Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Better than a swift kick in the nuts.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2011-11-23, 02:12 AM | [Ignore Me] #1 | ||
Private
|
Hi all, take a look at these screens:
http://www.planetside-universe.com/m...hp?img_id=1763 http://www.planetside-universe.com/m...hp?img_id=1756 http://www.planetside-universe.com/m...hp?img_id=1773 http://www.planetside-universe.com/m...hp?img_id=1678 all dead soldiers lying in same positions, and animation of death on last 2 screens look same to me. So is it means that there is no ragdoll physics in this game? |
||
|
2011-11-23, 02:20 AM | [Ignore Me] #2 | |||
Major General
|
If its a problem I'm sure you can go back to 64 games? which are generally more like 32 or 16...or 8 because retards cant netcode for shit. and its still alpha. |
|||
|
2011-11-23, 02:27 AM | [Ignore Me] #4 | |||
edit Which in retrospect sounds a bit hypocritical? |
||||
|
2011-11-23, 02:44 AM | [Ignore Me] #5 | |||
Major General
|
The battlefield approach of being able to get into a flying helicopter, a hummer at top speed and exit a tank instantly i think is lame and has some balance issues. like oh im getting shot, INSTANTLY INTO TANK!.. BOOM HEADSHOT! |
|||
|
2011-11-23, 03:16 AM | [Ignore Me] #6 | |||
Lieutenant Colonel
|
On the other hand and the world being what it is, I am pretty certain that it would be possible to find people who will say it is "skillful play". |
|||
|
2011-11-23, 08:57 AM | [Ignore Me] #8 | ||
anyone else noticed the reoccurring theme in all those pictures...... NC suck lol
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
|||
|
2011-11-23, 10:29 AM | [Ignore Me] #10 | ||
Major
|
I've stated before in a thread that I hate rag doll physics. Mostly because they're overused in nearly every game out there. But also because it really doesn't help my immersion at all.
When you shoot some guy in the head and suddenly all of muscles become and jelly and he does a complete back flip, falls on the floor, then one of his limbs interfere with the environment and he starts to flop around for a bit... "WOW ITS LIKE I'M REALLY THERE!!!!" |
||
|
2011-11-23, 10:48 AM | [Ignore Me] #11 | |||
Colonel
|
But yes, mostly ragdoll is even less immersive than the single death animation PS had
__________________
|
|||
|
2011-11-23, 10:53 AM | [Ignore Me] #12 | |||
Major
|
I'm always reminded of 007 Goldeneye when I shoot some guy directly in the face with a Rocket Launcher and he goes and grabs his crotch and bends over like I just kicked him in the balls. It made for some good laughs, but it didn't make any sense. But I'm sure with today's technology they could make a system that accurately detects where you got shot and then plays an appropriate animation. OR YOU COULD NOT GIVE A SHIT AND PLAY THE GAME |
|||
|
2011-11-23, 06:25 PM | [Ignore Me] #15 | ||
Lieutenant Colonel
|
I'm mostly ambivalent about ragdolls, although I'd say it's too early to figure out whether they're in from still photos.
There is something oddly cathartic about putting a grenade through a window and watching a bunch of ragdolls get launched out of various openings in the building. |
||
|
|
Bookmarks |
|
|