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Old 2011-11-23, 02:12 AM   [Ignore Me] #1
Ainte
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Death animation


Hi all, take a look at these screens:
http://www.planetside-universe.com/m...hp?img_id=1763
http://www.planetside-universe.com/m...hp?img_id=1756
http://www.planetside-universe.com/m...hp?img_id=1773
http://www.planetside-universe.com/m...hp?img_id=1678
all dead soldiers lying in same positions, and animation of death on last 2 screens look same to me.
So is it means that there is no ragdoll physics in this game?
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Old 2011-11-23, 02:20 AM   [Ignore Me] #2
SKYeXile
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Re: Death animation


Originally Posted by Ainte View Post
Hi all, take a look at these screens:
http://www.planetside-universe.com/m...hp?img_id=1763
http://www.planetside-universe.com/m...hp?img_id=1756
http://www.planetside-universe.com/m...hp?img_id=1773
http://www.planetside-universe.com/m...hp?img_id=1678
all dead soldiers lying in same positions, and animation of death on last 2 screens look same to me.
So is it means that there is no ragdoll physics in this game?
being a like 2000 player per map FPS, its going to have to exclude some stuff, if thats death animations, oh well.

If its a problem I'm sure you can go back to 64 games? which are generally more like 32 or 16...or 8 because retards cant netcode for shit.

and its still alpha.
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Old 2011-11-23, 02:24 AM   [Ignore Me] #3
Nephilimuk
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Re: Death animation


Just out of interest what do death animations add to the game?

(Not meaning to be a dick here I just can't see what they will add)
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Old 2011-11-23, 02:27 AM   [Ignore Me] #4
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Re: Death animation


Originally Posted by Nephilimuk View Post
Just out of interest what do death animations add to the game?

(Not meaning to be a dick here I just can't see what they will add)
Immersion I guess? Not that big of a deal for me, I would rather have enter/exit animations

edit Which in retrospect sounds a bit hypocritical?
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Old 2011-11-23, 02:44 AM   [Ignore Me] #5
SKYeXile
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Re: Death animation


Originally Posted by FastAndFree View Post
Immersion I guess? Not that big of a deal for me, I would rather have enter/exit animations

edit Which in retrospect sounds a bit hypocritical?
yea they sort of serve as a purpose, a delay from going from infantry into a vehicle...though that could jsut be done with a timer. But i think they;re good.

The battlefield approach of being able to get into a flying helicopter, a hummer at top speed and exit a tank instantly i think is lame and has some balance issues.

like oh im getting shot, INSTANTLY INTO TANK!.. BOOM HEADSHOT!
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Old 2011-11-23, 03:16 AM   [Ignore Me] #6
sylphaen
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Re: Death animation


Originally Posted by SKYeXile View Post
yea they sort of serve as a purpose, a delay from going from infantry into a vehicle...though that could jsut be done with a timer. But i think they;re good.

The battlefield approach of being able to get into a flying helicopter, a hummer at top speed and exit a tank instantly i think is lame and has some balance issues.

like oh im getting shot, INSTANTLY INTO TANK!.. BOOM HEADSHOT!
Agreed 100% and I also find this mechanic annoying.

On the other hand and the world being what it is, I am pretty certain that it would be possible to find people who will say it is "skillful play".
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Old 2011-11-23, 06:18 AM   [Ignore Me] #7
Bruttal
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Re: Death animation


well I know what kinda CPU cycles true ragdoll takes and it isn't pretty so I can live with out it in a FPS. but it's probably vary possible considering the physx is involved
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Old 2011-11-23, 08:57 AM   [Ignore Me] #8
Canaris
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Re: Death animation


anyone else noticed the reoccurring theme in all those pictures...... NC suck lol
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Old 2011-11-23, 09:17 AM   [Ignore Me] #9
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Re: Death animation


Originally Posted by IDukeNukeml View Post
keep the same death animation.. hell just make them disappear all together... but add enter/exit animations...

If they do not, I for one will always fight near a vehicle.
They said there will likely be an enter/exit timer, even if there is no animation
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Old 2011-11-23, 10:29 AM   [Ignore Me] #10
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Re: Death animation


I've stated before in a thread that I hate rag doll physics. Mostly because they're overused in nearly every game out there. But also because it really doesn't help my immersion at all.

When you shoot some guy in the head and suddenly all of muscles become and jelly and he does a complete back flip, falls on the floor, then one of his limbs interfere with the environment and he starts to flop around for a bit...

"WOW ITS LIKE I'M REALLY THERE!!!!"
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Old 2011-11-23, 10:48 AM   [Ignore Me] #11
Coreldan
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Re: Death animation


Originally Posted by DeeTwoEh View Post
I've stated before in a thread that I hate rag doll physics. Mostly because they're overused in nearly every game out there. But also because it really doesn't help my immersion at all.

When you shoot some guy in the head and suddenly all of muscles become and jelly and he does a complete back flip, falls on the floor, then one of his limbs interfere with the environment and he starts to flop around for a bit...

"WOW ITS LIKE I'M REALLY THERE!!!!"
Well said lol. I've only ever really seen a few games that had good ragdolls and I think there were quite some heavy adjustments. Like everything wouldn't go to jelly and the body was quite restricted in moving too, so you didn't get the bodies stuck in weird yoga poses really either and it still made the only ragdoll based dying still look fairly good.

But yes, mostly ragdoll is even less immersive than the single death animation PS had
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Old 2011-11-23, 10:53 AM   [Ignore Me] #12
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Re: Death animation


Originally Posted by Coreldan View Post
Well said lol. I've only ever really seen a few games that had good ragdolls and I think there were quite some heavy adjustments. Like everything wouldn't go to jelly and the body was quite restricted in moving too, so you didn't get the bodies stuck in weird yoga poses really either and it still made the only ragdoll based dying still look fairly good.

But yes, mostly ragdoll is even less immersive than the single death animation PS had
On the other spectrum though, death animations don't always help either. Since it's random they just die in some random animation that won't make any sense with the way they died.

I'm always reminded of 007 Goldeneye when I shoot some guy directly in the face with a Rocket Launcher and he goes and grabs his crotch and bends over like I just kicked him in the balls. It made for some good laughs, but it didn't make any sense. But I'm sure with today's technology they could make a system that accurately detects where you got shot and then plays an appropriate animation.


OR YOU COULD NOT GIVE A SHIT AND PLAY THE GAME
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Old 2011-11-23, 11:06 AM   [Ignore Me] #13
XPquant
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Re: Death animation


I think it's rather satisfying to shoot someone in the neck and watch them choke to death.
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Old 2011-11-23, 11:25 AM   [Ignore Me] #14
Hamma
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Re: Death animation


I was fairly certain Ragdoll was mentioned at Fan Faire but I am not finding anything solid on it. They are using nvidia physx so its probably a good possibility.
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Old 2011-11-23, 06:25 PM   [Ignore Me] #15
Talek Krell
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Re: Death animation


I'm mostly ambivalent about ragdolls, although I'd say it's too early to figure out whether they're in from still photos.

There is something oddly cathartic about putting a grenade through a window and watching a bunch of ragdolls get launched out of various openings in the building.
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