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2011-12-25, 12:05 AM | [Ignore Me] #2 | ||
Corporal
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This is something they've been fairly quiet on so far man, at least i have heard very little real information on this issue. Shittons of speculation though. In fact i think the only HUD shot i've seen was the proto-hud shown in a photo from the scythe cockpit.
My guess is they are currently trying any of 3 dozen different options and seeing what works best. I'm pretty sure it's been confirmed that we wont have nameplates over our heads this time around though. |
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2011-12-26, 11:17 PM | [Ignore Me] #5 | ||
Private
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Battlefield awareness will help, and peeps staying where they are supposed to stay. Last thing you want when charging together is to look out for the rusher ahead, first thing that moves get shot.
So want to play Rambo, accept the risk you may be hosed down by your own. I know I do... sucks though but understandable. (I'm just rambling.. booze not worn off yet.) |
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2011-12-27, 02:01 PM | [Ignore Me] #10 | ||
Captain
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Arrowhead markers (bigger and more contrasting than in BF3!) above all friendlies, scaling over distance and visible through anything.
Names above selected players - squad-mates by default, platoon-mates and outfit-mates optional. Not sure if these should be line-of-sight only. |
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2011-12-27, 04:31 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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I hope that enemies do not get red names over their heads EVER and infantry do not show up on the minimap ever either; its lame.
Have motion sensors or alarms telling you there is an enemy nearby sure, but not their exact position. |
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2011-12-27, 05:41 PM | [Ignore Me] #13 | ||
Captain
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At close quarters projectile velocity doesn't matter, and accidental team damage is most annoying when someone suddenly appears in front of you while you're firing. Disabling the trigger when aiming at friendlies up to 20 meters or so would make sense.
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2011-12-27, 10:01 PM | [Ignore Me] #14 | ||
Sergeant
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I think it would be cool to enhance the radar in the Tree
Stage 1- (The cheap part every one can afford)- Ability to See OPFOR which friendlies are aiming at, and Friendlies on map. Stage 2- Above, and the ability to see enemy vehicles on the radar. Stage 3- Above, and the ability to see MOVING enemy opfor on the radar. (Perhaps at stage 3, you can branch off and have a radar COUNTER-INTELLIGENCE branch) Stage 4- Above, and the ability to see enemy equipment and, maxes (PERIOD) on radar. Stage 5- Above, and the ability to see opfor (PERIOD) on the radar Stage 6- Above, and the ability to lay down a motion sensor within friendly territory, that will allow friendlies to have up to stage 3. As for the how you view opfor, something similar to PS1 is fine, with the ability to see more details being on a tree some where. Last edited by Kouza; 2011-12-27 at 10:02 PM. |
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