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2011-11-25, 12:38 PM | [Ignore Me] #1 | ||
Colonel
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So far VS has
-Weapons with damage degradation, instead of bullet drop, and reduced recoil -An aircraft that flies easier than the rest. -Tank with a main gun that has no arc(unless thats changed from PS1?) While cool and all, it seems that things are getting a bit dumbed down. Theres less room for mastery of weapons. I can learn to compensate for bullet drop at range, but there is no possibility of me learning to compensate for damage degradation.. Once I learn to put my reticle over the target I've mastered the thing. I'm just worried it will be an empire of weapons that are too easy to use. Not overpowered, just less of a learning curve that prevents personal skill from making a big difference to the fight. What do you guys think? |
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2011-11-25, 01:00 PM | [Ignore Me] #6 | ||
First Lieutenant
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I'm surprised to hear that someone is basing "the fun" of this game upon bullet-drop.
That aside, it would be VERY unrealistic for Vanu weapons to have bullet-drop, they're energy beams. It would be completely arbitrary to say that a beam of LIGHT begins to drift toward the ground after a few hundred yards; NC and TR guns shoot bullets, bullets drift down, not beams of light. Vanu isn't dumbed down, they simply have different limitations and different benefits, just like the other two factions. ~Zachariah |
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2011-11-25, 01:00 PM | [Ignore Me] #7 | ||
Corporal
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That you're laying down the ground work for accusing the VS of being the "no-skill" empire. This was chewed to death in the past many times. Lets see:
-Weapons with damage degradation, instead of bullet drop, and reduced recoil No one said that these are hit-scan weapons. Projectiles can still have slow muzzle velocities and these are not instantaneous hits. You may well have to learn to lead targets and aim correctly with VS sidearms to get any results. -An aircraft that flies easier than the rest. Higgs and Tray said that it will be able to perform feats of "break-neck" maneuverability. No one said it would be easy to do, just that the envelope would be larger. -Tank with a main gun that has no arc(unless thats changed from PS1?) Same as above. This also means VS have a tank that cannot serve as light artillery and therefore must compensate by using more direct (and therefore more difficult) approaches. We've had this in PS1, we'll have this again. I'm not saying VS are the "skill-full" empire, just that each has its own pros and cons. Choose the one that fits your play style and let the others enjoy their own. |
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2011-11-25, 01:38 PM | [Ignore Me] #9 | ||
Major
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You'll still have to accuratately hit your target, effectively manage recoil and as some have said (if this game doesn't use hitscan) lead your shot....But then NC and TR still need to compensate for bullet drop...
Hmm, well if VS are easymode instead of NC that's fine by me |
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2011-11-25, 02:07 PM | [Ignore Me] #11 | ||
Master Sergeant
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hmmm is this the start of the buff or nurf the VS
10/10 preemptive strike - no doubt this thread will be referenced for many years to come by our finest forum warriors. FFS the games not even out yet wait to see how it plays |
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2011-11-25, 03:09 PM | [Ignore Me] #12 | |||
Colonel
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lol.. You're accusing me of empire favoritism? Thats rich. I constantly poke fun at people here for their fanatical devotion to an arbitrary video game team. Last edited by CutterJohn; 2011-11-25 at 03:15 PM. |
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2011-11-25, 03:35 PM | [Ignore Me] #15 | |||
Corporal
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I'm looking to see a world where each faction is appreciated for what it's good at instead of both "other teams" being accused of being easy mode, etc. I'm a dreamer, I know. --- forgot: If you don't want people's opinions of what you said, don't ask. You'll never be disappointed, guaranteed. Last edited by yonman; 2011-11-25 at 03:42 PM. |
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