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View Poll Results: Most broken things from PlanetSide 1 | |||
BFR's !!!!!!!! | 26 | 68.42% | |
Interlinks | 6 | 15.79% | |
MAX Units | 5 | 13.16% | |
Plasma/Indirect Fire Weapons | 11 | 28.95% | |
AirCav | 11 | 28.95% | |
Multiple Choice Poll. Voters: 38. You may not vote on this poll |
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2011-12-20, 07:42 AM | [Ignore Me] #2 | ||
Major General
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gal gunships, NC AA inc phoenix, the lasher, elite or whatever hacking it is, black ops, the stryker, flail, wasps, THE WHOLE FUCKING EMERALD SERVER AND ITS FUCKED UP HIT DETECTION...ill think of more soon, i could login and get a refresh...
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2011-12-20, 09:58 AM | [Ignore Me] #5 | ||
Lieutenant General
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I miss "Other", as MAXes are not a problem, many MAXes are. Which is the fault of the certification system changes over the years. Adding more certs in the eyes of those devs (read: Brewko) meant requiring more cert points to spend. Without ever changing the cert cost of 'interesting' things to compensate for more points.
Then BR40. Also missing surgile and TR manpower efficiency. Multiple heavy units covering eachother making it impossible to kill any: BFRs and Gal Gunship in particular. Some other lighter problems from then: no stamina drain in vehicles (Darklight), special Oshur rules. Clustering of the Oshur islands. Last edited by Figment; 2011-12-20 at 10:13 AM. |
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2011-12-20, 10:24 AM | [Ignore Me] #6 | ||
Major General
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None of the above...
IMO it would have to be: 1) Base capture mechanics (15 minutes sitting around doing nothing is stupid)... It was just too simple of a mechanic and needed to be more dynamic. 2) Orbital Strikes |
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2011-12-20, 12:14 PM | [Ignore Me] #9 | ||
1. lag and hitdetection
2. never fixed bugs (like terminals stuck in big fights,getting yellow vehicleseat symbols on locked vehicles,jammers not working on mines and boomers) 3. too many balance changes that made everything worse 4. orbital strikes when everybody went to cr5 Last edited by Shogun; 2011-12-20 at 12:15 PM. |
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2011-12-20, 12:52 PM | [Ignore Me] #10 | ||
PSU Staff
Wiki Ninja |
From the list, it's Aircav, but overall I'd say the cert system or hit detection.
Why Aircav? Even relatively noobish pilots can get large killstreaks. I was told repeatedly by "elite" pilots that I really suck as a reaver pilot. I could easily get 40-0 streaks with a reaver. Since I apparently suck, the better pilots do even better I presume. There is no other weapon/vehicle that you can consistently get such a high k/d ratio with. The reaver is just too powerful. It's good against pretty much everything (infantry, armor, and air!), and the only thing that can reliably take it down (the wasp) is hated to hell and back, even though truly skilled reaver pilots can take on a wasp and win if they know what they are doing. The reaver should do almost no damage to infantry and air, and be anti-armor only. That way you need mosquito and wasp escort to be effective instead of being a one-man army. I don't see the big deal with BFRs. After they were nerfed to hell, they are pretty useless. They take forever to kill anything, and can be killed by one agile with mines and a jammer. The NC particle cannon is the lone exception, being completely OPed. |
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2011-12-20, 01:21 PM | [Ignore Me] #14 | ||
Brigadier General
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For me, none of the above. The Most broken thing was the game crashing when you load a new continent. Happened to me nearly every time I played.
And Q, AirCav is countered pretty easily by a single AA Max. I know because I've spent a fair amount of time as an AA Max and I could deny a large area to the enemy all by myself. The only problem is, you usually don't see many AA Maxes so air gets the advantage. The same is true with real combat, when there is no AA, you have air superiority. So I'd be happier with more AA options in PS2 instead of a major nerf to Air. |
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