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Old 2011-10-27, 10:51 PM   [Ignore Me] #1
Brusi
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Infantry Classes Armor and Weapons


I know this is a little bit preemptive and still mostly speculation, but it's still prolly worth a thread for discussion.


Higby Mentioned that there were 6 classes i think:
  • MAX Unit
  • Heavy Assault
  • Light Assault
  • Engineer
  • Covert Ops
  • Medic

What he still hasn't given us much clues about, are the types and number of weapons/devices that each class can carry/equip.


- MAX Units are able to equip at least two weapons, and mix and match these for different puerposes (AI/AT/AA).

- Heavy Assault can equip Big AI or AT weapons (any mention/speculation specific Infantry AA guns?)

- Light Assault can Jetpack

- Engineer can set up MG nests and place mines and...

- Infiltrators carry only a pistol (stil a MAJOR assumption), use a cloaking suit and can setup/throw remote cameras... OR can spec as a sniper w/o cloaking

- Medics... heal?



Anything i've missed? Any thoughts, opinions or assumptions?



Oh and P.S. - One thing i found particularly noticable from the screenshots so far is the lack of rifles slung over the backs of the guys with pistols and no alternative secondary medium assault rifle on the back of Higby's HA test toon with the rocket launcher.
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Last edited by Brusi; 2011-10-28 at 01:08 AM.
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Old 2011-10-27, 10:54 PM   [Ignore Me] #2
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Re: Infantry Classes Armor and Weapons


Yes.
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Old 2011-10-27, 11:21 PM   [Ignore Me] #3
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Re: Infantry Classes Armor and Weapons


Originally Posted by Brusi View Post
One thing i found particularly noticable from the screenshots so far is the lack of rifles slung over the backs of the guys with pistols and no alternative secondary medium assault rifle on the back of Higby's HA test toon with the rocket launcher.
I really hope weapons appearing on characters just hasn't been implemented yet. Magical pull-outta-my-ass weapons have no place.
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Old 2011-10-27, 11:43 PM   [Ignore Me] #4
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Re: Infantry Classes Armor and Weapons


Can I not be an Engy Medic anymore? Being able to both repair and heal was a lot of fun.

No more being an all purpose support troop?
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Old 2011-10-27, 11:47 PM   [Ignore Me] #5
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Re: Infantry Classes Armor and Weapons


Higby did say that the infiltrator class is also the sniper class, their just in different directions i believe, or something along the lines.
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Old 2011-10-27, 11:48 PM   [Ignore Me] #6
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Re: Infantry Classes Armor and Weapons


Originally Posted by dsi View Post
I really hope weapons appearing on characters just hasn't been implemented yet. Magical pull-outta-my-ass weapons have no place.
They're cutting a lot of animations for performance, unfortunately.
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Old 2011-10-27, 11:55 PM   [Ignore Me] #7
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Re: Infantry Classes Armor and Weapons


Originally Posted by Bags View Post
They're cutting a lot of animations for performance, unfortunately.
Doing stuff like that is just going to make it feel like a bad Battlefield knockoff.

I swear... if switching weapons is just going to cycle whatever is in my hands and not perform an animation of me actually swapping it, I'm going to be mad as hell.

All of PlanetSide's charm is going to be lost if crap like that is going to happen.
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Old 2011-10-28, 12:20 AM   [Ignore Me] #8
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Re: Infantry Classes Armor and Weapons


Yup. Not much we can do about it but bitch and hope it's in their 3 year plan.
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Old 2011-10-28, 12:36 AM   [Ignore Me] #9
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Re: Infantry Classes Armor and Weapons


Originally Posted by Bags View Post
They're cutting a lot of animations for performance, unfortunately.
Doubt it's performance related. Probably related to time costs. Someone should ask T-Ray to clarify that as a question tomorrow. "Why do none of the TR have weapons on their back?"

Last edited by Sirisian; 2011-10-28 at 12:38 AM.
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Old 2011-10-28, 01:04 AM   [Ignore Me] #10
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Re: Infantry Classes Armor and Weapons


Originally Posted by Slepnair View Post
Higby did say that the infiltrator class is also the sniper class, their just in different directions i believe, or something along the lines.
Ah, yeah... The light assault has Jetpacks, not snipers. Will edit
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Old 2011-10-28, 01:46 AM   [Ignore Me] #11
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Re: Infantry Classes Armor and Weapons


Graywolves,

Best class of them alll!
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Old 2011-10-28, 02:27 AM   [Ignore Me] #12
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Re: Infantry Classes Armor and Weapons


I hate that they're making classes.

I am cool with say Exos being the only class to weild HA and stuff, but not being able to lay mines or medic with exo...sigh...games going to mainstream.
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Old 2011-10-28, 02:45 AM   [Ignore Me] #13
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Re: Infantry Classes Armor and Weapons


Originally Posted by SKYeXile View Post
I hate that they're making classes.

I am cool with say Exos being the only class to weild HA and stuff, but not being able to lay mines or medic with exo...sigh...games going to mainstream.
Well, I'd rather it be successful than die, but yeah...

I'd love OPTIONAL classes. For those too simple or lazy to cert properly.
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Old 2011-10-28, 02:48 AM   [Ignore Me] #14
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Re: Infantry Classes Armor and Weapons


Originally Posted by Marth Koopa View Post
Doing stuff like that is just going to make it feel like a bad Battlefield knockoff.

I swear... if switching weapons is just going to cycle whatever is in my hands and not perform an animation of me actually swapping it, I'm going to be mad as hell.

All of PlanetSide's charm is going to be lost if crap like that is going to happen.
Really? I mean really?

I don't know if I've ever said or ever heard "You know what's one of the best things about Planetside? The animations for switching weapons."
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Old 2011-10-28, 02:52 AM   [Ignore Me] #15
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Re: Infantry Classes Armor and Weapons


I think its nice to have, its nice to know as a max or pilot if somebody is gonna whipout AV on you. but by no mean necessary, i do hope they stick with X x X rifle/pistol/perhaps heavy weapon slot with bagspace. and do go the generic.

Rifle 1
pistol or rifle 2 if you have a perk
Grenade
secondary grenade
special ability.

That would be MEGA SIGH. infact...ill upgrade that to *facepalm*
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