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Old 2011-12-22, 07:04 PM   [Ignore Me] #1
CuddlyChud
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Why lead a squad?


I was playing BF3 the other day, and something occurred to me. Who would want to lead a squad? Its a huge responsibility, and without equal payoff very few will want to lead. More often than not, in a pub server you'll see half your team un-squadded. I'm sure there are a couple reasons for this, but I think mainly its no one wants the responsibility of starting a squad and being squad leader rather than not wanting to be in a squad.

Without CEP or CR, there's no incentive for the vast majority of players to lead squads, as shown by the battlefield series. I think BF3 tried to alleviate this problem with squad spawning and q-spotting orders, so squad leaders didn't feel as pressured. While I thought this was a good idea, it wouldn't really work for Planetside 2.

Planetside used the OS and the backpack/kneepads/armpads as incentives. But since the CR system is out, that's inconsequential.

Resources wouldn't really be an effective incentive unless the multiplier for squad leaders vs. squad members was huge (i.e. squad leaders got x3 or something).

The mission system might alleviate this problem a little by simple forcing squad creation, but that could just as likely lead to musical squad lead as each successive squad leader tries to pass the burden.

The dilemma I see is that either you make it so that minimal organization is needed to play the game (ala Battlefield 3) or in the other extreme you get the Planetside CR5 OS where being a commander has very powerful (and annoying) abilities/benefits.

Do you guys think this will be a problem? If so, what kind of incentives could be in the game to promote more squad leaders?

Last edited by CuddlyChud; 2011-12-23 at 07:43 AM.
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Old 2011-12-22, 07:13 PM   [Ignore Me] #2
basti
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Re: Why lead a squad?


I dont want any in game direct reward for leading.

I lead, because i can, because im good at it, and because i am capable of leading the Vanu to victory.
Thats all the reason i need.
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Old 2011-12-22, 07:13 PM   [Ignore Me] #3
Zulthus
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Re: Why lead a squad?


Because there are people that enjoy leading.
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Old 2011-12-22, 07:17 PM   [Ignore Me] #4
SKYeXile
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Re: Why lead a squad?


The incentive is leading a group of people to winning. In planetside, in pugs the squad leader never really lead the squad they just spammed invites out and took the CEP. With PS2's system we will see people who want to lead, lead the squads.

while ill probably invest very few points in squad leadership ill still likely lead lead some squads because..well im good at it and there are times when you need to focus and play as a group with 1 -2 people leading and not running around in the general proximity of eachother aimlessly.
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Old 2011-12-22, 07:19 PM   [Ignore Me] #5
Bittermen
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Re: Why lead a squad?


There are leader certs in PS2.. right?
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Old 2011-12-22, 07:30 PM   [Ignore Me] #6
CuddlyChud
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Re: Why lead a squad?


Because there are people that enjoy leading.
With PS2's system we will see people who want to lead, lead the squads.
My question is, are there enough relative to the number of people who want to play in a squad but don't want to lead. Without the added incentives, how many people are there really who would want that burden. My experience with the battlefield franchise would tell me not that many. At least not enough. Of course, its true that PS1 never really needed squadwork, you just had to follow the zerg. That being said, at least the CEP and CR system gave an incentive for people to, at the very least, form squads.

There are leader certs in PS2.. right?
But now they're tied to BR and training time I think, so that they directly compete with combat skills.
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Old 2011-12-22, 07:35 PM   [Ignore Me] #7
Lonehunter
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Re: Why lead a squad?


With NO incentives what so ever I would still want to Squad Lead.

in simple terms, 9 minions with a boss is better then 10 minions
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Old 2011-12-22, 07:36 PM   [Ignore Me] #8
Shogun
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Re: Why lead a squad?


commander certs are already confirmed, but we know almost nothing about them.

if the OS gets into the new game again, i hope they renew it, so you can only use it while you are actually leading a squad, and the timer starts for the whole squad instead of the individual soldier. if not, we will have the infamous OS rain again in one or two years.

so if there are real advantages to commander certs, grey them out until the commander really leads a squad.
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Old 2011-12-22, 07:45 PM   [Ignore Me] #9
SgtMAD
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Re: Why lead a squad?


so now it was a " we will have the infamous OS rain again in one or two years.",
it took three or four years before it became an issue and the real problem was that after approx 8 years of playing it was weird if you DIDN'T have a CR5 or 2 or 5 LOL
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Old 2011-12-22, 07:45 PM   [Ignore Me] #10
Graywolves
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Re: Why lead a squad?


I used to lead because I wanted to lead.

I could care less about being rewarded for it. Feeling somewhat responsible for victory makes me jizz my pants.
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Old 2011-12-22, 07:47 PM   [Ignore Me] #11
CuddlyChud
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Re: Why lead a squad?


I must be the only person on this forum who doesn't like to squad lead...and yet I still managed to get to CR4.5 somehow.

Anyway, I made this post when I was starving and hadn't eaten dinner. Now that I have, I can't remember exactly what my thought process was when I wrote the OP

Anyway, I still think its gonna be a problem, but maybe not a big enough problem for its own thread.

All I was trying to say is that I don't think 1 out of every 10 Planetside players enjoys leading, so what kind of added incentives are there? Its all well and good that you guys lead because you enjoy leading, but your not exactly representative of the Planetside populace in general. You're the hardcore-ish players who have followed the game on and off for 8 years.

Last edited by CuddlyChud; 2011-12-22 at 08:03 PM.
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Old 2011-12-22, 07:53 PM   [Ignore Me] #12
sylphaen
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Re: Why lead a squad?


Natural leaders do not need in-game benefits to lead.

The key part of that statement is "natural".
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Old 2011-12-22, 08:32 PM   [Ignore Me] #13
ShockFC
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Re: Why lead a squad?


Originally Posted by sylphaen View Post
Natural leaders do not need in-game benefits to lead.

The key part of that statement is "natural".
This is very well said.
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Old 2011-12-22, 08:33 PM   [Ignore Me] #14
Graywolves
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Re: Why lead a squad?


Dark Skyes had a leadership training program once.
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Old 2011-12-22, 08:35 PM   [Ignore Me] #15
ThGlump
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Re: Why lead a squad?


Leading group of ppl effectively is enough of incentive for most of ppl.
Some enjoy only shooting, some vehicle combat, some medic/engi and some enjoy leading. This way everyone play what they want and nobody is forced to do something they dont like.
I didnt like how it was done in PS1. I dont like leading, im bad at it. But i felt forced to lead to get that CR5 OS and i didnt enjoy that time much (thanks for natural outfit leaders who let me leech cep . I hope this system wont be back in PS2.

And there will be enough of incentives for leading. Just not only for leader, but for whole squad. And thats enough.

Edit: just noticed this.
Originally Posted by CuddlyChud View Post
Of course, its true that PS1 never really needed squadwork, you just had to follow the zerg.
PS1 never needed squad work? Zerg was there only as a cannon fodder. Most of true work was done by organized squads with leaders who lead because they like it not because they want cep.
What you said is true only for for those who dont like to lead and only spammed invites to get cep (because it had incentives). But those doesnt matter as they wasnt squads, they was only zerg.

Last edited by ThGlump; 2011-12-22 at 08:47 PM.
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