IFF Style - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: A better friend than the bottle.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-12-24, 11:59 PM   [Ignore Me] #1
acosmo
Sergeant Major
 
acosmo's Avatar
 
IFF Style


in my two months of planetside 2 info-mania i have not seen/heard anything about the indicators of friend or foe.

how will radar and mini-maps display enemies and friendlies?

will enemies have red names over their characters' heads?
acosmo is offline  
Reply With Quote
Old 2011-12-25, 12:05 AM   [Ignore Me] #2
GuvNuh
Corporal
 
Re: IFF Style


This is something they've been fairly quiet on so far man, at least i have heard very little real information on this issue. Shittons of speculation though. In fact i think the only HUD shot i've seen was the proto-hud shown in a photo from the scythe cockpit.

My guess is they are currently trying any of 3 dozen different options and seeing what works best. I'm pretty sure it's been confirmed that we wont have nameplates over our heads this time around though.
GuvNuh is offline  
Reply With Quote
Old 2011-12-25, 12:31 AM   [Ignore Me] #3
GuvNuh
Corporal
 
Re: IFF Style


Originally Posted by IDukeNukeml View Post
Push in together......... this seems to work when it actually fucking happens.
Bwahaha! I'm not the only one who thinks it!
GuvNuh is offline  
Reply With Quote
Old 2011-12-25, 09:19 AM   [Ignore Me] #4
Crator
Major General
 
Crator's Avatar
 
Re: IFF Style


Originally Posted by IDukeNukeml View Post
just dont fucking shoot me in the bakc when i rush in front of all of you. Then Friendly fire won't matter. OR

OR


OR..........

Push in together......... thisseems to work when it actually fucking happens.
How about, don't rush in front of someone who is shooting?
__________________
>>CRATOR<<
Don't feed the trolls, unless it's funny to do so...
Crator is offline  
Reply With Quote
Old 2011-12-26, 11:17 PM   [Ignore Me] #5
ARosaria
Private
 
Re: IFF Style


Battlefield awareness will help, and peeps staying where they are supposed to stay. Last thing you want when charging together is to look out for the rusher ahead, first thing that moves get shot.

So want to play Rambo, accept the risk you may be hosed down by your own. I know I do... sucks though but understandable. (I'm just rambling.. booze not worn off yet.)
ARosaria is offline  
Reply With Quote
Old 2011-12-26, 11:48 PM   [Ignore Me] #6
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: IFF Style


Originally Posted by Crator View Post
How about, don't rush in front of someone who is shooting?
Yea i agree...somebody jumps in front of of me when im spamming lasher, or anything for that matter down a hallway....i dont stop firing.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2011-12-27, 04:47 AM   [Ignore Me] #7
Tarpeda
Private
 
Re: IFF Style


Trigger happy MAX!!!
As for IFF, opposing sides will have pretty distinguishable colors (except infils), so recognizing enemy will be easy (I hope).

Last edited by Tarpeda; 2011-12-27 at 04:51 AM.
Tarpeda is offline  
Reply With Quote
Old 2011-12-27, 06:18 AM   [Ignore Me] #8
Coreldan
Colonel
 
Coreldan's Avatar
 
Re: IFF Style


I think the system in PS1 is fairly good, just remove advanced targeting or whatever the implant is.
__________________

Core - Lieutenant | HIVE | Auraxis
Visit us at http://www.wasp-inc.org and YouTube
Coreldan is offline  
Reply With Quote
Old 2011-12-27, 07:04 AM   [Ignore Me] #9
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: IFF Style


matt already said that friendly soldiers will have green nametags when they are near you and will be shown on the radar.

so if enemys don´t get red nametags, just shoot the guys who have NO nametags. sounds easy.
Shogun is offline  
Reply With Quote
Old 2011-12-27, 02:01 PM   [Ignore Me] #10
FIREk
Captain
 
Re: IFF Style


Arrowhead markers (bigger and more contrasting than in BF3!) above all friendlies, scaling over distance and visible through anything.

Names above selected players - squad-mates by default, platoon-mates and outfit-mates optional. Not sure if these should be line-of-sight only.
FIREk is offline  
Reply With Quote
Old 2011-12-27, 04:31 PM   [Ignore Me] #11
DviddLeff
Lieutenant Colonel
 
DviddLeff's Avatar
 
Re: IFF Style


I hope that enemies do not get red names over their heads EVER and infantry do not show up on the minimap ever either; its lame.

Have motion sensors or alarms telling you there is an enemy nearby sure, but not their exact position.
__________________
DviddLeff is offline  
Reply With Quote
Old 2011-12-27, 05:32 PM   [Ignore Me] #12
ThirdCross
Contributor
Corporal
 
Re: IFF Style


Originally Posted by IDukeNukeml View Post
I've always liked the idea of having your weapon stop firing like in BC:2 when you would face your weapon toward a team mate, it would immediately just not fire.
I don't think this will work seeing as the weapons aren't hit scan.
ThirdCross is offline  
Reply With Quote
Old 2011-12-27, 05:41 PM   [Ignore Me] #13
FIREk
Captain
 
Re: IFF Style


Originally Posted by ThirdCross View Post
I don't think this will work seeing as the weapons aren't hit scan.
At close quarters projectile velocity doesn't matter, and accidental team damage is most annoying when someone suddenly appears in front of you while you're firing. Disabling the trigger when aiming at friendlies up to 20 meters or so would make sense.
FIREk is offline  
Reply With Quote
Old 2011-12-27, 10:01 PM   [Ignore Me] #14
Kouza
Sergeant
 
Re: IFF Style


I think it would be cool to enhance the radar in the Tree

Stage 1- (The cheap part every one can afford)- Ability to See OPFOR which friendlies are aiming at, and Friendlies on map.

Stage 2- Above, and the ability to see enemy vehicles on the radar.

Stage 3- Above, and the ability to see MOVING enemy opfor on the radar.

(Perhaps at stage 3, you can branch off and have a radar COUNTER-INTELLIGENCE branch)

Stage 4- Above, and the ability to see enemy equipment and, maxes (PERIOD) on radar.

Stage 5- Above, and the ability to see opfor (PERIOD) on the radar

Stage 6- Above, and the ability to lay down a motion sensor within friendly territory, that will allow friendlies to have up to stage 3.

As for the how you view opfor, something similar to PS1 is fine, with the ability to see more details being on a tree some where.

Last edited by Kouza; 2011-12-27 at 10:02 PM.
Kouza is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:24 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.