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2011-10-23, 10:35 AM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Hi all, I have an improvement for PS2.
I would like to see lockable doors. Destroyable doors to counter the above. I really think this would improve on game mechanics, to throw you into a deeper feeling of attacking a base and defending. The old door system in PS was poor. They would open if you passed, letting unwanted NME's into your Tower/Base. More ideas on this subject. Doors can only be locked by hackers/eng's? Doors can only be opened by hackers/heavy fire-power. Only certain doors could be locked. Regenerate over time, be repaired by eng's, or once a base is hacked. More on this thread soon as ive only just read forum rules sorry Hamma! Last edited by SuperMorto; 2011-10-23 at 06:09 PM. Reason: Not reading forum rules before posting. |
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2011-10-23, 10:50 AM | [Ignore Me] #3 | ||
Lieutenant Colonel
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I know this is a big factor due to its game slowing effects, but to me the speed of the game wasn't the part I loved, it was the holding a base, tower and fighting for it. And lockable and destroyable doors (+ repairable) would give you a feeling or terror when being attacked or a feeling of achievement when you blow the doors off! This would also open the flood gates to more advanced explosives etc.
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2011-10-23, 10:54 AM | [Ignore Me] #4 | ||
Major General
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Yes plz! Perhaps diversity in doors too? Like maybe the engineer cert tree could branch, or have different types of doors in different branches. Some doors would be energy based and require a hacker with the appropriate cert to take it down. Another type of door would be made of hard steel (made from the resources gathered by taking territory). To counter that type of door someone with a ballistics cert must take it down. Of course some types of doors would only work in specific locations while other locations might allow all types of doors.
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2011-10-23, 11:04 AM | [Ignore Me] #5 | |||
Lieutenant Colonel
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Heavy doors = heavy Max!!! The doors could get heavier the deeper into a base you get, and there could be a safe zone, deep inside it. Bit like what ships are doing against pirates atm. Of course a none indestructible safe zone So you can hack and then blow the doors off! You could even have doors with glass in them, grenade anybody? haha! (waves and says hello from inside the room" HELLO!) |
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2011-10-23, 04:08 PM | [Ignore Me] #6 | ||
Colonel
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Nanite doors would be nice. Doors that heal as fast as players shoot them. So if you try to destroy them yourself it won't work. However, if 10 people concentrate fire like AV/explosive at the door at the same time it blows up. Then an engineer must reset the door so it begins healing again.
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2011-10-23, 04:15 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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I think this would make a massive change to the way the game felt. And to be fair, it cant be to hard to code into the game.
Also an ENG upgrade or cert could be to add big ass gates to a base, anybody seen Mad Max 2? Come on keep the ideas rolling. |
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2011-10-23, 04:30 PM | [Ignore Me] #9 | ||
Lieutenant Colonel
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My ideas for this are rolling even if they are a bit far fetched, but remember the door sealing in Aliens? Advanced hackers could do this, that means only an advanced hacker, or Heavy Max or large squad could get it open, thus creating a bigger diversity of squad members needed.
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2012-04-16, 10:55 AM | [Ignore Me] #11 | ||
Sergeant Major
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I got an idea for door improvments. First was to make them mannually (press G) open for friends I can recall a few times when I got stuck in a base by the door bug.
Destructible Doors. Basicly just like the gen. It takes atleast 8 or 10 boomers to blast one open. Breach and clear. Blast doors. These are like over doors one on the external and one on the interrior. If a door gets blasted open these will automaticly come down after a short 5-30 sec delay. Also the defenders could "Lock Down the doors basicly trippling the door strength. ([Ext Blast Door][Door][Int Blast Door]) Problem with blast doors is that they must either be blasted or hacked to open. Also a hack will only open 1 door at a time. So basicly you would have to hack the door 2 or 3 times to open the enterance. |
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2012-04-16, 11:30 AM | [Ignore Me] #12 | ||
Sergeant Major
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the issue with doors that can be destroyed is that it takes away from the team work of taking a base. if you had 20 maxes then you needed someone with a rex to open the doors for them. and the issue with lockable doors is that your people wont be able to get out.
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2012-04-16, 03:13 PM | [Ignore Me] #13 | |||
Private
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"oi, nemesis, croker/arthur that door mate!" |
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2012-04-16, 05:33 PM | [Ignore Me] #14 | |||
Lieutenant Colonel
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