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2011-09-29, 08:59 AM | [Ignore Me] #3 | ||||
Sergeant Major
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2011-09-29, 09:07 AM | [Ignore Me] #4 | ||
First Lieutenant
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I don't think you are getting the whole picture. The intent is not that you will be able to grind yourself to better stuff and if you put that into context than they still don't sell powerups since you can't grind yourself powerups.
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2011-09-29, 09:22 AM | [Ignore Me] #5 | |||
Mrs. Hamma
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2011-09-29, 09:25 AM | [Ignore Me] #6 | ||
The shop is getting a little clearer and makes perfect sense. Spend x time finding/making/grinding for x item or spend $x for item now.
With no sub that's like $180 a year you aren't spending so instead spend it on the shop. |
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2011-09-29, 10:28 AM | [Ignore Me] #8 | ||
that´s the first statement about the shop where i have nothing to complain about ;-)
just stay true to what you just said in that interview and the free to play system will be great! i have absolutely no problem with a shop full of weapons and even powerups of any kind, as long as the players can get this stuff ingame without using the shop. no matter if some of those items will require a long search, massive grinding or only drop once a day for only one player per server. so if you don´t have money, you can use your patience to get all stuff and the other way round. vanity items like fancy hats or pink tube socks or even the highby hairstyle can be shop only, as long as they don´t change gameplay or stats in any way. you wanna look badass? you gotta pay for it. but its only cosmetic and you gain no advantage other than inflicting more humiliation/fear/fun on other players. |
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2011-09-29, 10:40 AM | [Ignore Me] #9 | ||
Brigadier General
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This essentially makes the game similar to Team Fortress 2's transaction model, which isn't really a bad thing.
You can spend money to get weapons in TF2, but you can also get every one of those weapons as a random drop (even better in Planetside 2 where you know exactly what you have to do to get each gun). Some cosmetic things in TF2 can only be acquired through real money purchases, but none of them influence game play. Also, like TF2, is the fact that these purchasable weapons won't be upgrades, but sidegrades. Better in some areas, weaker in others. One thing this does make me wonder is if the Vangaurd/Prowler/Magrider will be available on day one WITHOUT a purchase. With this confirmed system of transaction, you could easily buy a tank on day one, but it could also potentially still take a long time to unlock it without paying. That seems like the most worrying part of this info. |
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2011-09-29, 11:18 AM | [Ignore Me] #11 | ||||
Sergeant Major
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2011-09-29, 11:29 AM | [Ignore Me] #12 | |||
Brigadier General
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The definition of "selling power" is to sell something that makes someone stronger than anyone else that didnt buy the thing. This isnt the case here, because someone who buyed something just saved some time, but didnt got more powerful, because you only have sidegrades, not upgrades. Mind if you read what Planetside 2 is actually? :P |
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2011-09-29, 11:30 AM | [Ignore Me] #13 | |||
Brigadier General
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I would have slightly preferred that weapons not be sold at all, but this is the next best thing. Now, if ever they even slightly hint at making some weapons be cash shop exclusive, especially if they made them be flat out upgrades with no draw backs, I would be happy to get up in arms about it with everyone else. |
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