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PSU: Hmm, now where did I park my Vanguard?
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2012-01-04, 01:34 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Hi all,
I was bored lastnight so I thought I could try and enhance the game footage we seen in the AGN, and try and make it fill the screen, so we can get a better feeling of what it will be like to play the game. Ok first thing is I didnt miss a frame and have given you the maximum viewing area, this is all the footage in full screen and full HD. Of course the video is only as good as the original, which was played on a PC at SOE, the recorded on an iPad, the streamed to Twitch TV - then recorder by me on Fraps, then edited on my PC then uploaded to YouTube and then finally......... streamed back to you guys watching now Also this was a few hours work. As Higby would not sit still! Enjoy. Last edited by SuperMorto; 2012-01-04 at 01:46 PM. |
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2012-01-04, 01:55 PM | [Ignore Me] #2 | ||
First Lieutenant
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Thanks for posting this, Morto; I'd seen screenshots of some of this stuff, but I'd never seen it in video format. It seems like the orbit of the sun has been sped up (possibly for testing purposes). As always, it looks DAMN pretty, even in this muddied "cam pointing at a screen" style of recording. The heft and weight of objects looks good too (I like how the person is moving, I like how they hold their firearm).
All good stuff! ~Zachariah |
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2012-01-04, 05:09 PM | [Ignore Me] #9 | ||
i guess he gets that impression because matt only showed the day night cycle and no fighting...
but we know that this was not an official video and there was no playtest going on. if this video was an official video on the planetside 2 site, it would just count as a little tech-demo, indicating, that the game is far from beta. and that little tech demo is all, matt wanted to show to us, to spice up the agn show with some moving footage. and he was still under nda, so if he had shown us a full blown battle, he might have lost his job. |
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2012-01-04, 05:44 PM | [Ignore Me] #10 | ||
Sergeant Major
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throw out all the nda shit and all you see is all there really is. physx, forgelight, level design, 3d models, sprites, and an extremely minimal gui.
i wouldn't be surprised if the planetside coders/designers have not yet done any gui code past the enter vehicle here sprite displayed in that video. the only functionality in the game is through the console at the moment as higby demonstrated in this video where he changes the time of day before entering the mossie. |
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2012-01-04, 06:52 PM | [Ignore Me] #12 | |||
First Lieutenant
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Seriously, just take it for what it is: a sneak peak at how the game engine looks in real time. It's next to impossible to really say how far along they are with the game as a whole based on that little spontaneous unofficial demo he gave us. |
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2012-01-04, 07:38 PM | [Ignore Me] #14 | |||
Before I go on my rant, here's the TL;DR version:
Morto, awesome job man! Acosmo: this isn't an RPG. What else do you need besides Physics, Lighting, textures, sprites, level design and UI (which is the last piece and is being developed as we speak)? There are no quests, no spell mechanics, no NPC mobs. It looks to be perfectly on schedule.
RPGs and sandbox games are much further along their development line when they begin to beta test because all they really wanna test is client compatibility with as many machines as possible, and any sacrifices in performance this may cause. Logic and physics simulations are typically already done and settled. As far as player experience goes, this basically means that the game is pretty much finished, and all they're doing is optimizing performance. Yeah, all they have is the Forgelight engine, the 3D models, textures and sprites. They openly admitted to the GUI being a work in progress, and that's the last piece. What else do you need in this game? Quests? NPC Mobs? You need logistics for things like the commander mission system, and whatnot, but that is basically the hardest part of UI. Everything else is cosmetic. Spawning? Handled by the logic part of the game engine. Flight? Handled by physics. Projectles, lighting, fog, all handled between the physics and rendering parts of the game engine. Pretty spell-casting effects? FUCK NO! Blood and gore? Not really necessary. All other logistics are created by us, players, when we play the game, not by the game itself. Also, your comments make me doubt you take things like an NDA seriously, perhaps because the only time you've seen one is from previous beta tests. Part of my daily work is governed by a Non-Disclosure Agreement (NDA) and it's a very strict and binding agreement. It exists to protect intellectual property and protect things still in development, to inhibit competitors copying you (and also sometimes help companies conform to anti-trust regulation). While the NDA you acknowledge to when you sign up for a beta test is pretty light - the worst that'll happen is they'll revoke your access, and maybe blacklist you as a customer. However, if you violate an NDA with your employer, being fired is THE LEAST of your worries. Business partners and company employees have in the past and do currently serve jail terms for breaking such an agreement. "nda shit" can't be just thrown out.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-01-04, 07:58 PM | [Ignore Me] #15 | |||
Sergeant Major
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i read your long post but all i could discern was that you actually believe all the hype kool aid being passed around this board. if it isn't already evident, not all, not even most of the models are approved yet or even conceptualized. wheres the liberator? wheres in-game MAX footage? all i am saying is that SOE has a long way to go and this video only proves that as much as the official trailer does.
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