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Old 2011-09-29, 08:39 AM   [Ignore Me] #1
Hamma
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VideoGamer.com Interviews Matt Higby


http://www.planetside-universe.com/n...higby-2559.htm
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Old 2011-09-29, 08:54 AM   [Ignore Me] #2
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Re: VideoGamer.com Interviews Matt Higby


Not much new there but still nice to see the exposure for Planetside 2.
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Originally Posted by Higby View Post
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...
Maybe a twitter Q&A about the new layout?
NEED UPDATES!
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Old 2011-09-29, 08:59 AM   [Ignore Me] #3
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Re: VideoGamer.com Interviews Matt Higby


MH: We have a shop, so there are microtransactions. One of our key goals with microtransactions is never exclusively sell power. We will never allow you to buy an item that gives you more power. We want to make sure that the stuff that's available in the store is also available through gameplay. The store is a way to maybe bypass spending a lot of time finding items.
So they will be selling powerups afterall... who would have thought.


MH: It's all about making trade-offs so you can make the kind of tank you want to drive, the kind of weapon you want to fire.
Some more solo MBT love from MH
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Old 2011-09-29, 09:07 AM   [Ignore Me] #4
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Re: VideoGamer.com Interviews Matt Higby


Originally Posted by Azren View Post
So they will be selling powerups afterall... who would have thought.
I don't think you are getting the whole picture. The intent is not that you will be able to grind yourself to better stuff and if you put that into context than they still don't sell powerups since you can't grind yourself powerups.
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Originally Posted by Higby View Post
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...
Maybe a twitter Q&A about the new layout?
NEED UPDATES!
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Old 2011-09-29, 09:22 AM   [Ignore Me] #5
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Re: VideoGamer.com Interviews Matt Higby


MH: We have a shop, so there are microtransactions. One of our key goals with microtransactions is never exclusively sell power. We will never allow you to buy an item that gives you more power. We want to make sure that the stuff that's available in the store is also available through gameplay. The store is a way to maybe bypass spending a lot of time finding items.
I think that's about sum's up what the man said
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Old 2011-09-29, 09:25 AM   [Ignore Me] #6
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Re: VideoGamer.com Interviews Matt Higby


The shop is getting a little clearer and makes perfect sense. Spend x time finding/making/grinding for x item or spend $x for item now.

With no sub that's like $180 a year you aren't spending so instead spend it on the shop.
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Old 2011-09-29, 10:20 AM   [Ignore Me] #7
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Re: VideoGamer.com Interviews Matt Higby


Originally Posted by Azren View Post
So they will be selling powerups afterall... who would have thought.
Reading comprehension is your friend.

Originally Posted by Azren View Post
Some more solo MBT love from MH
Again, not what was said.
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Old 2011-09-29, 10:28 AM   [Ignore Me] #8
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Re: VideoGamer.com Interviews Matt Higby


that´s the first statement about the shop where i have nothing to complain about ;-)

just stay true to what you just said in that interview and the free to play system will be great!

i have absolutely no problem with a shop full of weapons and even powerups of any kind, as long as the players can get this stuff ingame without using the shop. no matter if some of those items will require a long search, massive grinding or only drop once a day for only one player per server.

so if you don´t have money, you can use your patience to get all stuff and the other way round.

vanity items like fancy hats or pink tube socks or even the highby hairstyle can be shop only, as long as they don´t change gameplay or stats in any way.
you wanna look badass? you gotta pay for it. but its only cosmetic and you gain no advantage other than inflicting more humiliation/fear/fun on other players.
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Old 2011-09-29, 10:40 AM   [Ignore Me] #9
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Re: VideoGamer.com Interviews Matt Higby


This essentially makes the game similar to Team Fortress 2's transaction model, which isn't really a bad thing.

You can spend money to get weapons in TF2, but you can also get every one of those weapons as a random drop (even better in Planetside 2 where you know exactly what you have to do to get each gun). Some cosmetic things in TF2 can only be acquired through real money purchases, but none of them influence game play.

Also, like TF2, is the fact that these purchasable weapons won't be upgrades, but sidegrades. Better in some areas, weaker in others.

One thing this does make me wonder is if the Vangaurd/Prowler/Magrider will be available on day one WITHOUT a purchase. With this confirmed system of transaction, you could easily buy a tank on day one, but it could also potentially still take a long time to unlock it without paying. That seems like the most worrying part of this info.
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Old 2011-09-29, 11:13 AM   [Ignore Me] #10
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Re: VideoGamer.com Interviews Matt Higby


I love how they keep stating Store will not sell power. This is a good thing. The more they say it the more I actually believe them
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Old 2011-09-29, 11:18 AM   [Ignore Me] #11
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Re: VideoGamer.com Interviews Matt Higby


Originally Posted by Jennyboo View Post
MH: We have a shop, so there are microtransactions. One of our key goals with microtransactions is never exclusively sell power. We will never allow you to buy an item that gives you more power. We want to make sure that the stuff that's available in the store is also available through gameplay. The store is a way to maybe bypass spending a lot of time finding items.
I think that's about sum's up what the man said
Meaning: you will be able to buy any powerup that you can aquire in-game too, what he said is that you can not buy anything above what is avaiable through grinding. This is the definition of "selling power" ...
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Old 2011-09-29, 11:29 AM   [Ignore Me] #12
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Re: VideoGamer.com Interviews Matt Higby


Originally Posted by Azren View Post
Meaning: you will be able to buy any powerup that you can aquire in-game too, what he said is that you can not buy anything above what is avaiable through grinding. This is the definition of "selling power" ...
Err, no, it isnt?

The definition of "selling power" is to sell something that makes someone stronger than anyone else that didnt buy the thing. This isnt the case here, because someone who buyed something just saved some time, but didnt got more powerful, because you only have sidegrades, not upgrades.

Mind if you read what Planetside 2 is actually? :P
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Old 2011-09-29, 11:30 AM   [Ignore Me] #13
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Re: VideoGamer.com Interviews Matt Higby


Originally Posted by Azren View Post
Meaning: you will be able to buy any powerup that you can aquire in-game too, what he said is that you can not buy anything above what is avaiable through grinding. This is the definition of "selling power" ...
Selling power would be A) being able to buy superior items (remember we are dealing with sidegrades, not upgrades like in MMORPGs) and B) being able to buy weapons that allow you to do something that no free player will ever be able to do without also spending some money.

I would have slightly preferred that weapons not be sold at all, but this is the next best thing.

Now, if ever they even slightly hint at making some weapons be cash shop exclusive, especially if they made them be flat out upgrades with no draw backs, I would be happy to get up in arms about it with everyone else.
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Old 2011-09-29, 11:32 AM   [Ignore Me] #14
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Re: VideoGamer.com Interviews Matt Higby


Basti, your logic isn't welcome here. This is the realm of unfounded assumptions and alarmism. Do I need to show you to the door?
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Old 2011-09-29, 11:42 AM   [Ignore Me] #15
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Re: VideoGamer.com Interviews Matt Higby


I want to add to this "THATS NOT SELLING POWER!" train that has formed to correct misinformation.

Thus; thats not selling power.
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