be happy with each vehicle having a trunk that refilled your ammo when you clicked on it, and just give each trunk 2-3 "charges"
I'd want to see it scale with the vehicle's size, but yeah, that'd be fine too. But I'd rather see some granularity so the guy who pulled a clip worth of bullets and a medkit doesn't drain as much as the guy who replaced just about everything because he's been kicking ass for that long.

And that level of granularity naturally leads to calling units of that supply capacity "NTUs", which leads to all that Other Stuff.

OTOH: your version is much more likely to make it into release, while mine is a Major System that will Influence Gameplay.
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Last edited by NapalmEnima; 2011-09-26 at 01:50 PM. Reason: added OTOH
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Old 2011-09-26, 01:47 PM   [Ignore Me] #5
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Re: Resupply, trunkspace etc.


Worst case scenario? I bet they copy another stuff from BF and that is some class with unlimited ammo crate that resupply your loadout.
If thats the case i would like that you have to put some effort in it (cert it, have some applicator + limited amount of nanites from which you create desired supplies), than just running around throwing ammo crates everywhere (same i expect from medics).

No idea what they do for vehicles. I fear unlimited ammo.
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Old 2011-09-26, 02:07 PM   [Ignore Me] #6
Draep
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Re: Resupply, trunkspace etc.


Originally Posted by ThGlump View Post
No idea what they do for vehicles. I fear unlimited ammo.
Or they bring back the lodestar. As for the rest of your post, it looks pretty similar to what I said.
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Old 2011-09-26, 02:14 PM   [Ignore Me] #7
Talek Krell
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Re: Resupply, trunkspace etc.


Originally Posted by NapalmEnima View Post
I see them being given some sort of explosives. The whole "sneak in and blow stuff up" mechanic is just too much of a mainstay of the class to not make it into PS2 in some form or fashion.
I concur. It seems just too fundamental to use. Even BF's recons got C4.

On the topic, this seems like a decent idea. I'd probably replace the MAX functionality with some sort of engineering deployable or an ammo crate from light assault troopers. Then have a utility slot module that would allow limited resupply from any vehicle (as compared to the full on equipment terminals included with larger troop centric vehicles).
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Old 2011-09-26, 02:16 PM   [Ignore Me] #8
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Re: Resupply, trunkspace etc.


Yea im slow typer so you posted it while i was thinking what to write.

As for lodestar. Looks like they dont plan to have one purpose vehicles (that you can left behind and do something else - same with ams), so lodestar just for repair/resupply wont be there. If they add lodestar it will be probably as a mobile vehicle pad with repair/resupply terminal. But i think there wont be any lode.
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Old 2011-09-26, 02:18 PM   [Ignore Me] #9
Talek Krell
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Re: Resupply, trunkspace etc.


I have had a suspicion that the Lody has been re-imagined as a set of module options for the Gal, giving it a larger vehicle bay and repair/rearm functionality in exchange for passenger seats.
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Old 2011-09-26, 02:23 PM   [Ignore Me] #10
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Re: Resupply, trunkspace etc.


Any ammo crate from soldiers should be limited, otherwise there is no reason to even have ammo count in squads.

Another possibility is that ammo will drop from dead soldiers/vehicles as a pickup. They plan to have rare weapons as a drop, so when weapons are rare, ammo will be common drop.
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Old 2011-09-26, 02:24 PM   [Ignore Me] #11
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Re: Resupply, trunkspace etc.


Originally Posted by Draep View Post
Or they could do the insanely easier task of giving one of the classes an ammo resupply pack like they do in Battlefield. I do think that some of the vehicles should include mini equipment terms.
yes but it's not really feasible for a rexo supply bot to follow some infiltrators into a base is it.....
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Old 2011-09-26, 02:30 PM   [Ignore Me] #12
Talek Krell
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Re: Resupply, trunkspace etc.


Originally Posted by Redshift View Post
yes but it's not really feasible for a rexo supply bot to follow some infiltrators into a base is it.....
Well infils have never had resupply inside enemy bases (not including term hacking). As long as the ATVs can fit both cloak and resupply modules they'll have roughly what they have now.

Originally Posted by ThGlump View Post
Any ammo crate from soldiers should be limited, otherwise there is no reason to even have ammo count in squads.
Agreed. Maybe it comes with a certain number of boxes that you can set up like CE, or functions sort of like med juice?
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Old 2011-09-26, 02:32 PM   [Ignore Me] #13
Draep
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Re: Resupply, trunkspace etc.


Originally Posted by Redshift View Post
yes but it's not really feasible for a rexo supply bot to follow some infiltrators into a base is it.....
Honestly this is why they just need to let us pick up kits, or at least the ammo from them.
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Old 2011-09-26, 02:39 PM   [Ignore Me] #14
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Re: Resupply, trunkspace etc.


Before inventory was ruled out i always thought about this a a juice, where you decide what ammo or other items (even such big as decimators when heavily certed) you create draining nanite juice from your inventory.
Now that there is no inventory i see it more like terminal, not a box. Ideally some version of MAX with limited weaponry, with a simple equipment terminal on his back, and majority of his inventory filled with ntu draining proportionally to how many items are resupplied (similar to OP vehicle idea just for soldiers)
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Old 2011-09-26, 03:32 PM   [Ignore Me] #15
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Re: Resupply, trunkspace etc.


I actually don't think I understand the OPs supply idea. It would probably make more sense if I played ps1.

For PS2 things get a lot easier to think of. You will probably have an attachment that lets you have unlimited/regenerating ammo for hand weapons and that lets us pass out ammo to allies. (maybe some weapons have unlimited ammo) I think we have actually seen it in screen shots That backpack some characters had on. Tanks and other vehicles could have a attachment that refills the ammo of the people around it. It might also be cool if you have planes dropping ammo and med kits from the sky.

Vehicles? Do we need to limit there ammo? It would kind of raise the question of how we refill it's ammo. Are we going to have engineers running around with giant fuel cans?

Last edited by nomotog; 2011-09-26 at 03:33 PM.
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