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2011-11-17, 04:25 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Hi all,
Just post when you know things wont be in PS2. So I was just thinking, I'm really going to miss the vehicle animations. They were one thing from PS I really enjoyed, and an aspect I thought made the game a little more unique than the rest. I'm really going to miss them in PS2. The AMS. A very strategic piece of kit. But also the only sure way of capping a base. Im going to miss them to. Vehicle hacking. Although I wont miss hacking them as much I will miss the sheer horror when an AMS or the likes turned a different colour before you eyes, and even worse when you had your PJ's on and DL hadnt initialised yet :O Im gona miss that to. Morto. |
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2011-11-17, 04:30 PM | [Ignore Me] #2 | ||
Corporal
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Vehicle hacking for sure. I just loved keeping the enemy on their toes and screwing with them when they let their guard down. I can only hope I will have as much fun as a cloaker in PS2.
AMS too of course... I still dont understand why they are removing it. |
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2011-11-17, 04:41 PM | [Ignore Me] #5 | ||
Colonel
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Definitely the enter/exit animations too.
AMS won't be in? o.o That's weird. Didn't they think about like letting a good enough galaxy pilot to work as an AMS in some way? Have they mentioned what would be the new form of mobile spawning? None?
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2011-11-17, 04:45 PM | [Ignore Me] #6 | ||
Major
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- Sanctuaries
- Inventories (or at least customizable ones) - Looting - Jacking enemy vehicles - Original cert system (I've yet to see the knew skill tree system in place, it sounds neat on paper but it might turn out to be lame when applied to the actual game) My five biggest concerns. Pretty core aspects of the original Planetside that I really hate to see won't make it into the next game. I've STILL yet to hear how these footholds function despite all my bitching. Inventories were another huge part of the game I hate to see go. It rewarded smart players for coming up with clever loadouts that allow you to carry lot's of various equipment. In return, it hindered stupid players because all they'd have was gold ammo and they'd get roflstomped. Looting coincides with inventories really, but being able to pick up enemy ammo and weapons in the middle of a fight was really awesome. It also gave you fun activity of looking other idiot's loadouts! Really sad to see looting go. As for the original cert system. I thought it functioned fine (pre BR 23) and made the player play a specific role, as opposed to being fitted for any role. I was at first opposed to a class based system, but with the addition of the skill tree system it might work out alright. I'm not against the skill tree system, but I will miss the cert point system, that's for sure. Overall, a lot of additions that made Planetside...well, Planetside aren't making it into the sequel which begs the question if this is really PS or just an entirely new game with the PS title as a throwback to older players. I'd have to say that I think it is, maybe that's not their angle. Games do have to stay current afterall. But it's only as one thread put it, this is Planetside only in spirit. Even with these features missing it's not like me, or anybody that is a fan of original PS is going to pass it up just because a few features are missing. They could turn PS into a turn based card game with anime graphics and gay porn that pops up in your face after the end of every turn and I'd probably still buy the game. |
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2011-11-17, 05:52 PM | [Ignore Me] #12 | ||
Lieutenant Colonel
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I'll miss the vehicle animations. They were both nice for balance and a nicely immersive touch. One of those little details that helps make the experience.
They've said that the functionality will be in another vehicle, but what that means is up to interpretation. I think there will be ground spawning elsewhere, personally. At least you will have your hell circle to keep you warm? |
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2011-11-17, 05:59 PM | [Ignore Me] #13 | ||
Colonel
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BR20, among many other things. Nobody should have the ability to do everything, even if it means having to switch roles. You felt special about the role you had because not everyone else was doing it. Now, give it a year, maybe less, and you can have anyone do anything. Specializing will be out the window.
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2011-11-17, 06:46 PM | [Ignore Me] #14 | ||
Sergeant Major
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Aside from minor, excusable things, and maybe it's because I'm not one to get stuck in my old ways, but I'd say I like what SOE is doing with Planetside 2.
The cert system I felt was pretty basic: pick something you'd like to use (not very deep, really.) This time around, we can use everything, but skills sound more like a really deep talent tree system. I don't need alts or a bio-lab every time I want to do something else anymore, even if I'm no good at it (statistically and skillfully) I don't care if someone can use everything, as long as they can't use everything at the same time. As far as I'm concerned, every VS and NC I see is a different guy. I'm more concerned with MY experience and having fun, not the experience the asshole shooting at me is having |
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